Bugs found so far ..., add some yourself :P |
Bugs found so far ..., add some yourself :P |
Cheeseh |
Sep 23 2003, 11:33 AM
Post
#1
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Admin Group: Admin Posts: 3,057 Joined: 11-September 03 From: uk Member No.: 1 |
bug:
Bots standing still and not shooting when they see an enemy that they can't shoot with their current weapon, this mainly affects NS Aliens. *FIXED* 1.01 ------------------------------------------------------------------------------------------------ bug: Bots might attempt to drop a weapon before attacking, if it can't drop it it will not shoot. This is a conflict with Svencoops minigun, so this doesnt affect svencoop, but other mods. *FIXED* 1.01 |
Sandman[SA] |
Mar 26 2005, 04:20 AM
Post
#2
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Well typicly, rcbots need to have a clear LOS to attack it's enemies. If there is a solid entity in the way, it will most likely hold it's fire untill it can get a clear shot. I have noticed that the marine bots start reloading there weapons at these very inopportune moments.
This would explain why, when your an alien attacking a marine bot, if the bot lost line of site contact with you, even for just a split second, it will instantly begin reloading which is why it's unable to fight back. It's not a bug per-say. More of a stupidity exploit. I would think the addition of the ability to quick change weapons to the knife if the target is to close would help rcbot marines greatly. And last I noticed, rcbots will use all 10 upgrades but NEVER get scan or motion tracking. Hell, bot vs bot, they don't really need it but against humans, scan would be a wise upgrade if cloked aliens were detected. Rcbot and whichbot have both declared that they WILL NOT add support for other plugins, exspecially extralevels. Although rcbot aliens have been known to use the lerkspikes plugin but I assume that's completely coincidental. I don't quite understand that waypoint thing though. Can you be a little more spacific? |
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