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> ctf_Silo_beta1, Team Fortress 2 waypoint
phrostwave
post Feb 7 2009, 05:32 PM
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This seems to run well enough, so I figured I'd release it for other people to use.

Specific map:
ctf_Silo_beta1 (http://www.fpsbanana.com/maps/45670)

What runs:
Both teams are able to successfully steal + capture the opposite teams flags.
Ideal positions for teleporters, sentries, and snipers seem to work out alright.

What sort of runs:
Both staircases near spawn (the yellow wheeled one, and the large spiral shaped one) have some issues.
Alternate pathways (ie: upstairs area)

What doesnt really run:
Both elevators; they are marked as ladders and have only been used by a few bots successfully.
Both stairwells near the center of the map

What wasnt included in this version:
waypoint setradius

Youtube link:
http://www.youtube.com/watch?v=cyRWRS2gkW4

Feedback appreciated smile.gif

edit/Cheeseh: thanks! uploaded to forum!


Attached File(s)
Attached File  ctf_Silo_beta1.zip ( 24.43k ) Number of downloads: 116
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Danialwang
post Feb 13 2009, 06:59 PM
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Ok im going to be honest im a complete noobie to waypoint placement. . . I want to play TF2 With RCbots but the im having problems with placing the waypoints . . They keep walkin from the waypoint back at base and to the waypoint jus outside the base . . . I play at orange_x . . plus when i type "rcbot waypoint givetype capture" or defend . . they don't listen and continue walkin back and forth. . . Can anyone pls tell me what im doin wrong???
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Fillmore
post Apr 1 2009, 05:09 PM
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QUOTE(Danialwang @ Feb 13 2009, 06:59 PM) *

Ok im going to be honest im a complete noobie to waypoint placement. . . I want to play TF2 With RCbots but the im having problems with placing the waypoints . . They keep walkin from the waypoint back at base and to the waypoint jus outside the base . . . I play at orange_x . . plus when i type "rcbot waypoint givetype capture" or defend . . they don't listen and continue walkin back and forth. . . Can anyone pls tell me what im doin wrong???


have you made sure,that the waypoint in front of it isn't linked to it?

like here

A-------------->B

in the above,the bot follows the route from A to B.

A<--------------B

in this one, the bot goes back to A.

when you make a waypoint, it autolinks any waypoints near it to itself. This often does the back and forth moving. just snip off the routes,that can lead a bot running back and forth.

as for the capture and defend,the bots arent coded yet(maybe) to fully use those waypoint types.
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