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> [Release] sc_activist waypoints, sc_activist series rcw's for sc4.6 (sc4.7) & sc3.0
madmax2
post Mar 26 2013, 06:46 PM
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[edit] 6-13-13

New Activist Series Waypoint Pack for Svencoop versions 4.8, 4.7, 4.6, 4.5 & 3.0...Now available


Includes the new sc_activist 1 rcw, and updated/modified rcw's for sc_activist 2 & 3.

Since the last release, the sc_activist (1) rcw is the same, sc_activist2 has a minor update to it, and sc_activist3 has many changes to it...

See the readme's in the zip for details... wink.gif

[edit - 9-7-13] For sc4.7/4.8, get this rcbot dll (or newer) to fix the shooting enemy barney's & otis problem on sc_activist (1). thanks to cheeseh...

Note: the rcbot 4.8 dll's are not compatible with sc4.7, or the other way...

Latest RCbot dll for sc4.8 only: http://rcbot.bots-united.com/downloads/rcb...rapple_upd2.zip

The Release2 on the main web site will work for these maps on sc4.8, too...

Latest sc4.7 version:

http://rcbot.bots-united.com/downloads/rcbot_mm_sc47_3.7z

or get it from w00tguy123's mirror here:

https://www.dropbox.com/s/0nwuud3oi6t15xz/rcbot_mm_sc47_3.7z


Attached File  sc_activist123_rcw_pack.zip ( 20.42k ) Number of downloads: 917


========================================

Original sc_activist (1) post:

QUOTE
Mar 26 2013, 06:46 PM Post #1

Here's a new waypoint for sc_activist for sc4.6 (4.7) and sc3.0. The map bsp has not changed since sc3.0. All the rcw's I found for activist(1) in the waypoint packs seemed to be corrupted, or made on an older version of rcbot, perhaps? The bots would stop moving!

Beware, currently rcbot won't work right in this map on sc4.7. Bots won't shoot some of the enemies and will get slaughtered . Hopefully, it can be fixed with the next rcbot build. So, for now, this rcw will work for sc4.6 and older...

[edit]New Note: You can play the map in sc4.7 with the bots, they just currently won't shoot the security guards, mostly at the beginning of the map. However, they are a distraction for the security guards, so that will help you some. Also, they will shoot other enemies in the map, and do everything else, just like in the other versions of SC.

[edit] See this link for more details on the sc4.7 bug
http://rcbot.bots-united.com/forums/index.php?showtopic=1744

The rcw has a number of improvements since the last wip rcw I uploaded. Bots can play through the whole map on thier own. They use the lift much better and won't get lift killed (sc3.0) as much. They don't get trapped in the biohazard room anymore, but do get a bit button crazy [fixed in rev2]. I will probably change this in an update [done], but it works fairly good for sc4.6. This is still a wip [not now], it's playable now, see the readme for more details...

[edit] 6-4-13 ... New sc_activist (1) rcw uploaded... See post 2 for details... Hope Cheeseh can find time to look at this old bot of his again... and fix the not shooting some enemy classes problem in sc4.7. I've only seen it on a couple maps, tho.. I'm still happy with this great old bot... and won't leave it behind...

[edit2] 6-5-13 ... I forgot to mention, you can use the latest rcbot dll for sc4.7 with sc4.6. I works just fine with this map and others in sc4.6.

Get the sc4.7 dll here: http://rcbot.bots-united.com/downloads/RCB...release_dll.zip

Or you can use the sc4.6 debug dll here: http://rcbot.bots-united.com/downloads/rcb..._SC46_debug.zip

For older svencoop versions see the included sc_activist1 readme.txt for rcbot dll info/links, and installation information...
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madmax2
post Jun 4 2013, 10:35 PM
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Here is a long overdue update [Rev2] for sc_activist 1 rcw. Here is a summary of the changes:

New path at 2nd level in cafeteria

HEV/Health Stations - significantly reduced bots getting stuck on chargers.

Bots no longer hang up on the Biohazard Computer room door.

Biohazard/HEV room - Reduced the crazy button spamming here, but I decided to leave the path thru the airlock, so bots still go to the computer console button. A bot will likely get semi-trapped in the airlock, but less than before...

See the included readme for more details. I've included instructions on how to easily modify the rcw so the bots won't use the airlock at all, if you prefer it that way...

Because of the airlock & slow door triggers in this map, I recommend exactly 2 bots to play this map. If you modify the rcw to prevent bots from using the airlock, you can play it with 1 or 2 bots then, but don't use more than 2 bots either way, because of the door triggers.

Get the Rev2 rcw from the sc_activist123_rcw_pack.zip in first post... wink.gif

Have fun,
madmax2
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madmax2
post Jun 9 2013, 05:33 AM
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Here is an updated/modified sc_activist2 waypoint for newer svencoop versions (updated for sc4.6 & sc4.7). It also works for sc3.0 with the map from the svencoop30content pack @ http://www.svencoop.com/...

Bots can do all objectives, but will need a human player to help them up the first lift. The only buttons they can't press are at this lift. It's not fixable by waypointing methods alone, i tried everything I know... I did make it so bots can get out from under the lift, and it's easier to get bots up the lift without lift jams. The lift won't permanentlty jam as it rises with bots/players, and breif stalls are rare. I play tested it on sc4.7 & sc3.0 and It's very playable with 2 bots. The lift is a minor issue, if you read my tips on using the lift with the bots...

There are no problems with the bots shooting enemys in sc4.7, like in the first map. It's fully playable in sc4.7/sc4.6 and sc3.0.

See the readme for more details, and how to use the lift with rcbots.

Have fun,
madmax2

[edit] Get the sc_activist2 rcw from the sc_activist123_rcw_pack.zip in the first post... smile.gif There was a very minor updated to it...
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madmax2
post Jun 13 2013, 07:10 PM
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Activist Series Waypoint Pack released, get it from the first post... tongue.gif

It now includes a sc_activist3 rcw, as well as rcw's for the first 2 maps. I recommend 2 bots for all three maps.

sc_activist3 doe's have a spawn bug, but it is playable with the bots as long as you are aware of it. It's a very fun map, and not one to to be skipped. It's waypointed so bots don't start the end of map events, because of the spawn bug. RCbots can do all other tasks/objectives in this map, but may take a long time to end the map. I didn't want them to do it quickly. Most other waypoint changes were for better navigation, such as getting down the lift faster, or not getting stuck in the drain pipe & drowning, etc. They now do a couple things they were not doing before.

RCbots will shoot all enemies in this map, including security guards, on sc4.7! There are no shooting bug's on this map with the bots.

See the included readme for details, and how to play with it with the forward spawn bug.

[edit - 7-15-13] The spawn bug in this map has been fixed in sc4.8 smile.gif

Have fun,
madmax2
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madmax2
post Jul 15 2013, 08:43 PM
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A few recent changes should make this map series work much better with the bots.

1. For sc4.7/4.8, get this rcbot dll (or newer) to fix the shooting enemy barney's & otis problem on sc_activist (1). thanks to cheeseh...

Note: the rcbot 4.8 dll's are not compatible with sc4.7, or the other way...

Latest RCbot dll for sc4.8 only: http://rcbot.bots-united.com/downloads/rcb...rapple_upd2.zip

The Release2 on the main web site will work for these maps on sc4.8, too...

Latest sc4.7 version:

http://rcbot.bots-united.com/downloads/rcbot_mm_sc47_3.7z

or get it from w00tguy123's mirror here:

https://www.dropbox.com/s/0nwuud3oi6t15xz/rcbot_mm_sc47_3.7z

2. The sc4.8 map version of sc_activist2, adds a forward spawn on the other side of that first lift. Once that's activated, you won't have to help the bots up the lift anymore. thanks to AdamR...

3. The sc4.8 map version of sc_activist3, the advance spawn bug that has been in the map for years has been fixed, again thanks to AdamR...

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