Adding bots without needing cheats in TF2 |
Adding bots without needing cheats in TF2 |
Cheeseh |
Apr 2 2014, 01:06 PM
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#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Well fellas, I've finally got it working, so it seems, to add bots without needing cheats. First it worked no problem in DOD:S but then the same code didn't work in TF2 because the TF2 bot command checks for sv_cheats to be on no matter if it is a cheat command or not (It actually isn't a cheat command but it just checks if sv_cheats is on or not).
But now I worked around it. Here's just a bit of code on how to do it because I miss the good old bot programming days CODE plugin::load() { ... sv_cheats = cvar->FindVar("sv_cheats"); puppet_bot_cmd = cvar->FindCommand("bot"); ... } botadd(szOVName){ char cmd[128]; extern ConCommandBase *puppet_bot_cmd; extern ConVar bot_cmd_nocheats; // Attempt to make puppet bot command cheat free if ( puppet_bot_cmd != NULL ) { // Just incase if bot command needs cheats -- remove the cheats flag if ( bot_cmd_nocheats.GetBool() && puppet_bot_cmd->IsFlagSet(FCVAR_CHEAT) ) { int *m_nFlags = (int*)((unsigned long)puppet_bot_cmd + 20); // 20 is offset to flags *m_nFlags &= ~FCVAR_CHEAT; } } extern ConVar *sv_cheats; const char *pparg[1]; pparg[0] = cmd; // NOTE: NAME Doesn't work -- it will be added as Bot01 etc sprintf(cmd,"%s -name \"%s\"\n",BOT_ADD_PUPPET_COMMAND,szOVName); CCommand *com = new CCommand(1,pparg); // Trick the bot command that SV_Cheats is on but actually it isn't sv_cheats->SetValue(1); // THIS NEEDS TO BE HERE because the bot will be added as soon as we call Dispatch() m_bControlNext = true; // directly call the bot command through the engine ((ConCommand*)puppet_bot_cmd)->Dispatch(*com); sv_cheats->SetValue(0); // reset sv_cheats delete com; } plugin::client_put_in_server(edict_t *pEntity, char const *playername) { CBots::handlePlayerJoin(pEntity,playername); } CBots :: handlePlayerJoin ( edict_t *pEdict, const char *name ) { static int botnum; if ( m_bControlNext && ((strcmp(&name[strlen(name)-strlen(m_szNextName)],m_szNextName) == 0)) || (sscanf(name,"Bot%d",&botnum) == 1) ) { m_ControlQueue.push(pEdict); m_bControlNext = false; engine->SetFakeClientConVarValue(pEdict,"tf_medigun_autoheal","1"); return true; } return false; } void CBots :: handleAutomaticControl () { if ( !m_ControlQueue.empty() ) { edict_t *pEdict = (edict_t*)m_ControlQueue.front(); IPlayerInfo *p = playerinfomanager->GetPlayerInfo(pEdict); // wait until fake client flag is set if ( p && p->IsFakeClient() ) { // until it has an 'unknown' remove from queue and create bot if ( pEdict->GetUnknown() ) { //extern ConVar rcbot_runplayercmd; m_ControlQueue.pop(); HookPlayerRunCommand(pEdict); //engine->SetFakeClientConVarValue( pEdict, "name",m_pNextProfile->getName() ); m_Bots[slotOfEdict(pEdict)]->createBotFromEdict(pEdict,m_pNextProfile); extern ConCommandBase *puppet_bot_cmd; extern ConVar bot_cmd_nocheats; // Reset Cheat Flag if ( puppet_bot_cmd != NULL ) { if ( bot_cmd_nocheats.GetBool() && !puppet_bot_cmd->IsFlagSet(FCVAR_CHEAT) ) { int *m_nFlags = (int*)((unsigned long)puppet_bot_cmd + 20); // 20 is offset to flags *m_nFlags |= FCVAR_CHEAT; } } } } } } Although you'll still get the 'sv_cheats on and off' messages but they have no effect on the achievements as they're turned on and off so quickly. Although I also found a simple way to stop the message. To stop the message from showing I did this. CODE int *m_nFlags = (int*)((unsigned long)sv_cheats + 20); // 20 is offset to flags if ( sv_cheats->IsFlagSet(FCVAR_NOTIFY) ) *m_nFlags &= ~FCVAR_NOTIFY; sv_cheats->SetValue(1); m_bControlNext = true; ((ConCommand*)puppet_bot_cmd)->Dispatch(*com); sv_cheats->SetValue(0); *m_nFlags |= FCVAR_NOTIFY; so starting next version, bots should be cheat free and achievement activated baby and no darn sv_cheats messages! |
genmac |
Dec 4 2014, 03:07 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
I don't understand any of that but I think it means....awesomeness hehe!
Glad you finally got around that cheat bot spawner thingy and their navigating speed, I knew you can do it so rcbot future is still well and good keep up the good work! |
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