How do I Install?, Easiest way? |
How do I Install?, Easiest way? |
DreadedGhoul575 |
Aug 20 2015, 05:09 PM
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#1
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
Hello,
I want to download this mod, but I ain't sure on how to install it; the installation is only for half-life and day of defeat: source. Does anyone know how to install it? (Just hope it's easy lol) Thanks, P.S What do these bots feature? |
madmax2 |
Aug 21 2015, 12:18 AM
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#2
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RCBot Guru Group: Waypointers Posts: 956 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Well the easiest way is to use the installer and launcher . The latest version with the installer is 0.96. Get it from the first post here: http://rcbot.bots-united.com/
See the changelogs for features... Unzip it to a temp folder and run the installer, it will place a launcher shortcut on your desktop. The installer will try to locate your steam folder, be sure it is correct. The launcher needs a couple things set and saved (save config button), like adding bots on first tab will add bots for you (i.e. minimum 1 and maximum 15), don't worry about customizing bot settings until you have them working. You need to select the mod and check add bots automatically each time you launch and exit with the launcher. That's probably all dod:s & hl2:dm needs to get it working with the launcher. TF2 needs a bit more... Go to the general tab under Hooking Method and set the TF2 offset to 418. I have Hook Once checked, toggle it the other way if you have any intermittent crashes. There are also 3 more offsets for TF2 now, because of steam updates to TF2. I don't think the installer adds them, so you will need to add them to the extras tab (& save it) or directly to the config.ini for rcbot2. See this topic about the TF2 offsets: http://rcbot.bots-united.com/forums/index.php?showtopic=1914 Currently, the launcher is not compatible with the RCbot2 metamod:source version for TF2. There is a topic for that, but i'd suggest get this working first, then convert over to that only if you want those features... I don't have TF2, so can't really help with that... Metamod:s version is manual install, not as easy, and beta.... For metamod:s versions see this: http://rcbot.bots-united.com/forums/index.php?showtopic=1943 And this: http://rcbot.bots-united.com/forums/index.php?showtopic=1967 |
DreadedGhoul575 |
Aug 25 2015, 06:33 PM
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#3
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
Well the easiest way is to use the installer and launcher . The latest version with the installer is 0.96. Get it from the first post here: http://rcbot.bots-united.com/ See the changelogs for features... Unzip it to a temp folder and run the installer, it will place a launcher shortcut on your desktop. The installer will try to locate your steam folder, be sure it is correct. The launcher needs a couple things set and saved (save config button), like adding bots on first tab will add bots for you (i.e. minimum 1 and maximum 15), don't worry about customizing bot settings until you have them working. You need to select the mod and check add bots automatically each time you launch and exit with the launcher. That's probably all dod:s & hl2:dm needs to get it working with the launcher. TF2 needs a bit more... Go to the general tab under Hooking Method and set the TF2 offset to 418. I have Hook Once checked, toggle it the other way if you have any intermittent crashes. There are also 3 more offsets for TF2 now, because of steam updates to TF2. I don't think the installer adds them, so you will need to add them to the extras tab (& save it) or directly to the config.ini for rcbot2. See this topic about the TF2 offsets: http://rcbot.bots-united.com/forums/index.php?showtopic=1914 Currently, the launcher is not compatible with the RCbot2 metamod:source version for TF2. There is a topic for that, but i'd suggest get this working first, then convert over to that only if you want those features... I don't have TF2, so can't really help with that... Metamod:s version is manual install, not as easy, and beta.... For metamod:s versions see this: http://rcbot.bots-united.com/forums/index.php?showtopic=1943 And this: http://rcbot.bots-united.com/forums/index.php?showtopic=1967 Does this work offline? Without sourcemod, metamod and stuff? Someone told me on steam that I have to buy a server for this and I thought that's a bit much tbh. |
madmax2 |
Aug 26 2015, 01:27 AM
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#4
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RCBot Guru Group: Waypointers Posts: 956 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Yes, it works offline, the installer is for a listen server (single player play on the same PC it is installed on). If you have a LAN, your family members can join & play too. You don't need metamod:s or sourcemod if you use 0.96 or older. You don't need a dedicated or rented server either... Use the installer from http://rcbot.bots-united.com/... The installer supports TF2, HL2:dm and DOD:s... Sorry for the confusion, and have fun...
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DreadedGhoul575 |
Aug 26 2015, 07:39 AM
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#5
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
Yes, it works offline, the installer is for a listen server (single player play on the same PC it is installed on). If you have a LAN, your family members can join & play too. You don't need metamod:s or sourcemod if you use 0.96 or older. You don't need a dedicated or rented server either... Use the installer from http://rcbot.bots-united.com/... The installer supports TF2, HL2:dm and DOD:s... Sorry for the confusion, and have fun... Thanks and one more thing, does this work with training? Training, dustbowl bots, do I have to do it through console, or do I have to create a server on dustbowl? |
DreadedGhoul575 |
Aug 26 2015, 08:04 AM
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#6
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
Yes, it works offline, the installer is for a listen server (single player play on the same PC it is installed on). If you have a LAN, your family members can join & play too. You don't need metamod:s or sourcemod if you use 0.96 or older. You don't need a dedicated or rented server either... Use the installer from http://rcbot.bots-united.com/... The installer supports TF2, HL2:dm and DOD:s... Sorry for the confusion, and have fun... I did everything, and went onto offline practice and added no tf2 bots (originals), but in the console, it said about visibility percentage and once it had finished, no bots joined Yes, it works offline, the installer is for a listen server (single player play on the same PC it is installed on). If you have a LAN, your family members can join & play too. You don't need metamod:s or sourcemod if you use 0.96 or older. You don't need a dedicated or rented server either... Use the installer from http://rcbot.bots-united.com/... The installer supports TF2, HL2:dm and DOD:s... Sorry for the confusion, and have fun... And also, I typed add rcbot and that didn't work, then I typed rcbot config min_bots 16 and the bots joined, but didn't move (also they didn't work on mvm_rottenburg like on the video) |
Ilhom |
Aug 26 2015, 04:40 PM
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#7
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Newbie Group: Members Posts: 7 Joined: 17-March 15 Member No.: 2,375 |
I did everything, and went onto offline practice and added no tf2 bots (originals), but in the console, it said about visibility percentage and once it had finished, no bots joined And also, I typed add rcbot and that didn't work, then I typed rcbot config min_bots 16 and the bots joined, but didn't move (also they didn't work on mvm_rottenburg like on the video) Obviously waypoints are missing. After spawning 2 messages should appear: one saying "Welcome to RCBot by Cheeseh" and the other one saying "Waypoint by <waypoint author> (edited by <waypoint editor>)". If waypoints are missing, the last message should instead say "No waypoint found" or something similar (I don't remember exactly what it should say because my game crashes immediately after choosing the map, so I can't check what it says). If you use the standard directory waypoints should be located in C:\Users\<username>\rcbot2\waypoints\team fortress 2\ on Windows. And I believe the runplayer_cmd_tf2 being set incorrectly may cause this too. P.S. "rcbot addbot", not "add rcbot". |
DreadedGhoul575 |
Aug 26 2015, 05:32 PM
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#8
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
Obviously waypoints are missing. After spawning 2 messages should appear: one saying "Welcome to RCBot by Cheeseh" and the other one saying "Waypoint by <waypoint author> (edited by <waypoint editor>)". If waypoints are missing, the last message should instead say "No waypoint found" or something similar (I don't remember exactly what it should say because my game crashes immediately after choosing the map, so I can't check what it says). If you use the standard directory waypoints should be located in C:\Users\<username>\rcbot2\waypoints\team fortress 2\ on Windows. And I believe the runplayer_cmd_tf2 being set incorrectly may cause this too. P.S. "rcbot addbot", not "add rcbot". It works fully now. One more thing, how do you make them all go onto one team? E.g. 22 rcbots on blue team vs 22 tf2 bots on red team. |
madmax2 |
Aug 26 2015, 08:33 PM
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#9
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RCBot Guru Group: Waypointers Posts: 956 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
From the readme...
Usage: rcbot addbot <class> <team> <name> Team Fortress 2 ----------- Class numbers 1 = scout 2 = sniper 3 = soldier 4 = demoman 5 = medic ( Bugs ) 6 = hwguy 7 = pyro ( Bugs ) 8 = Spy 9 = Engineer Team Numbers: 2 = red 3 = blue DOD:Source ----------- Class numbers 0 = Rifleman 1 = Support 2 = Assault 3 = Sniper 4 = Machine Gunner 5 = Rocket Team Numbers: 2 = Allies 3 = Axis Add to the rcbot2 config.ini or can add and save in the launcher extras tab... example will add demoman to blue team on TF2 or machine gunner to axis on dod:s rcbot addbot 4 3 This is alternate method of adding bots, don't use min/max bots at the same time if you want balanced teams, it can get confused, unbalanced... You can balance the teams and classes with rcbot addbot. You will need to adjust the number of bots added to the number of players joining your game if you want perfect balance. |
DreadedGhoul575 |
Aug 26 2015, 08:49 PM
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#10
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
From the readme... Usage: rcbot addbot <class> <team> <name> Team Fortress 2 ----------- Class numbers 1 = scout 2 = sniper 3 = soldier 4 = demoman 5 = medic ( Bugs ) 6 = hwguy 7 = pyro ( Bugs ) 8 = Spy 9 = Engineer Team Numbers: 2 = red 3 = blue DOD:Source ----------- Class numbers 0 = Rifleman 1 = Support 2 = Assault 3 = Sniper 4 = Machine Gunner 5 = Rocket Team Numbers: 2 = Allies 3 = Axis Add to the rcbot2 config.ini or can add and save in the launcher extras tab... example will add demoman to blue team on TF2 or machine gunner to axis on dod:s rcbot addbot 4 3 This is alternate method of adding bots, don't use min/max bots at the same time if you want balanced teams, it can get confused, unbalanced... You can balance the teams and classes with rcbot addbot. You will need to adjust the number of bots added to the number of players joining your game if you want perfect balance. That's a bit confusing. I figured it out myself just; I created a server, "sv_cheats 1, mp_autoteambalance 0, mp_scrambleteams 0, mp_teams_unbalance_limit 0" then I made the tf2 bots expert difficulty 'tf_bot_difficulty 3' and then I typed tf_bot_add 11 blue, then rcbot addbot 11 times, so I got 11 tfbots vs 11 rcbots and I could type mp_switchteams to make them switch. |
madmax2 |
Aug 26 2015, 11:01 PM
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#11
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RCBot Guru Group: Waypointers Posts: 956 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
I don't know how stable it will be mixing tfbots & rcbots? But I don't have tf2, so there is some things I don't know about it... Thats cool if it's stable ... Just to add rcbots, do something like this at end of the rcbot2 config.ini:
rcbot addbot 0 2 rcbot addbot 0 3 rcbot addbot 1 2 rcbot addbot 1 3 rcbot addbot 2 2 rcbot addbot 2 3 rcbot addbot 3 2 rcbot addbot 3 3 rcbot addbot 4 2 rcbot addbot 4 3 rcbot addbot 5 2 rcbot addbot 5 3 and so on.... then you don't have to type addbot multiple times. Or create a cfg file in the tf2 cfg folder with the rcbot addbot commands, then just exec that cfg file from the console to add multiple rcbots at once. (exec rcbotadd.cfg). Optionally, you could set up more than one cfg with different mixes of bot classes (rcbotadd1.cfg, rcbotadd2.cfg, rcbotadd3.cfg ...). then exec the one you want to use for that round... You probably can add the TF_bots and commands to the same cfg file too? Let us know how the TF_bots vs RCbots turns out, thats cool... Not sure if anyone has posted on that or not. Who wins and such things? |
DreadedGhoul575 |
Aug 27 2015, 08:49 AM
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#12
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
I don't know how stable it will be mixing tfbots & rcbots? But I don't have tf2, so there is some things I don't know about it... Thats cool if it's stable ... Just to add rcbots, do something like this at end of the rcbot2 config.ini: rcbot addbot 0 2 rcbot addbot 0 3 rcbot addbot 1 2 rcbot addbot 1 3 rcbot addbot 2 2 rcbot addbot 2 3 rcbot addbot 3 2 rcbot addbot 3 3 rcbot addbot 4 2 rcbot addbot 4 3 rcbot addbot 5 2 rcbot addbot 5 3 and so on.... then you don't have to type addbot multiple times. Or create a cfg file in the tf2 cfg folder with the rcbot addbot commands, then just exec that cfg file from the console to add multiple rcbots at once. (exec rcbotadd.cfg). Optionally, you could set up more than one cfg with different mixes of bot classes (rcbotadd1.cfg, rcbotadd2.cfg, rcbotadd3.cfg ...). then exec the one you want to use for that round... You probably can add the TF_bots and commands to the same cfg file too? Let us know how the TF_bots vs RCbots turns out, thats cool... Not sure if anyone has posted on that or not. Who wins and such things? My method worked fully and seems to be the easiest, and also rcbot_supermode 1 is cool as well; proper funny watching the bots taunt and stuff before start-up (makes them look like humans) Appreciate the help overall. |
DreadedGhoul575 |
Aug 27 2015, 10:30 AM
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#13
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
I forgot to mention, how do I delete a rcbot profile permanently? I created one and I wanna remove it, so I clicked remove, but it appeared again after and also in-game.
Edit: Never mind, I figured out; users, rcbot2, profiles and 33.ini |
genmac |
Aug 28 2015, 01:50 AM
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#14
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
When playing CTF maps I prefer using a mix of tf2 bots and rcbots. Tf bots seems have better AI for defending the flag carrier but can't do rocket jumps and the tf bot engineer has no AI at all so that's where Rcbots do it parts the stock bots can't do.
Here's the config I use to spawn the specific bots I need and certain commands in an instant....you can try copy it and save it as ctf_bots.cfg and simply put it on your CFG folder and execute it via console using the command.....exec ctf_bots ---------------------------------------------------- tf_bot_keep_class_after_death 1 rcbot_change_classes 0 rcbot addbot 9 2 // engr rcbot addbot 1 2 // scout rcbot addbot 3 2 // soldier tf_bot_add 1 pyro red expert tf_bot_add 1 sniper red expert tf_bot_add 1 spy red expert tf_bot_add 1 heavyweapons red expert tf_bot_add 1 demoman red expert tf_bot_add 1 medic red expert rcbot addbot 9 3 // engr rcbot addbot 1 3 // scout rcbot addbot 3 3 // soldier tf_bot_add 1 pyro blue expert tf_bot_add 1 sniper blue expert tf_bot_add 1 spy blue expert tf_bot_add 1 heavyweapons blue expert tf_bot_add 1 demoman blue expert tf_bot_add 1 medic blue expert tf_bot_keep_class_after_death 1 //Team Fortress 2 //Class numbers //1 = scout //2 = sniper //3 = soldier //4 = demoman //5 = medic ( Bugs ) //6 = hwguy //7 = pyro ( Bugs ) //8 = Spy //9 = Engineer //Team Numbers: //2 = red //3 = blue ---------------------------------------------------------------------- |
DreadedGhoul575 |
Sep 12 2015, 10:44 AM
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#15
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
When playing CTF maps I prefer using a mix of tf2 bots and rcbots. Tf bots seems have better AI for defending the flag carrier but can't do rocket jumps and the tf bot engineer has no AI at all so that's where Rcbots do it parts the stock bots can't do. Here's the config I use to spawn the specific bots I need and certain commands in an instant....you can try copy it and save it as ctf_bots.cfg and simply put it on your CFG folder and execute it via console using the command.....exec ctf_bots ---------------------------------------------------- tf_bot_keep_class_after_death 1 rcbot_change_classes 0 rcbot addbot 9 2 // engr rcbot addbot 1 2 // scout rcbot addbot 3 2 // soldier tf_bot_add 1 pyro red expert tf_bot_add 1 sniper red expert tf_bot_add 1 spy red expert tf_bot_add 1 heavyweapons red expert tf_bot_add 1 demoman red expert tf_bot_add 1 medic red expert rcbot addbot 9 3 // engr rcbot addbot 1 3 // scout rcbot addbot 3 3 // soldier tf_bot_add 1 pyro blue expert tf_bot_add 1 sniper blue expert tf_bot_add 1 spy blue expert tf_bot_add 1 heavyweapons blue expert tf_bot_add 1 demoman blue expert tf_bot_add 1 medic blue expert tf_bot_keep_class_after_death 1 //Team Fortress 2 //Class numbers //1 = scout //2 = sniper //3 = soldier //4 = demoman //5 = medic ( Bugs ) //6 = hwguy //7 = pyro ( Bugs ) //8 = Spy //9 = Engineer //Team Numbers: //2 = red //3 = blue ---------------------------------------------------------------------- It's stopped working for some reason; unable to add the bots. |
genmac |
Sep 12 2015, 12:56 PM
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#16
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
You mean rcbots? well valve probably updated tf2 again breaking things as usual.
check if the rcbot dll is even loaded. if yes go to your config.ini and edit this line .. rcbot_runplayer_cmd_tf2 418 to rcbot_runplayer_cmd_tf2 419 |
DreadedGhoul575 |
Sep 19 2015, 06:48 PM
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#17
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
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Nightc0re |
Sep 19 2015, 08:11 PM
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#18
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Advanced Member Group: Moderator Posts: 58 Joined: 10-July 15 From: Austria Member No.: 2,397 |
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DreadedGhoul575 |
Sep 20 2015, 09:12 AM
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#19
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RCBot Fan Group: Members Posts: 132 Joined: 20-August 15 Member No.: 2,404 |
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Nightc0re |
Sep 20 2015, 10:16 AM
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#20
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Advanced Member Group: Moderator Posts: 58 Joined: 10-July 15 From: Austria Member No.: 2,397 |
I ain't using metamod and I ain't using any plugins; I tried them both and the metmod command was unknown and the plugin one just had two straight lines. The native plugins are not working at the moment, so you have to use the latest metamod plugins for RCBot2. Cheeseh is currently only updating the metamod version of the RCBot2. Download the latest version 1.11.0-git992 from the snapshots. https://www.metamodsource.net/snapshots And install the rcbot metamod plugin from here: http://rcbot.bots-united.com/forums/index.php?showtopic=1943 or here http://rcbot.bots-united.com/forums/index.php?showtopic=1967 |
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