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> plr_bananabay Waypoint
killername124
post Jan 17 2019, 03:31 PM
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Hi my first waypoint
Good or Bad?

Sniper Spots (Improved)
Good Spots Building Teleporter Exit & Enter (Not Destroying by Train)
Defend (Improved)
Builds
Sentryspots (Improved)
Rocket Jump (Improved)
Double Jump (Improved)
Fixed Tele Enter Waypoints
More Fixes

Attached File  plr_bananabay.rar ( 8.4k ) Number of downloads: 3
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RoboCop
post Jan 17 2019, 10:05 PM
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Well it is not bad but it appears having the waypoints on the rails isn't recommended as the bots can get rammed by the train. Also the teleport waypoint near Blue Spawn rails by the coast isn't allowing the Blue Bot to move out of the spawn. Also you really only need to upload the .rcw file and leave the .rcv and .rcd in order to reduce the zip size.

https://steamcommunity.com/id/SCO_RoboCop/s...339172173707128

https://steamcommunity.com/id/SCO_RoboCop/s...339172173670316
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madmax2
post Jan 20 2019, 07:54 PM
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Thanks for the waypoint smile.gif ... Need to get TF2 installed to my new PC, It runs like a slug on the old one...

New waypointers are welcome smile.gif
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killername124
post Feb 16 2019, 03:35 PM
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QUOTE(RoboCop @ Jan 17 2019, 10:05 PM) *

Well it is not bad but it appears having the waypoints on the rails isn't recommended as the bots can get rammed by the train. Also the teleport waypoint near Blue Spawn rails by the coast isn't allowing the Blue Bot to move out of the spawn. Also you really only need to upload the .rcw file and leave the .rcv and .rcd in order to reduce the zip size.

https://steamcommunity.com/id/SCO_RoboCop/s...339172173707128

https://steamcommunity.com/id/SCO_RoboCop/s...339172173670316


i updated waypoints, please test new waypoints
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