Waypointing Problem, bot ignoring certain waypoints |
Waypointing Problem, bot ignoring certain waypoints |
hello |
Jan 5 2004, 02:47 AM
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#1
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Member Group: Members Posts: 21 Joined: 2-January 04 Member No.: 166 |
I was waypointing the re1 map and in the beginning I put waypoints all over in that room and a teleport one just outside the teleporter to the minigame. The bots NEVER go near that waypoint even though it's an inch away. Also how do you put the teleport waypoints around correctly? If I get to close to the teleporter I teleport so I can't say the teleporter is right there in that waypoint. I just changed the teleport waypoint to a normal one because the bots really ignore it otherwise. Haven't gotten one bot to go in it without.
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Cheeseh |
Jan 5 2004, 02:19 PM
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#2
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Admin Group: Admin Posts: 3,057 Joined: 11-September 03 From: uk Member No.: 1 |
I wouldn't waypoint the minigame area unless you really want to.
The teleport waypoints should have a path from it to a waypoint at the destination. Bots only goe through waypoints if its on the list of waypoints to visit on the shortest route to where they want to go. They only go to waypoints with certain flags (types) otherwise they might not go anywhere. You should add an objective/end of level waypoint at the other side of the teleport. |
Sandman[SA] |
Jan 6 2004, 08:06 AM
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#3
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
You can try using sv_cheats 1 and turn on godmode to get waypoints on teleporters. It's worked for me in the past. Also, (if there is enough room) try putting a waypoint directly on the other side of the teleporter with a path that crosses the teleport pad. Bots would then blindly walk right into the teleporter.
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Cheeseh |
Jan 6 2004, 05:55 PM
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#4
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Admin Group: Admin Posts: 3,057 Joined: 11-September 03 From: uk Member No.: 1 |
oh THAT was was you were asking? Use the rcbot util notouch command, thats the whole reason I stuck it in, to put waypoins ON teleports. This is in the waypoint readme readme:
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hello |
Jan 6 2004, 10:29 PM
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#5
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Member Group: Members Posts: 21 Joined: 2-January 04 Member No.: 166 |
I'm finished goofing around with that. I got it going.
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