IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Finding offsets in source sdk mods?, I can't find a good tutorial or anyone to help
tryzombie501
post Aug 19 2017, 11:48 PM
Post #1


Member
**

Group: Members
Posts: 20
Joined: 20-October 16
From: United Kingdom
Member No.: 2,472



Does anyone know how to do this? Lets say for example alliedmodders didn't update the gamedata and we wanted the latest one how would we get the offset of runplayermove_tf2_win ?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Ted
post Aug 22 2017, 10:06 PM
Post #2


Member
**

Group: Members
Posts: 13
Joined: 20-February 13
Member No.: 2,257



QUOTE(tryzombie501 @ Aug 19 2017, 11:48 PM) *

Does anyone know how to do this? Lets say for example alliedmodders didn't update the gamedata and we wanted the latest one how would we get the offset of runplayermove_tf2_win ?



The offsets can be determined through signature scanning. The SourceMod project has a couple of example tools (ida_scripts and vtable_scanner).
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 14th November 2024 - 02:19 PM