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> Waypointing Problem, bot ignoring certain waypoints
hello
post Jan 5 2004, 02:47 AM
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I was waypointing the re1 map and in the beginning I put waypoints all over in that room and a teleport one just outside the teleporter to the minigame. The bots NEVER go near that waypoint even though it's an inch away. Also how do you put the teleport waypoints around correctly? If I get to close to the teleporter I teleport so I can't say the teleporter is right there in that waypoint. I just changed the teleport waypoint to a normal one because the bots really ignore it otherwise. Haven't gotten one bot to go in it without.
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Cheeseh
post Jan 5 2004, 02:19 PM
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I wouldn't waypoint the minigame area unless you really want to.

The teleport waypoints should have a path from it to a waypoint at the destination.

Bots only goe through waypoints if its on the list of waypoints to visit on the shortest route to where they want to go. They only go to waypoints with certain flags (types) otherwise they might not go anywhere. You should add an objective/end of level waypoint at the other side of the teleport.
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Sandman[SA]
post Jan 6 2004, 08:06 AM
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You can try using sv_cheats 1 and turn on godmode to get waypoints on teleporters. It's worked for me in the past. Also, (if there is enough room) try putting a waypoint directly on the other side of the teleporter with a path that crosses the teleport pad. Bots would then blindly walk right into the teleporter.
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Cheeseh
post Jan 6 2004, 05:55 PM
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oh THAT was was you were asking?

Use the rcbot util notouch command, thats the whole reason I stuck it in, to put waypoins ON teleports. This is in the waypoint readme rolleyes.gif

readme:
QUOTE

TELEPORT
--------------

Tells the bot there is a teleport at this waypoint
make sure to create paths from this waypoint to it's
destination(s).

You may need to use "notouch" command to make a waypoint
on the teleport.

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hello
post Jan 6 2004, 10:29 PM
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I'm finished goofing around with that. I got it going.
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