RCBot Beta 0.51, only with scripting for cp_dustbowl, cp_badlands, cp_granary |
RCBot Beta 0.51, only with scripting for cp_dustbowl, cp_badlands, cp_granary |
Cheeseh |
Jul 25 2009, 11:23 PM
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#1
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Admin Group: Admin Posts: 3,057 Joined: 11-September 03 From: uk Member No.: 1 |
please see,
https://sourceforge.net/projects/rcbot2/fil...ta.zip/download I basically need people to try this, and work with new waypoints and make scripts for their waypoints. See http://rcbot.bots-united.com/forums/index.php?showtopic=1235 about scripting. Basically need MORE waypointers, scripters etc before it can be really useful, and a lot of feedback. QUOTE 0.51 - supports latest classless update - supports capturing on KOTH maps - supports capturing on ARENA maps 0.5 - readded an 'altered' bot belief waypoint system - fixed a general crash - fixed an engineer building crash - rcbot waypoint cut - rcbot waypoint copy - rcbot waypoint paste - performance command rcbot_visrevs (default 8, 8 maybe good enough) *REDUCED VALUE* - performance command rcbot_pathrevs (default 40, 20 maybe good enough) *REDUCED VALUE* - new "areaonly" waypoint type - new rcbot waypoint drawtype 2 - added scripting for CP/PL maps (currently supported: cp_dustbowl/granary/badlands) - PLR support - added profiling for developers (rcbot debug profile) - Reduced Bot FOV to more realistic value - changed attacking code. attack code is now non-task based and runs simultaneously with bot tasks - changed spy attack code - added better bot choice of enemy, e.g. flag carriers have higher priority/ and spies/medics issues: engineers can't select wrench sometimes spy attack still not perfect please download from sourceforge.net Download Now! RCBot2 0.51 Beta (486.6 KiB) |
MacinSam |
Jul 26 2009, 04:16 PM
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#2
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Member Group: Members Posts: 24 Joined: 19-April 09 Member No.: 1,526 |
What does "readded an 'altered' bot belief waypoint system" mean, though? It sounds rather vague...
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Cheeseh |
Jul 26 2009, 04:51 PM
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#3
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Admin Group: Admin Posts: 3,057 Joined: 11-September 03 From: uk Member No.: 1 |
What does "readded an 'altered' bot belief waypoint system" mean, though? It sounds rather vague... whenever a bot dies he marks the waypoint as danger, so next time he might choose another route, but might take many times. the bots standing on the spot may be a result of the reduction of the "rcbot_path_revs" value, try increasing it Oh yeah, quick question. does 'areaonly' fix the stage problem on multistage CP/PL maps? If it does,I'll update my Hoodoo waypoints. And my Goldrush waypoints,if it works how I think it'll work. All waypoints with areas help. But "Area only" waypoints mean that bots can never pass through them if it is not a specific area, so theese waypoints should be placed in between connecting areas (stages) so bots know they can't go through them. But they should only be used sparingly at these points. They also need to be given an area ID of course, and a script needs to be made for it |
Fillmore |
Jul 26 2009, 09:58 PM
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#4
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
whenever a bot dies he marks the waypoint as danger, so next time he might choose another route, but might take many times. the bots standing on the spot may be a result of the reduction of the "rcbot_path_revs" value, try increasing it All waypoints with areas help. But "Area only" waypoints mean that bots can never pass through them if it is not a specific area, so theese waypoints should be placed in between connecting areas (stages) so bots know they can't go through them. But they should only be used sparingly at these points. They also need to be given an area ID of course, and a script needs to be made for it like 1 for stage 1,2 for stage 2 and so on? |
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