Posted by: Deathreus Oct 31 2015, 09:15 AM
Offsets may need updating after Halloween update, getting some crashes
Posted by: Cheeseh Oct 31 2015, 10:35 AM
QUOTE(Deathreus @ Oct 31 2015, 10:15 AM)
Offsets may need updating after Halloween update, getting some crashes
crashes when you start a game / add a bot or just sometimes? IF just sometimes do you use rcbot_customloadouts? if you use rcbot_customloadouts , there are some crashes with some weapons. try making it 0. If it crashses when you add a bot or join the game every time then there will be a offset problem. When I get home I can try .
Posted by: Deathreus Oct 31 2015, 07:58 PM
QUOTE(Cheeseh @ Oct 31 2015, 06:35 AM)
crashes when you start a game / add a bot or just sometimes? IF just sometimes do you use rcbot_customloadouts? if you use rcbot_customloadouts , there are some crashes with some weapons. try making it 0. If it crashses when you add a bot or join the game every time then there will be a offset problem. When I get home I can try .
I could add bots, the console warns of something about the master offset, the bots don't have loadouts, the round went fine first, then when it ended the server hard crashed with no logs on the new round.
There was also another time on arena where it crashed when the countdown timer hit 0.
Also, I know for certain that the attribute offset and signatures changed, as a sourcemod plugin that uses those offsets needed to update the offset, and OnConditionRemoved had a new signature
Posted by: Cheeseh Nov 1 2015, 01:55 AM
QUOTE(Deathreus @ Oct 31 2015, 08:58 PM)
I could add bots, the console warns of something about the master offset, the bots don't have loadouts, the round went fine first, then when it ended the server hard crashed with no logs on the new round.
There was also another time on arena where it crashed when the countdown timer hit 0.
Also, I know for certain that the attribute offset and signatures changed, as a sourcemod plugin that uses those offsets needed to update the offset, and OnConditionRemoved had a new signature
I didn't have time to check last night, maybe tonight, but rcbot doesn't use OnConditionRemoved. It uses the ones in hookinfo.ini -- you can probably update them in there without having to do extra coding. You can check http://www.sourcemod.net/ for the latest version and find the offsets and signatures in ini files there in the source or binaries
there are a couple of non-offset related crashes which I'll fix another time, for the time being you might be able to use the latest build debug DLL from http://sourceforge.net/p/rcbot2/code/HEAD/tree/utils/RCBot2_meta/Debug/rcbot2meta.dll?format=raw
Posted by: Deathreus Nov 1 2015, 10:35 PM
QUOTE(Cheeseh @ Oct 31 2015, 08:55 PM)
I didn't have time to check last night, maybe tonight, but rcbot doesn't use OnConditionRemoved. It uses the ones in hookinfo.ini -- you can probably update them in there without having to do extra coding. You can check http://www.sourcemod.net/ for the latest version and find the offsets and signatures in ini files there in the source or binaries
there are a couple of non-offset related crashes which I'll fix another time, for the time being you might be able to use the latest build debug DLL from http://sourceforge.net/p/rcbot2/code/HEAD/tree/utils/RCBot2_meta/Debug/rcbot2meta.dll?format=raw
Oh I already updated everything, some signatures changed, and 1 offset
Here's the new .ini: https://www.dropbox.com/s/zuwy27yhpp7ovb5/hookinfo.ini?dl=0
Posted by: Cheeseh Nov 3 2015, 10:40 AM
QUOTE(Deathreus @ Nov 1 2015, 11:35 PM)
Oh I already updated everything, some signatures changed, and 1 offset
Here's the new .ini: https://www.dropbox.com/s/zuwy27yhpp7ovb5/hookinfo.ini?dl=0
ok this is for nightc0res version, not the sourceforge version.