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post Jan 5 2016, 02:26 PM
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Waypoints can be downloaded here:
Download Here


The MAPS you can download here:
My DODS Maps

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post Jan 14 2016, 12:52 AM
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QUOTE(darkranger @ Jan 5 2016, 12:26 PM) *


And thanks for all the waypoints!

First of all: do not get me as a boring, with what I have to say. OK!? I want to just help! smile.gif

Please make a revision / conference on your waypoints, I played the first 2 maps from the list and are with many "bugs". To "lay" it seems like failure is the Rcbot2 system ("bots are bad"), when in fact is in the "waypointing" process ...
At first I thought that was used only one command: "rcbot waypoint add", "rcbot waypoint add", "rcbot waypoint add" ... ignoring the very important "rcbot pathwaypoint on", which reveals what point is connected to which other - if it did doesn't there these bugs ... (I say this because I also get this fault/error at the beginning wink.gif )

=> [A tip: re-read the manual that comes with the Rcbot2, always do when I have questions or problems]

I will quote all "bugs" without going into maps details:
- Some places there are no waypoints linking spawn area to the other waypoints
- There is no "jump" waypoints when necessary (forcing bots to stop, re-route and then jump: it is time consuming and CPU processing)
- There are paths that intersect obstacles (boxes, plant pots, sandbags, etc.), forcing the bots to the above behavior
- There should be careful with the outline of obstacles and walls (and edges), when create a waypoint (and their pathwaypoint)
- There are return paths when it is not desirable or the return is not possible (eg: a down side to a very high side)
- There is no return paths when it is desirable (eg: a path goes to a fix position, but there is no return paths and the bot is there until his death, if die...)
- There are waypoints in relatively important passages, but they are disconnected and are therefore unusable ...
- There is very little or no use of fixed positions (as mgs or snipers, that would leave the matches less monotonous)
- Among others ...

Maybe it's not necessary to start over, correcting the flawed waypoints leave their maps nicest to play (and the game rhythm becomes more "fluid") cool.gif

Thanks for listening!

[Sorry my bad english and any misunderstanding. I using google-translator...]
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