Changelog for Natural Selection Ver 3 Beta 4, The Offficial Changelog |
Changelog for Natural Selection Ver 3 Beta 4, The Offficial Changelog |
zodiac |
Apr 24 2004, 12:41 AM
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#1
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Advanced Member Group: Members Posts: 60 Joined: 23-March 04 From: California Member No.: 276 |
Dear Natural Selection community,
Beta 4 changelog -------------------- O Combat changes O Removed wave spawn to shorten game length (only one person spawning at a time). O Increased unlock hive ability 3 cost from 1 to 2 O Aliens now gain experience slowly over time O Bast is back!! Completely-remade ns_bast, with much better server performance/pings (thanks Mendasp and the entire crew!) O ns_metal update from Quazilin (update 10) * New "Supply way" * Smaller "Storage D" * New res * More infestation/Tweaks * Added steam bursts with sfx O Lerk gestation time lowered from 28 to 20 seconds O Fixed bug where player angles weren't set properly on spawn (bug # 559, thanks XP-Cagey!) O Phase 1 of the Big Unannounced System (BUS) O Fixed bug where joysticks weren't able to rotate the player view (thanks XP-Cagey!) O Fixed voice comm labels so they can be read more easily (always black text). O Changed commander voice comm label to white to differentiate him (soldiers are blue). O Reduced number of entities in ns_tanith from 394 to 264 for improved server performance (thanks tommyd!) O No longer play client-side sparks or bullet impact particles on client when shotgun pellets hit a player or water (graphical bug only) O Fixed bug where lone marines tended to spawn at some spawns more then others (Combat) O Fixed bug where pop-up menu costs weren't visible for alien players (NS mode, bug #471) O Removed unneeded HL commands (third-person camera exploit, timerefresh, gl_monolights, gl_overbright, gl_clear, cl_nosmooth, cl_smoothtime). Bug #101. O Fixed bug where marines could phase to a recycling phase gate (bug #554) O Final version of ns_agora (thanks Kawak!) - Added more covers in Tunnel and Cargo - Added new vents - New Sewer Hive and New "Main Generator" (so there is some changes in the layout for this side of the map) - Added a ladder near "Freight Elevator Access" , but Marines need to weld a door to acces it. - The vent leading to "The Wedge" from tunnel is now weldable. - Fixed "Onos getting stuck" in "The Pit" - Added/modified lots of little things here and there.. O Removed energy cost for lerk flight (to encourage flight while using abilities) O Lag no longer allows exploit where research is done on wrong building / current comm chair can no longer be recycled (bug# 199) O New welder, machine gun, pistol, hmg, metabolize and shotty sounds from MadMaxx - Tweak welder ROF for variety - Hand grenade sounds O Improved HLTV support. Blips still aren't drawing on the overview map, and some of the UI controls don't work very well, but it should be useable. More to come. O Updated ns_eclipse (thanks KungFuSquirrel!) - New vent added between South Loop/Maintenance Vent and Keyhole - New vent added between South Loop and Computer Core - New weldable added on South Loop/Computer Core vent - Old Triad pits/effects restored - Old skylights near marine spawn restored - Restored ns_eclipse.wad - Various texture usage optimizations - Adjusted Triad layout to allow better res defense (experimental) - Restored doors in marine spawn - restructured active side of Marine Spawn - Moved Marine spawns closer to CC - CC moved out of alcove - Atmospheric adjustments to hives O Updated ns_veil (thanks KungFuSquirrel!) - Expanded Marine Spawn - Lowered "Pink Monster" in Marine Spawn - Fixed embarrassing "Eclipse Logo Backwards in my Own Map" problem... Doh. - Removed North Loop - Texture usage optimizations - Repaired remaining Onos stick points (I hope!) - Removed all chairs in front of computer panels - New vents (find/learn them yourselves ) - Some added infestation in hive areas - Layout/architecture tweaks near Pipeline - Weldables added to Nanogrid Status O Updated ns_nothing (thanks KungFuSquirrel!) O Elevators changed to func_doors O Upgrading a turret factory no longer restores all its hit points (bug #539) O Items no longer sink through the world when placed against slopes, items can now be placed at up to 45 degrees, on stairs, etc. (bug #291, bug #527) -- The NS Team |
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