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> Waypoint problem on cp_Bedrooms3, Need some help here!
The HHH
post Nov 9 2013, 07:52 PM
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So,Basically the problem is this,Theres a Capture Point on a table,And I want to get soldier bots to be able to rocketjump up,But when they try,They "Bang their head" on the bottom of the table,I will attach a picture for better understanding,Since i am bad at describing stuff. Dont rage at me for my bad artist skills,Hurr.

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genmac
post Nov 10 2013, 04:24 AM
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Well if the bots can rocket jump it's just a matter of getting the waypoint sweet spot by trial and error...it's a complex bot move so you really can't do much if bots AI still needs more work on that aspect. you can probably just change the sv_gravity a little to help them
or look for some rocket jump enhancement plugins that might help the bots.
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Cheeseh
post Nov 10 2013, 01:57 PM
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QUOTE(genmac @ Nov 10 2013, 05:24 AM) *

Well if the bots can rocket jump it's just a matter of getting the waypoint sweet spot by trial and error...it's a complex bot move so you really can't do much if bots AI still needs more work on that aspect. you can probably just change the sv_gravity a little to help them
or look for some rocket jump enhancement plugins that might help the bots.


you can move the rocket jump waypoint further away and / or make another waypoint in the air higher up and closer to the bot between the two waypoints for the bot to aim for.
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genmac
post Nov 11 2013, 03:33 AM
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I see...but....don't have tf2 yet. nice to know they can do it though.
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