All DoD:S rcbot2 wpts, as of April 18, 2013 |
All DoD:S rcbot2 wpts, as of April 18, 2013 |
genmac |
Apr 18 2013, 03:04 AM
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#1
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
madmax2 |
Apr 25 2013, 09:08 AM
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#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
@genmac
I think rcbot_wpt_width is to control the autopaths generated. the default is bot/player width. so when we place a wpt, paths will go thru a normal sized doorway or larger opening, but not thru a smaller opening nearby, such as a small pipe, port hole on a ship, or narrow window. I think its a minimum value, so the smaller we make it, the smaller the opening a path can pass thru automaticlly.. Yeah, i'd like to do a whole map, but my time is very limited right now, so I'm just trying to familiarize myself with the bot and how its the same or different to rcbot1 and other bots I've waypointed with. Need to do more reading on bot commands & waypointing, and then try them out. Then when i'm ready to do a full wpt, hopefully i won't have to rework mistakes, and can focus on the creative part of waypointing, etc. For instance, I want to know a bit more about wpt yaw before i start a big project. From everything i've read so far, it just sets the bot facing direction for snipers, mg's, & defend wpts. But a yaw direction is also on every other wpt type too, including just normal nav wpts. So can yaw be useful for normal nav wpts, or jump wpts? Thats the kind of thing id like to know, before placing several hundred wpts, heh heh... But hopefully soon I could do a full map, I'm just not there yet.. Anyways, maybe i'll get time tomarrow to work on flash some more... Later .. |
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