RCBot2 0.94, TF2 Update |
RCBot2 0.94, TF2 Update |
Cheeseh |
Oct 8 2014, 02:01 PM
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#1
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
DOD:S users can also benefit from the "fixed bots not choosing correct weapon due to distance" bug
0.94 ==== tf2: updated and fixed some waypoints tf2: bots will try to avoid sentries that killed them before when attacking point tf2: new command rcbot_tf2_pyro_airblast_ammo tf2: pyros airblast attackers of point tf2: fixed demomen reverting to primary weapon at a distance tf2: bots follow enemies if ubered tf2: bots dont follow ubered enemies tf2: pyros airblast ubered enemies tf2: pyros airblast capping / defending players tf2: bots will hang around route waypoints for more team mates tf2: more chance of red defending first point if round has not yet started tf2: fixed medic crash on cp_degrootkeep tf2: included RD mode - bots attack robots tf2: fixed bots going back to use teleporter bug tf2: fixed engineers not placing carried objects bug tf2: bots follow their enemy to the defend point if CP map tf2: pyros occasionally deflect rockets all: fixed bots not choosing correct weapon due to distance Download |
xenon |
Oct 12 2014, 02:03 PM
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#2
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Member Group: Members Posts: 33 Joined: 20-September 14 Member No.: 2,356 |
Are pyros still shooting flames all the time?
Edit: Alright well pyros don't do the hilarious W+m1 anymore I'm trying to do a few things as soldier against pyro, is it possible to control the distance when it changes weapons and rocket reflect probability? Maybe like a console command? |
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