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> Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git
madmax2
post Nov 11 2018, 08:33 AM
Post #1


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=============================================
Converted, Updated & Tested Waypoints for RCbot-AngelScript
=============================================
Latest Update: 4-15-19 (* denotes latest update(s))
=============================================


These rcwa's are ready to add to the Git Repository, if you wish to do so... smile.gif

I will add all converted & updated/fixed waypoints here.

Note, some waypoints may be WIP's and may get updated more than once.

Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool
Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details
Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map
Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps
* Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc...
Added Last Stand Series - 2-8-19 Updated original waypoints by Mard
Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent
Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more...

Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room.

Added Murks.rcwa - 12-1-18 Bots can play the whole map

Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script

==================================================

Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements

Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed

Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed
(old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning)

Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players

Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better

Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door
(old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included)

See the waypoint topics for these maps for more information...

I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks...

Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts):
http://rcbot.bots-united.com/forums/index....ost&p=15252

I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download...
http://rcbot.bots-united.com/forums/index....ost&p=15144

I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20
http://rcbot.bots-united.com/forums/index....ost&p=15164


Attached File(s)
Attached File  updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 2162
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madmax2
post Feb 28 2021, 08:23 PM
Post #2


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Ok, here is release 3 rcwa & script for Crystal2. I tried to improve some things, mostly in the puzzle area. But I could not keep a bot from wandering or "leaking" into the puzzle area at the beginning of the game. Also, I spent so much time on other fixes/tweaks that I did not get to reworking the secret areas, so bots won't work there. I tested on 2 different PC's, and It seems bots are not as good at some jumps on the lower performance PC, weaker GPU & less memory, higher overhead (win 10), dual core 3ghz CPU (vs win7 quad core 2.6ghz, more RAM, much better GPU)! It is noticeable in the 1st grapple area, bots rarely miss the jumps there on the win7 PC, but on the win10 PC I can see more bots miss the simple jumps, mostly when they first go there.

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Summary of Changes
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crystal2.rcwa
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Puzzle Area:

1. Improved the jump from the sideways moving rock to the 1st platform by adding a new platform wpt & moving some wpts. I did nothing for the first jump to the sideways rocks, it is more dependent on the time bots arrive there, so they will still miss that jump the same as before. Any early "leaked" bots do have a better chance that they will get to the 1st or 2nd platform, so it is best that they do miss some jumps. It's likely only 1 bot will make it that far at the beginning of the map. If that happens, It should jump off the platform in a couple minutes or less, then go to the combat area.

2. Added the last grapple, the grapple left to the floating rock at the 3rd platform. Spent a lot of time to get this working, it was difficult. Single bots probably land on the rock about 50% of the time. They can ride the rock to the 3rd platform and make it across 95% of the time, to the left side button. It really depends on when the bots arrive at the grapple, as I'm not sure if they see the platform wpts behind the grapple & "swing" wpt. But it is fun watching them swing up high & land on the rock, or miss it biggrin.gif ... I'm pleased with the results. I should mention I added extra incentive in the script for bots to go to this side of the platform, as it is the more difficut side for players too. It doesn't seem to always work, but may help some, and bots do go to both sides. I did add "suicide" wpts at some of the platforms, if multiple bots collect on one side to much. Bots can complete this area unassisted, but it uaually takes time for them to sync up at the platform buttons. Usually they are slow, but once in a while they do it fast.

3. Made more adjustments/tweaks for the platforms/jumps to the 2nd & 3rd teleports, bots should be much better at finishing these areas the first time. 2nd boat jump should work better too.

1st Combat Area:

I did fix the teleport in the 1st combat area so bots don't end up standing behind the teleport for a minute. They should go right through and exit to the garg area much better now (they won't stand in the exit now).

Hub Room/Area:

Added wait_noplayer flags at the teleports to help prevent bots missing the teleports, mainly to the 1st combat area, to reduce bots going to the puzzle area before combat was done. This mainly happens when the teleports first activate at the start of the map. It may help some, but it did not fix it. Also, bots occasionally missed picking up the barnacle gun, so moving the wpt, & the wait_noplayer seems to of fixed that issue.

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crystal2.ini
-------------

3rd platform left side button added #261
3rd platform left side navigation important added #306, extra incentive for bots to take the more difficult grapple
2nd shortcut teleport exit, navigation important #404, extra incentive for bots to use shortcut, but doesn't always work
#260 important removed/replaced by #404
#424 important removed, wasn't needed after script/rcwa changes, bots make the platform jumps to the teleport near perfect now

Release 2 is included in the zip in case you don't like bots grappling to the left at the 3rd platform, but Release 3 is better, overall...


Attached File(s)
Attached File  crystal2_rcwa_script3.zip ( 22.46k ) Number of downloads: 74
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Posts in this topic
madmax2   Converted Waypoints for RCbot-AngelScript   Nov 11 2018, 08:33 AM
RoboCop   Nice work!   Nov 11 2018, 12:24 PM
madmax2   Thanks man... :) I've added infested2 as a ...   Nov 16 2018, 09:15 PM
Cheeseh   Thanks man... :) I've added infested2 as a...   Nov 17 2018, 07:15 PM
madmax2   Just got back from a road trip... Ok, that all so...   Nov 19 2018, 01:31 AM
Cheeseh   The 'wait for lift' has been just changed ...   Nov 19 2018, 08:36 AM
madmax2   Ok, I made some progress today with the peg jumps ...   Nov 19 2018, 11:30 PM
Cheeseh   Ok, I made some progress today with the peg jumps...   Nov 20 2018, 03:29 AM
madmax2   Great. I've made bots now not to choose jump ...   Nov 20 2018, 06:17 AM
madmax2   For bots jumping gaps like this, I have been using...   Nov 20 2018, 05:59 PM
Cheeseh   To be honeat im not sure what the mid air waypoint...   Nov 20 2018, 09:48 PM
madmax2   To be honeat im not sure what the mid air waypoin...   Nov 20 2018, 11:08 PM
madmax2   I've added sc_persia to the pack... Bots can p...   Nov 21 2018, 02:59 AM
Cheeseh   I made some changed to sc_Persia waypoint, see on ...   Nov 22 2018, 09:58 PM
madmax2   Warning, Massive post... :o Very good, that wil...   Nov 23 2018, 01:34 AM
Cheeseh   Unreachables, probably better putting them anywher...   Nov 23 2018, 05:21 PM
madmax2   Ok, I did more testing today on sc_doc, this time...   Nov 24 2018, 01:22 AM
Cheeseh   Hmm. For now with the vent breakable issue try As...   Nov 24 2018, 08:33 AM
madmax2   11-23 build Getting late here, so will try to be ...   Nov 24 2018, 09:56 AM
Cheeseh   Is it definitely a func_breakable ? Use rcbot.sear...   Nov 24 2018, 11:16 AM
madmax2   Is it definitely a func_breakable ? Use rcbot.sea...   Nov 24 2018, 07:59 PM
Cheeseh   There's bug in the player search, you can use...   Nov 24 2018, 09:21 PM
madmax2   Re-ran debug with partial name on a stuck bot at s...   Nov 25 2018, 06:40 AM
Cheeseh   Trying sc_doc waypoints now, got to the vent and b...   Nov 25 2018, 02:27 PM
madmax2   Thanks.. 11-25 build On first test, the bot shot...   Nov 25 2018, 11:40 PM
madmax2   11-25 build Vent Covers Fixed: Bots will either s...   Nov 26 2018, 07:59 PM
Cheeseh   noticed bots standing on top of players at HT wayp...   Nov 26 2018, 08:52 PM
madmax2   HTs are working better :) . Updated a couple wp...   Nov 27 2018, 07:40 AM
madmax2   Waypointing Request :) : Audio feedback for add/...   Nov 28 2018, 09:53 PM
Cheeseh   Waypointing Request :) : Audio feedback for add...   Nov 29 2018, 07:55 PM
madmax2   Thankyou, saw that on git too, will try it today ...   Nov 30 2018, 06:36 PM
madmax2   Updated first post... Updated Quarter for faster...   Dec 2 2018, 08:44 AM
madmax2   Updated first post... Added desertcircle rcwa + s...   Dec 12 2018, 06:55 PM
madmax2   Updated first post... 1-14-19 Updated Richard_Bod...   Dec 18 2018, 09:38 AM
madmax2   Updated first post... 1-14-19 Updated sc_persia f...   Jan 15 2019, 07:28 AM
Cheeseh   didn't think about the horizontal ladder - I w...   Jan 16 2019, 02:48 PM
madmax2   Hey Cheeseh, I'll be adding sc_doc to my pack...   Jan 16 2019, 11:31 PM
madmax2   Updated first post... 1-17-19 Added updated sc_do...   Jan 17 2019, 08:55 PM
Cheeseh   Updated first post... 1-17-19 Added updated sc_d...   Jan 17 2019, 10:05 PM
madmax2   Updated sc_doc again :rolleyes: ... Fixed the ceil...   Jan 19 2019, 08:39 AM
madmax2   I've been updating/fixing all four last series...   Jan 26 2019, 10:54 PM
Cheeseh   hmm can you check "active" on the rotary...   Jan 29 2019, 09:19 AM
madmax2   Sorry for late reply, I get busy at the end of the...   Jan 30 2019, 09:10 PM
Cheeseh   meant to say perhaps you can make the 'z' ...   Jan 31 2019, 08:39 AM
madmax2   meant to say perhaps you can make the 'z...   Jan 31 2019, 08:25 PM
Cheeseh   Ok, good idea, i'll try to get to that tonigh...   Feb 1 2019, 09:05 AM
madmax2   I can add "waypoint cut" and "wayp...   Feb 1 2019, 09:09 AM
Cheeseh   Excellent, sounds good... :) [EDIT] I don't...   Feb 4 2019, 08:40 AM
madmax2   will try, will take a lot more effort than waypoi...   Feb 5 2019, 07:58 PM
madmax2   Added Updated Last Stand waypoints, original wayp...   Feb 8 2019, 08:19 AM
Cheeseh   Added Updated Last Stand waypoints, original way...   Feb 9 2019, 05:20 PM
madmax2   :) cool I added some new commands [code] waypoin...   Feb 9 2019, 10:23 PM
madmax2   Cheeseh, the new move1/move2 commands work great, ...   Feb 18 2019, 09:31 AM
Cheeseh   thanks madmax , I will try to update the bot with ...   Feb 18 2019, 01:32 PM
madmax2   thanks madmax , I will try to update the bot with...   Feb 18 2019, 11:44 PM
Cheeseh   No problem, I've been bogged down in these LA...   Feb 19 2019, 09:00 AM
madmax2   I will upload when you're done, no worries --...   Feb 19 2019, 10:46 PM
madmax2   Finally, think I'm done with these for now... ...   Feb 27 2019, 11:09 PM
Cheeseh   great -- added to git now :P   Mar 3 2019, 09:45 AM
madmax2   great -- added to git now :P Cheers man... :D ...   Mar 3 2019, 09:21 PM
madmax2   Converted & updated my sc_royals waypoints. I...   Mar 10 2019, 09:02 AM
madmax2   Updated sc_royals 1 again. Fixed a minor issue I...   Mar 12 2019, 05:44 PM
Cheeseh   Thanks ... Will check them out soon hopefully and ...   Mar 18 2019, 09:20 AM
madmax2   I've updated sc_royals2, but it's probably...   Mar 18 2019, 05:42 PM
Cheeseh   added "don't_shoot" command also tw...   Mar 20 2019, 09:11 PM
madmax2   added "don't_shoot" command also t...   Mar 22 2019, 12:37 AM
Cheeseh   as_command rcbot.dont_shoot 1 seems my phone did ...   Mar 22 2019, 08:31 AM
madmax2   Ok, I'll try that... Ok, that confirms what...   Mar 22 2019, 05:50 PM
madmax2   Updated sc_royals1 (again) :rolleyes: Mostly wor...   Mar 24 2019, 04:26 AM
Cheeseh   meant to check this out last night. will try to re...   Mar 26 2019, 08:41 AM
madmax2   meant to check this out last night. will try to r...   Mar 26 2019, 11:06 PM
RoboCop   Looks like sc_psyko needs some fixes.   Apr 1 2019, 06:55 PM
madmax2   Looks like sc_psyko needs some fixes. Hey Roboco...   Apr 2 2019, 04:55 PM
madmax2   Doing final testing on sc_royals2 now. Hope to rel...   Apr 10 2019, 09:12 PM
madmax2   Well, I thought I was going to release sc_royals2 ...   Apr 12 2019, 09:18 AM
Cheeseh   If there's anything that could cause issues it...   Apr 12 2019, 04:17 PM
madmax2   If there's anything that could cause issues i...   Apr 12 2019, 06:51 PM
madmax2   ------------------------------ Updated sc_royals2 ...   Apr 16 2019, 12:48 AM
Cheeseh   wow amazing effort :D . I will try to test and upd...   Apr 16 2019, 01:14 PM
madmax2   wow amazing effort :D . I will try to test and up...   Apr 16 2019, 07:44 PM
Cheeseh   It's a good idea, though I need to remind myse...   Apr 16 2019, 08:33 PM
madmax2   No problem, I wasn't sure if that function was...   Apr 18 2019, 08:38 AM
danylopez123   Hello there, im new to the forums... well, actuall...   Jun 17 2019, 02:27 PM
madmax2   Hello there, im new to the forums... well, actual...   Jun 18 2019, 05:52 AM
danylopez123   Hi dany, Welcome :) ... I haven't started an...   Jun 18 2019, 09:31 PM
danylopez123   Ok, i've been thinking about a request, to sta...   Jun 24 2019, 02:24 PM
madmax2   Hi dany, I believe Ryusho was working on tetris m...   Jun 25 2019, 09:01 PM
danylopez123   It's been 3 months since i don't say any o...   Sep 14 2019, 02:59 PM
danylopez123   No offence but... No one is answering so... the Fo...   Nov 9 2019, 03:19 PM
madmax2   Hey guys, I Hope everyone is well & safe from...   Apr 3 2020, 02:57 AM
danylopez123   Finally! Glad to see that this is still alive...   Apr 3 2020, 06:55 PM
RoboCop   I've just tested this waypoint, I know that ma...   Apr 3 2020, 06:49 PM
madmax2   Thanks, Yeah I tried to just get it functional so...   Apr 4 2020, 08:47 PM
RoboCop   Has anyone made waypoints for that uplink map?   Apr 8 2020, 02:11 PM
madmax2   Has anyone made waypoints for that uplink map? I...   Apr 9 2020, 06:53 PM
RoboCop   It's incomplete.   Apr 10 2020, 10:05 PM
madmax2   It's incomplete. Almost forgot about uplink,...   Apr 20 2020, 12:39 AM
madmax2   I converted shattered, it's a WIP wpt... Bots ...   Apr 22 2020, 04:01 AM
RoboCop   I converted shattered, it's a WIP wpt... Bots...   Apr 24 2020, 09:49 AM
madmax2   Yes please do Uplink is WIP :) Also, shattere...   Apr 26 2020, 03:05 AM
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