RCBot2 0.75 Release 2 |
RCBot2 0.75 Release 2 |
Cheeseh |
Jun 6 2013, 11:11 AM
Post
#1
|
Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
0.75
==== installer: changed installation messages / added correct terms launcher: fixed exception at start up dod:s added breakable waypoint for DOD:S (a rocket or grenade is required to break a wall nearby) dod:s breakable waypoint can be team only dod:s removed health/ammo waypoint types for DOD:S dod:s changes to reloading in dod:s to prevent bots clicking their gun too often all: fixed some waypoint menu glitches all: changed some captions on waypoint menu all: added some pathwaypoint commands into waypoint menu tf2: fixed medics not healing tf2: medics follow their healing player better tf2: sentry guns have an even higher priority to become enemies tf2: hwguys don't waste time revving their minigun if on fire or ubered tf2: engineer crash fix tf2: choice of defend waypoint changed in pl maps Download Area: https://sourceforge.net/projects/rcbot2/fil...t2%200.75%20R2/ |
madmax2 |
Jun 6 2013, 07:26 PM
Post
#2
|
RCBot Guru Group: Waypointers Posts: 956 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Cool, I just downloaded this... I see you posted a Linux build too... There should be some happy Linux users today...
|
Septien |
Jun 7 2013, 04:05 AM
Post
#3
|
Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Bravo Cheeseh!!!
I can't wait to try it out tomorrow! Thank you and I promise I will input some feedback. Pepois |
Cheeseh |
Jun 7 2013, 05:11 AM
Post
#4
|
Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
Bravo Cheeseh!!! I can't wait to try it out tomorrow! Thank you and I promise I will input some feedback. Pepois Hey this version just adds the noallies/noaxis type on breakables bots wont shoot unless they have at least one more explosive in their inventory and they wont shoot it unless they are a little distance away to stop them from blowing themselves up |
CaptainAdder |
Jun 7 2013, 07:11 AM
Post
#5
|
Newbie Group: Members Posts: 6 Joined: 1-June 13 Member No.: 2,283 |
Really thanks for linux version.
i have tried it immediately, but i get some errors firstly QUOTE ----------------------------------------------------------------- L 06/07/2013 - 08:52:25: server_cvar: "sv_tags" "rcbot2" Loaded plugin "./HPB_bot2_i486" rcbotd [RCBot] Error, no map running or not dedicated server but dod_anzio map running after change level: QUOTE L 06/07/2013 - 08:53:26: -------- Mapchange to dod_anzio -------- ConVarRef room_type doesn't point to an existing ConVar ConVarRef sk_suitcharger doesn't point to an existing ConVar Executing dedicated server config file server.cfg Error reading weapon data file for: weapon_ifm_steadycam Attempted to create unknown entity type info_ladder! Can't init info_ladder Set motd from file 'cfg/motd_default.txt'. ('cfg/motd.txt' was not found.) 'cfg/motd_text.txt' not found; not loaded clientMax is 22 Console: "Loading SRCDS Day of Defeat:Source cfg file" L 06/07/2013 - 08:53:26: "Console<0><Console><Console>" say ""Loading SRCDS Day of Defeat:Source cfg file"" L 06/07/2013 - 08:53:26: server_cvar: "sv_tags" "" Server logging enabled. L 06/07/2013 - 08:53:26: Log file closed Server logging data to file logs/L0607059.log L 06/07/2013 - 08:53:26: Log file started (file "logs/L0607059.log") (game "/usr/dod/dod") (version "5304") -------------------------------------------------------- sv_pure must be specified on the command line to function properly. sv_pure mode not changed L 06/07/2013 - 08:53:26: server_cvar: "sv_cheats" "1" [RCBot] bot added L 06/07/2013 - 08:53:26: "Bot01<2><BOT><>" connected, address "none" L 06/07/2013 - 08:53:26: "Bot01<2><BOT><>" entered the game [RCBot] bot added L 06/07/2013 - 08:53:26: "Bot02<3><BOT><>" connected, address "none" L 06/07/2013 - 08:53:26: "Bot02<3><BOT><>" entered the game [RCBot] bot added L 06/07/2013 - 08:53:26: "Bot03<4><BOT><>" connected, address "none" L 06/07/2013 - 08:53:26: "Bot03<4><BOT><>" entered the game [RCBot] bot added L 06/07/2013 - 08:53:26: "Bot04<5><BOT><>" connected, address "none" L 06/07/2013 - 08:53:26: "Bot04<5><BOT><>" entered the game L 06/07/2013 - 08:53:26: server_cvar: "sv_cheats" "0" Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. [RCBot] Attempting to Hook RunPlayerCmd() using offset 417... [RCBot] DBG: VirtualTableHook() Begin [RCBot] DBG: VirtualTableHook() End -- Success [RCBot] Bot Command 'rcbot_defrate 0.13 ' executed Segmentation fault Add "-debug" to the /usr/dod/srcds_run command line to generate a debug.log to help with solving this problem Fri Jun 7 08:53:26 CEST 2013: Server restart in 10 seconds Do you have any idea? |
Cheeseh |
Jun 7 2013, 07:25 AM
Post
#6
|
Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
----------------------------------------------------------------- L 06/07/2013 - 08:52:25: server_cvar: "sv_tags" "rcbot2" Loaded plugin "./HPB_bot2_i486" rcbotd [RCBot] Error, no map running or not dedicated server ] this is no problem, you just need to load a map first before running any bot commands, you can't add a bot when no map is running! Really thanks for linux version. i have tried it immediately, but i get some errors firstly but dod_anzio map running after change level: Do you have any idea? try changing rcbot_runplayer_cmd_dods in your bot config.ini or in console before adding any bots try rcbot_runplayer_cmd_dods 417 or rcbot_runplayer_cmd_dods 415 then add bots to see if it crashes keep changing it slightly until it doesn't crash, then keep it at that value. It seems the linux version needs a different value. then tell us the value that works. |
genmac |
Jun 7 2013, 10:59 AM
Post
#7
|
RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
It's a happy day again at rcbot2 land tnx MAster Cheeseh
|
Septien |
Jun 8 2013, 03:28 AM
Post
#8
|
Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Hey this version just adds the noallies/noaxis type on breakables bots wont shoot unless they have at least one more explosive in their inventory and they wont shoot it unless they are a little distance away to stop them from blowing themselves up Hi Cheeseh, I took the time to give your new rcbot2 0.75 r2 a try today and yes!, bots will definitely shoot at breakable wpts according to the noallies/noaxis tag. I did notice that not only the rocket class will fire at breakable wpts but other classes too (maybe those that have grenades) thou they will also shoot at it with their guns etc. but its way better than before where everyone would shoot at it and almost run out of ammunition etc. However, I still see rockets missing the target by a large margin. I don't know if bots' AIM SKILL in the launcher plays a big role on this or does RCBOT_AIMSMOOTING 1 or RCBOT_SKILL 0.6 in the config file? I haven't tweaked any profiles or bots, I just have been using rcbot2 with its default settings. If you could help rocket bots aim without missing the target... it would be great!!! or if it could be controlled on the aim skill or config.ini settings... that would do the trick too. Anyway, thank you for all the effort. Your rcbot2 is the best by far! - EDITED- I did go and tweaked the config.ini file and the bot profiles to improve bots' aim_skill but didn't help! Septien |
Cheeseh |
Jun 8 2013, 03:00 PM
Post
#9
|
Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
@CaptianAdder
I tried rcbot_runplayer_cmd_dods 415 and it didn't crash, you could try that @Septien Yeah I didn't make any aiming changes for this version, I thought I'd leave that till later since I had some big problems especially with the installer and launcher so I thought I'd make a full release with the changes I'd made. To be honest it's difficult finding any time these days to do anything significant! The rcbot_skill and rcbot_aimsmoothing is deprecated and no longer used however each bot profile has their own skill Yeah bots that have guns with explosives attachments will also shoot, but they will just randomly press primary attack or secondary attack |
Septien |
Jun 8 2013, 08:55 PM
Post
#10
|
Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
@CaptianAdder I tried rcbot_runplayer_cmd_dods 415 and it didn't crash, you could try that @Septien Yeah I didn't make any aiming changes for this version, I thought I'd leave that till later since I had some big problems especially with the installer and launcher so I thought I'd make a full release with the changes I'd made. To be honest it's difficult finding any time these days to do anything significant! The rcbot_skill and rcbot_aimsmoothing is deprecated and no longer used however each bot profile has their own skill Yeah bots that have guns with explosives attachments will also shoot, but they will just randomly press primary attack or secondary attack Hi Cheeseh, I prefectly get the picture of you not having time! Having a baby changes everything!!! I have a 19 month baby boy so I know what you mean. Anyway, if you find the time it would be great if you could improve the accuracy of rocket bots when shooting at breakable wpts. Best regards and thank you for all your work! Septien |
CaptainAdder |
Jun 9 2013, 04:40 PM
Post
#11
|
Newbie Group: Members Posts: 6 Joined: 1-June 13 Member No.: 2,283 |
Thanks, with rcbot_runplayer_cmd_dods 415 looks working, until I have tried connecting to server.
QUOTE ... [RCBot] Bot Command 'rcbot_runplayer_cmd_dods 415 ' executed [RCBot] Bot Command 'rcbot_scoutdj 0.5 ' executed [RCBot] Bot Command 'rcbot_voice_cmds 1 ' executed [RCBot] Bot Command 'rcbot_heavyaimoffset 0.1 ' executed [RCBot] Bot Command 'rcbot_move_sentry_time 120 ' executed [RCBot] Bot Command 'rcbot_move_sentry_kpm 1 ' executed [RCBot] Bot Command 'rcbot_move_disp_time 120 ' executed [RCBot] Bot Command 'rcbot_move_disp_healamount 100 ' executed [RCBot] Bot Command 'rcbot_move_tele_time 120 ' executed [RCBot] Bot Command 'rcbot_move_tele_tpm 1 ' executed [RCBot] Bot Command 'rcbot_move_dist 800 ' executed Attempted to create unknown entity type info_ladder! Can't init info_ladder L 06/09/2013 - 18:23:20: World triggered "Round_Start" L 06/09/2013 - 18:24:12: ">>>CaptainAdder<<<<3><STEAM_0:0:___________><>" connected, address "___.___.___.___:27005" Client ">>>CaptainAdder<<<" connected (___.___.___.___:27005). L 06/09/2013 - 18:24:15: ">>>CaptainAdder<<<<3><STEAM_0:0:___________><>" entered the game CAPIJobRequestUserStats - Server response failed 2 Segmentation fault Add "-debug" to the /usr/dod/srcds_run command line to generate a debug.log to help with solving this problem Sun Jun 9 18:24:18 CEST 2013: Server restart in 10 seconds |
Cheeseh |
Jun 10 2013, 09:57 AM
Post
#12
|
Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
Thanks, with rcbot_runplayer_cmd_dods 415 looks working, until I have tried connecting to server. try adding a bot first, don't join until bots work. From the look at the log you've just joined without adding any bots beforehand so it might just be doing the same crash also follow the advice here: Add "-debug" to the /usr/dod/srcds_run command line to generate a debug.log to help with solving this problem and let me know about any debug log that it creates |
CaptainAdder |
Jun 10 2013, 07:18 PM
Post
#13
|
Newbie Group: Members Posts: 6 Joined: 1-June 13 Member No.: 2,283 |
Maybe it's a stupid question, but where should be the debug log? I have a dod/logs folder, but there is a standard log files only.
I use the following command: QUOTE screen -A -m -d -S dods /usr/dod/srcds_run -debug -nomaster -game dod +map dod_anzio +maxplayers 22 -port 27995 I use the following scenario: 1. start the server 2. load the plugin: plugin_load ./HPB_bot2_i486 3. set the rcbot_runplayer_cmd_dods 415 4. changelevel dod_anzio If I'm connecting to the server with a human player, the server is running well, until rcbotd addbot command If I addbot before connecting the server is crashed when a human connected. |
Duko |
Jun 10 2013, 09:16 PM
Post
#14
|
Newbie Group: Members Posts: 1 Joined: 14-April 13 Member No.: 2,270 |
Hi,
http://www.sourcemodplugins.org/vtableoffsets/dod linux offset is 417 I checked today via IDA on current version and still is 417 CDODPlayer::PlayerRunCommand CODE ---------------------------------------------- CRASH: Mon Jun 10 20:38:19 CEST 2013 Start Line: ./srcds_linux -game dod -maxplayers 24 -ip 0.0.0.0 -port 27016 -debug +map dod_colmar [New Thread 14558] [New Thread 14559] [New Thread 14565] [New Thread 14560] [New Thread 14561] [New Thread 14563] Core was generated by `./srcds_linux -game dod -maxplayers 24 -ip 0.0.0.0 -port 27016 -debug +map dod_'. Program terminated with signal 11, Segmentation fault. #0 0xef45a05a in CServerGameEnts::BaseEntityToEdict(CBaseEntity*) () from /home/duko/dods/dod/bin/server_srv.so #0 0xef45a05a in CServerGameEnts::BaseEntityToEdict(CBaseEntity*) () from /home/duko/dods/dod/bin/server_srv.so #1 0xe9da6262 in nPlayerRunCommand (_this=0x19, unused=0xef73ff28, pCmd=0xc21c2e0, pMoveHelper=0xff807c30) at ../utils/RCBot2/bot_main.cpp:262 #2 0xef3d5c66 in Bot_Think(CDODPlayer*) () from /home/duko/dods/dod/bin/server_srv.so #3 0xef3d694e in Bot_RunAll() () from /home/duko/dods/dod/bin/server_srv.so #4 0xef3d6de4 in GameStartFrame() () from /home/duko/dods/dod/bin/server_srv.so #5 0xef45cdba in CServerGameDLL::GameFrame(bool) () from /home/duko/dods/dod/bin/server_srv.so #6 0xf6249d45 in SV_Think(bool) () from /home/duko/dods/bin/engine_srv.so #7 0xf624ae59 in SV_Frame(bool) () from /home/duko/dods/bin/engine_srv.so #8 0xf61c86a7 in _Host_RunFrame_Server(bool) () from /home/duko/dods/bin/engine_srv.so #9 0xf61c93a1 in _Host_RunFrame(float) () from /home/duko/dods/bin/engine_srv.so #10 0xf61c9ef8 in Host_RunFrame(float) () from /home/duko/dods/bin/engine_srv.so #11 0xf61d4a71 in CHostState::State_Run(float) () from /home/duko/dods/bin/engine_srv.so #12 0xf61d4c9e in CHostState::FrameUpdate(float) () from /home/duko/dods/bin/engine_srv.so #13 0xf61d4da9 in HostState_Frame(float) () from /home/duko/dods/bin/engine_srv.so #14 0xf626075a in CEngine::Frame() () from /home/duko/dods/bin/engine_srv.so #15 0xf625e156 in CDedicatedServerAPI::RunFrame() () from /home/duko/dods/bin/engine_srv.so #16 0xf6d97865 in RunServer() () from bin/dedicated_srv.so #17 0xf625e24d in CModAppSystemGroup::Main() () from /home/duko/dods/bin/engine_srv.so #18 0xf6293a90 in CAppSystemGroup::Run() () from /home/duko/dods/bin/engine_srv.so #19 0xf625e557 in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/duko/dods/bin/engine_srv.so #20 0xf6d97970 in CDedicatedAppSystemGroup::Main() () from bin/dedicated_srv.so #21 0xf6db05c0 in CAppSystemGroup::Run() () from bin/dedicated_srv.so #22 0xf6db05c0 in CAppSystemGroup::Run() () from bin/dedicated_srv.so #23 0xf6d55f96 in main () from bin/dedicated_srv.so #24 0x080486f1 in main () No symbol table info available. eax 0x19 25 ecx 0x19 25 edx 0xef963e0c -275366388 ebx 0xc21c2e0 203539168 esp 0xff807598 0xff807598 ebp 0xff807598 0xff807598 esi 0xe9da6237 -371563977 edi 0xff807c30 -8356816 eip 0xef45a05a 0xef45a05a <CServerGameEnts::BaseEntityToEdict(CBaseEntity*)+10> eflags 0x210202 [ IF RF ID ] cs 0x23 35 ss 0x2b 43 ds 0x2b 43 es 0x2b 43 fs 0x0 0 gs 0x63 99 From To Syms Read Shared Object Library 0xf76dd460 0xf76f7c18 Yes (*) /lib32/libm.so.6 0xf76d5a40 0xf76d69b8 Yes (*) /lib32/libdl.so.2 0xf7648914 0xf768ec78 Yes bin/libstdc++.so.6 0xf75ed340 0xf75f9748 Yes (*) /lib32/libpthread.so.0 0xf74b8a80 0xf75b0aec Yes (*) /lib32/libc.so.6 0xf770a830 0xf7721a8f Yes (*) /lib/ld-linux.so.2 0xf748de00 0xf749d0fc Yes bin/libgcc_s.so.1 0xf7469a30 0xf747c9dc Yes (*) bin/libtier0_srv.so 0xf74588c0 0xf745c6d8 Yes (*) /lib32/librt.so.1 0xf73761e0 0xf7394344 Yes (*) bin/libvstdlib_srv.so 0xf6d552f0 0xf6eb91ec Yes (*) bin/dedicated_srv.so 0xf6cec5c0 0xf6cf6d74 Yes (*) bin/libsteam_api.so 0xf610cf10 0xf62b2310 Yes (*) /home/duko/dods/bin/engine_srv.so 0xf5c3a480 0xf5c55fec Yes (*) /home/duko/dods/bin/soundemittersystem_srv.so 0xf5b10350 0xf5bcac14 Yes (*) /home/duko/dods/bin/materialsystem_srv.so 0xf4669f80 0xf470d828 Yes (*) /home/duko/dods/bin/studiorender_srv.so 0xf44d1b60 0xf45eae30 Yes (*) /home/duko/dods/bin/vphysics_srv.so 0xf4442a30 0xf4483f58 Yes (*) /home/duko/dods/bin/datacache_srv.so 0xf4419300 0xf4423fdc Yes (*) /home/duko/dods/bin/shaderapiempty_srv.so 0xef111a10 0xef69ea00 Yes (*) /home/duko/dods/dod/bin/server_srv.so 0xefb2aae0 0xefb36a8c Yes (*) /home/duko/dods/bin/scenefilecache_srv.so 0xeaf98000 0xeb9f9dec Yes (*) bin/steamclient.so 0xe9d52fc0 0xe9dfbb80 Yes /home/duko/dods/dod/../../rcbot2/bin/HPB_Bot2.so 0xe85ed100 0xe885a788 Yes (*) bin/libsteam.so (*): Shared library is missing debugging information. Dump of assembler code for function _ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity: 0xef45a050 <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+0>: push %ebp 0xef45a051 <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+1>: mov %esp,%ebp 0xef45a053 <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+3>: mov 0xc(%ebp),%eax 0xef45a056 <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+6>: test %eax,%eax 0xef45a058 <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+8>: je 0xef45a060 <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+16> 0xef45a05a <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+10>: mov 0x20(%eax),%eax 0xef45a05d <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+13>: pop %ebp 0xef45a05e <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+14>: ret 0xef45a05f <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+15>: nop 0xef45a060 <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+16>: xor %eax,%eax 0xef45a062 <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+18>: pop %ebp 0xef45a063 <_ZN15CServerGameEnts17BaseEntityToEdictEP11CBaseEntity+19>: ret End of assembler dump. Stack level 0, frame at 0xff8075a0: eip = 0xef45a05a in CServerGameEnts::BaseEntityToEdict(CBaseEntity*); saved eip 0xe9da6262 called by frame at 0xff8075e0 Arglist at 0xff807598, args: Locals at 0xff807598, Previous frame's sp is 0xff8075a0 Saved registers: ebp at 0xff807598, eip at 0xff80759c End of Source crash report ---------------------------------------------- It crash in TF2 too. In HL2DM bots works fine just each bot has name RCBot |
Cheeseh |
Jun 11 2013, 02:44 PM
Post
#15
|
Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
hmm is anyone able to debug the dll on linux and breakpoint at 0xe9dfbb80 (offset 0x000A8BC0) I guess ? Because I need to know which line in the code in the linux version it is calling in the bot
BTW sometimes I've noticed the voffsets on that website are actually not up to date and not sure if it's actually correct. I can add bots ok with a different offset on an older DOD:S but I haven't tried connecting to it myself, I simply don't have the tools to do this I'm afraid |
CaptainAdder |
Jun 12 2013, 08:37 AM
Post
#16
|
Newbie Group: Members Posts: 6 Joined: 1-June 13 Member No.: 2,283 |
hmm is anyone able to debug the dll on linux and breakpoint at 0xe9dfbb80 (offset 0x000A8BC0) I guess ? Because I need to know which line in the code in the linux version it is calling in the bot BTW sometimes I've noticed the voffsets on that website are actually not up to date and not sure if it's actually correct. I can add bots ok with a different offset on an older DOD:S but I haven't tried connecting to it myself, I simply don't have the tools to do this I'm afraid I'm willing to help, but I'm not a linux expert. First of all, I can join your test server and you can check the issues. (we can do it via skype) Or If somebody describe me, how to create a debug log, or where can I find it, a can send you, Or I can debug it, if somebody told me how :-) (rcbot_runplayer_cmd_dods 417 caused crash immediately when addbot) |
Septien |
Jul 1 2013, 12:50 PM
Post
#17
|
Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Hi Cheeseh,
How are you? I hope you are doing great with the new family! Anyway, I was thinking that perhaps you dont need to fix or improve the rocket bots' aiming... perhaps if you can tweak the distance when they can start shooting at the breakable wpt and make it way shorter so that they can only shoot it from like 10-30 feet away (maximun distance before shooting)... and maybe you can have them shoot at it even if they are too close and die from the explosion since if they are succesful they will die only once but then they will not have died in vain. (minimun distance starting from 1 feet) If you could tweak it and let me test it... would be great. I hope it doesnt require alot of effort on your behalf. Best Septien |
Emotional |
Jul 22 2013, 05:30 AM
Post
#18
|
RCBot Fan Group: Members Posts: 101 Joined: 5-March 13 Member No.: 2,260 |
last month I didn't play in DoD:S, and when today I went to my home, I have tried to play DoD:S, but after add first bots (rcbot_addbot) game stopped and crashed New update in DoD:S? How to fix it?
|
genmac |
Jul 22 2013, 10:20 AM
Post
#19
|
RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
edit the config.ini and look for the line...
rcbot_runplayer_cmd_dods 416 then change 416 to 417 or 418 until it works. config.in is located here... C:\Documents and Settings\username\rcbot2\config |
Emotional |
Jul 23 2013, 08:45 AM
Post
#20
|
RCBot Fan Group: Members Posts: 101 Joined: 5-March 13 Member No.: 2,260 |
edit the config.ini and look for the line... rcbot_runplayer_cmd_dods 416 then change 416 to 417 or 418 until it works. config.in is located here... C:\Documents and Settings\username\rcbot2\config Hmm, on 416 and 418 - crashed, on 417 - works,, but I have next problem: automatic weapons (Stg44, Mp40, Thompson, BAR, and C-96 - mmm, when I shoot in the wall - all nice, but when I shoot in the people, they stop shooting on 0.2 - 0.4 sec and then again shoots( its very uncomfortable( what the problem? |
Lo-Fi Version | Time is now: 29th March 2024 - 11:39 AM |