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> RCBot v1.4 Temp Compiles
Landene
post Nov 23 2009, 09:40 AM
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Not sure how many other mods it works for, but its pretty good for NS. if we can figure out how to weigh it.

Regards

Landene
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century
post Mar 30 2010, 02:59 PM
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really good release

thanks for you time and this great work cool.gif
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Wurstmann
post Nov 14 2010, 09:22 PM
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Is it possible to disable the entinity attacking in sven-coop? Because in some maps they try to attack indistructible things. So they do nothing else than attacking this unattackable bush or tree or what ever. The good thing ist that the crash bug is fixed in Sven-Coop 4.5, very great work! biggrin.gif

Btw: did you make the RCBot2 already compatible to the Synergy mod?
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TheDruidsKeeper
post Dec 22 2010, 03:14 AM
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OK, I may be a loner on this quest, but I've been trying with no success for a while to get RCBot working on my linux NS server. Neither the official release and the beta libs hosted on the filebase worked, meta list would show "badf". The lib on the first post of this thread had a different affect however... it would crash the server altogether.

So I downloaded the source from the first post on this thread and tried to compile, which of course ran me into a lot of of problems along the way. I had to make the following changes to the source code files in order to finally get everything to compile:
CODE
makefile_linux_mm (14): changed -m486 to -mtune=i486
log_meta.h (40): changed <> to ""
sdk_util.h (50): changed <> to ""
generic_class.h (962, 979): added typename before vector<T>
bot_weapons.h (855, 867): added void after inline
player.h (277): removed CBasePlayer::
generic_class.h (983): Changed if ( it == obj ) to if ( (T *)&it == obj )
bot_weapons.cpp (65): Changed <queue.h> to <queue>
megahal.cpp (1549): Added (int) to cast params to min, made the line like this: for (i = min ((int)replies->size - 1, (int)pBot->m_Profile.m_HAL->bot_model->order); i >= 0; --i)
util.cpp (930): Added (char*) before teamlist


Finally after all that, it gave me my new rcbot_mm_i486.so, which I placed in the right location and then tried to rerun the server once again... and I still have the same meta error of "badf". sad.gif

I'm running latest of everything (metamod v1.19, valve v1.1.2.1, NS v3.2.0). If anyone has any suggestions please feel free to chip in, this is getting pretty frustrating. I have whichbot working just fine, but that only works for the alien team, and I would like to be able to play against marine bots.
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TheDruidsKeeper
post Dec 25 2010, 12:41 AM
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Well in case anyone is interested I managed to finally get a working linux compile by using the latest beta source code. I still had to make a few of the changes that I mentioned in my previous post in order to get it to compile, and the output file actually loaded.

However, I did run into problems when I tried to add a bot: it was giving a "buffer overflow detected" in libc.so.6, the stack trace showed that it was being called from megahal.cpp LoadHALBrainForPersonality with the following line:
CODE
fread (cookie, sizeof ("RCBOTHAL"), 1, fp);


Since I'm personally not interested in the bot chatter, instead of putting any effort into trying to fix the problem, I just added a return (TRUE); before that line, and viola: no more errors!

Bots now work on my linux box (except chatting I assume - not sure since I just disabled it anyway), and again this is with the latest metamod (1.19) and NS (3.2.0).
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FoxStailer
post Dec 25 2010, 08:30 PM
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I am having a problem in Sven Coop Bots, they simply dont attack the enemy, someone can help me to fix that? please!
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Wurstmann
post Dec 29 2010, 01:33 AM
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QUOTE(FoxStailer @ Dec 25 2010, 09:30 PM) *

I am having a problem in Sven Coop Bots, they simply dont attack the enemy, someone can help me to fix that? please!


What Sven Coop Version are you using?
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FoxStailer
post Dec 29 2010, 10:53 PM
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QUOTE(Wurstmann @ Dec 29 2010, 01:33 AM) *

What Sven Coop Version are you using?

The last one, 4.5 i think.
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w00tguy123
post Dec 30 2010, 05:22 AM
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Did you download the RCBot pack from the SC forums? Try this:

http://www.file-upload.net/download-308891...ck-v4-.rar.html
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FoxStailer
post Dec 30 2010, 06:07 AM
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QUOTE(w00tguy123 @ Dec 30 2010, 05:22 AM) *

Did you download the RCBot pack from the SC forums? Try this:

http://www.file-upload.net/download-308891...ck-v4-.rar.html

Yeah, but NVM, i got worked it.

But now another problem, sorry but, is there a way in Natural Selection RCBots, the marine can enter the Commander chair and do they base? Like a Commander AI, because i entered a server and it was Alien (Players) vs Marines (Bots) And the commander of the marines was a bot. So, someone know how to do that?
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anthony_g4i
post Dec 31 2010, 03:44 PM
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I've installed RCBot for SC 4.5, but i have one bug,,,i can't change any gun.
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Wurstmann
post Feb 1 2011, 05:24 PM
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QUOTE(anthony_g4i @ Dec 31 2010, 04:44 PM) *

I've installed RCBot for SC 4.5, but i have one bug,,,i can't change any gun.


Maybe a Bug in your control-config?
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madmax2
post Jul 14 2012, 11:38 PM
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Hey LordSkitch,

I finally got these files uploaded (dialup etc.) someplace. So here are you're Aug 17, 2008 rcbot compiles (with credit to Cheeseh too) smile.gif :

Bad Link Removed... See Cheeseh's next post...

Includes:
rcbot.dll
rcbot_mm.dll
bot_weapons.ini
bot_profiles.zip
readme.txt

To NS 3.2/rcbot LAN users, I would highly recommend these dll's if you are running rcbot aliens on you're server...

note: the bot_weapons.ini & bot_profiles.zip are optional, just added to this zip to keep it all together.

Here is your waypoints pack for NS 3.2

Bad Link Removed... See Cheeseh's next post...
-----------------------------------------------------------------------------------------------
Here are Venoms ava/mvm compiles for "alien vs alien" and "marine vs marine"...

Bad Link Removed...

Please note, I do not know if ava or mvm is fully functional with these builds. I did check to see they do load up in NS 3.2 ok, but did not test ava or mvm.

The correct compile dates for the files included in this zip are:

rcbot.dll
Build Jul 21 2007-19:16:12

rcbot_mm.dll
Build Jul 21 2007-19:16:30
-----------------------------------------------------------------------------------------------

To ANY rcbot/bots-united MEMBER that still has access to the filebase, could someone volunteer to upload these files to the filebase so they have a more permanent home here. These links won't last forever. Being a new member, it won't let me register, otherwise I would have done it myself.

LordSkitch said he would update the links at the top of this thread once I made them available.

Here are some backup links that no one will want to use, as they require registration to download, which I discovered after jumping through all the hoops to set it up wacko.gif !!!

Bad Links Removed... See Cheeseh's next post...

I'm still looking for the source & the Linux compiles, but I don't think I ever downloaded them? unsure.gif
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Cheeseh
post Jul 16 2012, 02:29 AM
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i put them here

dlls:
http://rcbot.bots-united.com/downloads/rcb...bot_8_17_08.zip

waypoints:
http://rcbot.bots-united.com/downloads/rcb...32waypoints.zip
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madmax2
post Jul 18 2012, 07:46 PM
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Thanks for making the new links Cheeseh. Now the files are here permenantly biggrin.gif . I will try to keep the fileden links alive. I don't know if you had a reason to skip it or not, but you missed venom's compiles? It's not a big issue for me, just thought i'd mention it, your choice..

I read the post you made over at the bots-united forums, about the filebase registration. Thanks for the explanation, now I get it, and it makes sense for it to be restricted.

madmax2
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Solokiller
post Dec 17 2016, 08:22 PM
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Is there a download for the latest source code? Apparently the Linux version isn't quite up to date.
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RoboCop
post Jun 4 2017, 01:09 PM
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QUOTE(Solokiller @ Dec 17 2016, 09:22 PM) *

Is there a download for the latest source code? Apparently the Linux version isn't quite up to date.

Try this:

https://github.com/APGRoboCop/rcbot1
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