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> Desired Additions to Waypoint Editing
Cheeseh
post Nov 9 2009, 08:12 PM
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QUOTE(der.zoomer @ Nov 8 2009, 12:58 PM) *

+ auto show info about a path node you are standing on (no more manual rcbot waypoint info)


use...

rcbot waypoint drawtype 2

for this feature

but the first suggestion is good also, i have a lot of features to add . smile.gif
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der.zoomer
post Nov 16 2009, 04:03 PM
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A nice addition for waypointing would be a waypoint you can create where you are standing, without it automatically connecting to other waypoints.

So say you do: rcbot waypoint createmanual
it just puts a waypoint there, it doesnt connect it to nearby waypoints.
This could be helpful for certain areas with lots of waypoints nearby which should not be connected, saving work to unconnect them later...
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Cheeseh
post Nov 16 2009, 05:02 PM
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QUOTE(der.zoomer @ Nov 16 2009, 04:03 PM) *

A nice addition for waypointing would be a waypoint you can create where you are standing, without it automatically connecting to other waypoints.

So say you do: rcbot waypoint createmanual
it just puts a waypoint there, it doesnt connect it to nearby waypoints.
This could be helpful for certain areas with lots of waypoints nearby which should not be connected, saving work to unconnect them later...

you can do this with rcbot pathwaypoint disable

or

rcbot_wpt_dist 0
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der.zoomer
post Nov 29 2009, 02:04 PM
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Another suggestion: command to reload scripts
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Sjru
post Dec 8 2009, 01:10 AM
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Could you release a feature that can customize the wide and long of the radius waypoints?
Not just fixed size squares, so I can make a waypoint to fit a simple room without need to add another one.

Another feature: A control waypoint, (or a map cvar, .cfg or something like that) to set the map goal, so you can waypoint hybrid maps (CP with CTF) without having to rely on the name of the map. Also handy to prevent renaming a map if it is not labeled correctly.
Should you decide to do this, you would need to make clear differences with "capture" waypoints, which are flag capture points and which are "capture points".
Regards.
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DrPuffinKind
post Dec 8 2009, 02:13 PM
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QUOTE(Sjru @ Dec 7 2009, 08:10 PM) *

Could you release a feature that can customize the wide and long of the radius waypoints?
Not just fixed size squares, so I can make a waypoint to fit a simple room without need to add another one.




this feature has been part of the waypoints for many versions already... i suggest you study the waypointing tuts and related forums a little more... they are not organised the best, but all your questions will be answered in there somewhere...

smile.gif
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