IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> RCBot2 0.74 R2 release, fix update
Cheeseh
post May 20 2013, 02:04 PM
Post #1


Admin
*****

Group: Admin
Posts: 3,056
Joined: 11-September 03
From: uk
Member No.: 1



Hi guys since the birth of my baby girl I thought I should just release this now as I might not have a lot of time these days to update so frequently. This update has the new waypoint menu. It basically uses the debug engine which can only be used on listen server, also it uses the buttons 1-9 and 0 on the keyboard, so it changes some binds, as long as you use those for selecting weapons already you shouldn't have a problem.

there is also a ladder waypoint improvement which requires the waypointer to make each ladder waypoint yaw face the ladder

CODE

0.74 R2
======
fixed silly waypoint bug which made bots not move!!!

0.74
====

installer/launcher : fixed issues with dods install and launcher writing wrong values
all mods : new sophisticated waypoint menu
all mods : default waypoint drawtype is now 3
all mods : waypoint visibility percentage shown
all mods : new waypoint type "fall" (fall damage)
all mods : fixed crash in debug hud with looktask string error
all mods : fixed bad memory allocation errors
all mods : reliability fix for cfindpath task
all mods : more debug hud info
all mods : debug crash fixes
all mods : changes for linux
all mods : fixed bug when bots wouldn't change weapon when they were out of ammo
all mods : aiming system changes, better aiming, especially for stationary targets
all mods : bots turn quicker on ladders to improve climbing success
all mods : fixed bots looking at waypoints wrong
all mods : improved ladder climbing (make sure waypoint YAW is facing the ladder)
all mods : bot debug hud more information
dod:s     : fixes bots not seeing properly through windows
dod:s    : fix bots not proning on sniper spots (again!)
dod:s    : bots don't run away from smoke grenades
dod:s    : bots aim for the head if visible (more deadly)
dod:s     : fixed crash with bots capturing
tf2         : fixed bots wrongly defending or attaking points when switching teams after round reset
tf2         : spy detection changes, bots shouldn't be able to redetect the same spy if it has changed disguise and gone out of sight
tf2         : spy detection improvement: bots seeing teammates shooting spies will shoot them too
tf2         : spy detection improvement: spies who are cloaked and on fire can be seen
tf2         : bots detect a spy if they are cloaked, on fire and no spies on team
tf2         : fixed on fire detection (medics heal at a higher priority)
tf2         : bots shout spy if they see an undisguised enemy spy
tf2         : bots remember spies that killed them
tf2         : changes to enemy following
tf2         : simple spy checking - bots melee the air, pyros fire flamethrower
tf2      : update bot shooting fov
tf2         : bots don't listen to cloaked spies
tf2         : fixed sniper bug with snipers running on the spot
tf2         : changes to spy detection and engi building
tf2      : fixed engis not placing moved objects (esp. dispensers)
tf2         : scouts jump around sometimes from waypoint to waypoint
tf2         : extra spy checking, bots might melee friendlies searching for spies
tf2         : bots try to go back to their last seen medic for health (it may also be a spy)
tf2         : ammo/health pickup changes, bots should change task if they suddenly picked up health or ammo
tf2         : possible crash fix for demoman
tf2         : engineer bots place a sentry when they hear 'put sentry here' voice command while moving a sentry
tf2         : bots check for spies again if they hear a 'spy' voice command
tf2         : medic crash bug fixed
tf2         : fixed blue team bots now don't defend the point on attack and defend maps
tf2         : engineer bots place moved object better if being attacked
tf2         : bots see teleporters quicker so they use them more often
tf2         : scouts automatically double jump off new waypoint type "fall" to save fall damage
tf2         : fixed gameevent debug crashing
tf2         : changes to sniping/when area changes bots change position
tf2         : changes to engineer building to increase build success
tf2         : bots should be able to seee sentries better from below
tf2         : engineer bots should think about moving their objects after a point is captured
tf2         : bot belief updated properly for sentry guns
tf2         : bots choose more dangerous places to defend over the safest
tf2         : fixed snipers not moving when sniper waypoint changes area and when they run out of ammo




http://sourceforge.net/projects/rcbot2/fil...R2.zip/download
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Septien
post May 21 2013, 01:42 AM
Post #2


Advanced Member
***

Group: Members
Posts: 70
Joined: 2-May 13
Member No.: 2,272



Hi Cheeseh,

Congratulations for the baby girl, I can imagine how happy you must be. Is this your first baby? I have a 19- months baby boy myself and it has been the best thing God has given me.

Anyway, since I am sure you are short of time, I posted a kind of future request for your amazing rcbot, if you have the time perhaps you can read it here: http://rcbot.bots-united.com/forums/index.php?showtopic=1775

Now in regards to your new release, I immediately downloaded it but for my surprise is not working! Rcbot loads fine but bots are not moving at all. I can see that the waypoints are loaded and actually after loading the map I saw that there was a visibility process going on, once it completed it saved the waypoint or it said it did but still bots aren't moving.

Btw, just as a reference I have a non-steam copy of the game but it was working perfectly with version 0.72 and 0.71 etc.

Best regards and congrats

Pepois
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
madmax2
post May 21 2013, 02:58 AM
Post #3


RCBot Guru
*****

Group: Waypointers
Posts: 957
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



QUOTE

Now in regards to your new release, I immediately downloaded it but for my surprise is not working! Rcbot loads fine but bots are moving at all. I can see that the waypoints are loaded and actually after loading the map I saw that there was visibility process going on, once it completed it saved the waypoint or it said it did but still bots aren't moving.

Btw, just as reference I have a no-steam copy of the game but it was working perfectly with version 0.72 and 0.71 etc.

Hey Septien,
Check your rcbot_runplayer_cmd_dods. For nosteam, the last I knew it was 416 for windows. Also try toggling the hookonce setting. Since you are using nosteam it should not of changed? I'm using steampipe, but havn't got it installed yet to test it. And steam just installed a dods update, so i hope it works...

It sounds like the runplayer setting is wrong, the bots not moving, try moving the setting up or down a few settings from 416 if you have to... make sure it is rcbot_runplayer_cmd_dods, not rcbot_runplayer_cmd w/o the dods...

Ok, I just looked at the config file with .74, it's missing the dods part at the end of rcbot_runplayer_cmd. I'd bet thats the problem... check that first...

See genmacs guide for some tips here

http://rcbot.bots-united.com/forums/index....ost&p=11499

max
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
genmac
post May 21 2013, 05:00 AM
Post #4


RCBot Guru
*****

Group: Waypointers
Posts: 571
Joined: 11-November 11
Member No.: 2,098



This is definitely such a fine awesome day hehe....just got home from work and after taking a quick shower I open up my pc and go straight here...I thought my eyes was tricking me but it's clear....0.74 has now been released!!! MEga tnx Cheeseh!!!...and wow enjoy your newly born beautiful baby girl!!! Nice to know most of us our Daddies' here hehe.

Now testing away...

....and their not moving for me to. rcbot_runplayer_cmd_dods 417 crashes it. 416 it's ok but not moving...I'm still using dod v1.0.0.52 non steampipe. Will try it on steampipe...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post May 21 2013, 06:14 AM
Post #5


Admin
*****

Group: Admin
Posts: 3,056
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(genmac @ May 21 2013, 06:00 AM) *

This is definitely such a fine awesome day hehe....just got home from work and after taking a quick shower I open up my pc and go straight here...I thought my eyes was tricking me but it's clear....0.74 has now been released!!! MEga tnx Cheeseh!!!...and wow enjoy your newly born beautiful baby girl!!! Nice to know most of us our Daddies' here hehe.

Now testing away...

....and their not moving for me to. rcbot_runplayer_cmd_dods 417 crashes it. 416 it's ok but not moving...I'm still using dod v1.0.0.52 non steampipe. Will try it on steampipe...


Yeah, thanks. ! Just a note that the latest rcbot always suppoorts the latest steam / steampiped versions. So if you are usuing any different version you may need to do some tweaking with the configs.

try deleting the config.ini and just run rcbot without the launcher.

although when I get back home I'll double check dod:s , maybe there was an update just before I released.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Septien
post May 21 2013, 01:19 PM
Post #6


Advanced Member
***

Group: Members
Posts: 70
Joined: 2-May 13
Member No.: 2,272



QUOTE(madmax2 @ May 21 2013, 02:58 AM) *

Hey Septien,
Check your rcbot_runplayer_cmd_dods. For nosteam, the last I knew it was 416 for windows. Also try toggling the hookonce setting. Since you are using nosteam it should not of changed? I'm using steampipe, but havn't got it installed yet to test it. And steam just installed a dods update, so i hope it works...

It sounds like the runplayer setting is wrong, the bots not moving, try moving the setting up or down a few settings from 416 if you have to... make sure it is rcbot_runplayer_cmd_dods, not rcbot_runplayer_cmd w/o the dods...

Ok, I just looked at the config file with .74, it's missing the dods part at the end of rcbot_runplayer_cmd. I'd bet thats the problem... check that first...

See genmacs guide for some tips here

http://rcbot.bots-united.com/forums/index....ost&p=11499

max


Hi Max,

I did include rcbot_runplayer_cmd_dods 416 since 417 crashes dods for me too.
I used both configs.ini; the new one 0.74 and 0.72 and both give me the same result: bots not moving. However both work when using the .dll file for version 0.72 and 0.73 beta. I am using Dods version 1.0.0.51. So I suspect it has to do with running a different version as Cheesah suggested.

Pepois
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post May 21 2013, 02:05 PM
Post #7


Admin
*****

Group: Admin
Posts: 3,056
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(Septien @ May 21 2013, 02:19 PM) *

Hi Max,

I did include rcbot_runplayer_cmd_dods 416 since 417 crashes dods for me too.
I used both configs.ini; the new one 0.74 and 0.72 and both give me the same result: bots not moving. However both work when using the .dll for version 0.72 and 0.73 beta. I am also using Dods version 1.0.0.51. So I suspect it has to do with running a different version as Cheesah suggested.

Pepois


ok I found it, this was a big stupid bug by me, I will re-upload in ten mins
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Septien
post May 21 2013, 02:09 PM
Post #8


Advanced Member
***

Group: Members
Posts: 70
Joined: 2-May 13
Member No.: 2,272



QUOTE(Cheeseh @ May 21 2013, 02:05 PM) *

ok I found it, this was a big stupid bug by me, I will re-upload in ten mins


Hi there Cheeseh, no worries, we are really looking forward to try out your new version!!!

Best regards

Pepois
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post May 21 2013, 02:16 PM
Post #9


Admin
*****

Group: Admin
Posts: 3,056
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(Septien @ May 21 2013, 03:09 PM) *

Hi there Cheeseh, no worries, we are really looking forward to try out your new version!!!

Best regards

Pepois


ok thanks ! I've reuploaded and fixed the link on the first post! but here it is again

http://sourceforge.net/projects/rcbot2/fil...R2.zip/download

fixes a silly bug where bots couldn't find any waypoint because of an overloaded operator which I changed for use with the new waypoint menu

hope you enjoy it!!!!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Septien
post May 21 2013, 02:28 PM
Post #10


Advanced Member
***

Group: Members
Posts: 70
Joined: 2-May 13
Member No.: 2,272



QUOTE(Cheeseh @ May 21 2013, 02:16 PM) *

ok thanks ! I've reuploaded and fixed the link on the first post! but here it is again

http://sourceforge.net/projects/rcbot2/fil...R2.zip/download

fixes a silly bug where bots couldn't find any waypoint because of an overloaded operator which I changed for use with the new waypoint menu


Downloading NOW!!!!

Thank you Cheeseh!

Its Working!!!!!!!!!!!!!!!!!!!!!!

Thank you Cheeseh

Pepois
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
genmac
post May 22 2013, 12:03 AM
Post #11


RCBot Guru
*****

Group: Waypointers
Posts: 571
Joined: 11-November 11
Member No.: 2,098



Awesome it's fixed!!!
The crashing at dod_sora seems gone as well.
Tnc u very much Master Cheeseh!!!

Btw tested 74r1 at steampipe and they we're just spinning around like mad hehe.
I was amaze at first coz they we're moving much faster but once the game
really kicks in they just moved around in circles in a very frantic way. Tnc god that's fix now.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post May 22 2013, 01:20 AM
Post #12


Admin
*****

Group: Admin
Posts: 3,056
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(genmac @ May 22 2013, 01:03 AM) *

Awesome it's fixed!!!
The crashing at dod_sora seems gone as well.
Tnc u very much Master Cheeseh!!!

Btw tested 74r1 at steampipe and they we're just spinning around like mad hehe.
I was amaze at first coz they we're moving much faster but once the game
really kicks in they just moved around in circles in a very frantic way. Tnc god that's fix now.


that's good to know!

btw Spetien, yeah she's my first baby. hehe smile.gif

also I'll look at the capturing points things sometime
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
madmax2
post May 22 2013, 02:20 AM
Post #13


RCBot Guru
*****

Group: Waypointers
Posts: 957
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



QUOTE(genmac @ May 21 2013, 05:03 PM) *

Awesome it's fixed!!!
The crashing at dod_sora seems gone as well.
Tnc u very much Master Cheeseh!!!

Yes, thanks for this excellent release and all the effort you put into improoving your bots... I'm very pleased the crashing is gone on sora... biggrin.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
ThreeHeavys
post May 22 2013, 11:02 AM
Post #14


Member
**

Group: Members
Posts: 14
Joined: 29-January 13
Member No.: 2,252



Hi Congratulations with your new baby girl Please fix the crash bug with Tf2 my Dedicated server is having problems with rcbot latest version i try to get them work with saxton hale and freak fortress 2 but as bosses they just stand there doing nothing the others just move as i expected but after a few minutes of playing my server crashes i think because it has an error with the plugin? P.S can you also make the tf2 bots on Maxspeed because they move so slow expect the scout thank you. Waiting for 7.5 to get this fixed
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
genmac
post May 23 2013, 12:51 PM
Post #15


RCBot Guru
*****

Group: Waypointers
Posts: 571
Joined: 11-November 11
Member No.: 2,098



Just wanna ask what does the new wpt type "fall" does?
is it some sort of avoidance wpt so bots won't fall over if the fall wpt is placed near an edge?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post May 24 2013, 02:04 AM
Post #16


Admin
*****

Group: Admin
Posts: 3,056
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(genmac @ May 23 2013, 01:51 PM) *

Just wanna ask what does the new wpt type "fall" does?
is it some sort of avoidance wpt so bots won't fall over if the fall wpt is placed near an edge?


hey genmac, good question cos I haven't rellay explained it, but it is kinda self explanatory. The fall waypoint means a bot might lose health from falling onto the waypoint from a path above. That means some bots with low health will avoid that path. Fall waypoints can be connected to other waypoints around them too just like normal ones. The bots only check if they might lose health if the path comes from above.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
genmac
post May 24 2013, 03:24 AM
Post #17


RCBot Guru
*****

Group: Waypointers
Posts: 571
Joined: 11-November 11
Member No.: 2,098



QUOTE(Cheeseh @ May 24 2013, 02:04 AM) *

hey genmac, good question cos I haven't rellay explained it, but it is kinda self explanatory. The fall waypoint means a bot might lose health from falling onto the waypoint from a path above. That means some bots with low health will avoid that path. Fall waypoints can be connected to other waypoints around them too just like normal ones. The bots only check if they might lose health if the path comes from above.

Nice! That will be useful on map like dod_dijon where I made bots jump down from the church if their to lazy to go down the spiral stairs hehe. They loose some 30 % of health if they jump incorrectly.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 19th April 2024 - 09:37 PM