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> rcbot_const_mstr_offset needs updating?
JRob
post Aug 26 2015, 12:52 AM
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I tried playing around with rcbot again and it keeps crashing at

CTeamControlPointRound *CTeamControlPointMaster:: getCurrentRound ()

CBaseEntity *pent = m_ControlPointRounds[m_iCurrentRoundIndex];

So I took a look at what that was and apparently, CTeamControlPointRound is found through dark hackery and the magic number at rcbot_const_mstr_offset.

Can you update this? Or also tell people how to find these offsets?
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JRob
post Sep 11 2015, 10:55 PM
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Any update on this? I am starting to add it myself.

I noticed that you ripped out the sig scanning code from sourcemod, but you removed the symbol resolving code. It looks like you have some parts of it, but it doesn't work.

You can easily get this functionality with just 3 files.

https://github.com/alliedmodders/sourcemod/...MemoryUtils.cpp
https://github.com/alliedmodders/sourcemod/...k/MemoryUtils.h
https://github.com/alliedmodders/sourcemod/...k/sm_symtable.h

You need to edit MemoryUtils.h and remove "using namespace SourceMod" and add

#if defined __linux__
#define PLATFORM_LINUX
#endif

And done...

CODE


    MemoryUtils* sigscan = new MemoryUtils;
    void* server = dlopen("tf/bin/server_srv.so", RTLD_LAZY);
    dlclose(server);
    
#ifdef __linux__
    char* CTeamControlPointMaster_Spawn = (char*)sigscan->ResolveSymbol(server, "_ZN23CTeamControlPointMaster5SpawnEv");
#endif

    if(CTeamControlPointMaster_Spawn)
    {
        int CBaseEntityLength = *(int*)(CTeamControlPointMaster_Spawn + 0x1A) - sizeof(CUtlMap<int, CBaseEntity *>);
        rcbot_const_point_master_offset.SetValue(CBaseEntityLength);
    }
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