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> Waypointing on a linux dedicated server, Add a first waypoint, great. Add a second waypoint and server blows up
OctoberCat
post Aug 4 2009, 08:21 PM
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I use:

- Srcds orangebox stand alone server, v1.0.6.2 (Linux, Dedicated) Running Team Fortress 2
- RCbot 2 v.5 compiled by Bir3yk, svn build 111. (Thanks Bir3yk)
- MetaMod:Source v1.7.1V, SourceMod v1.2.1 with stock plugins

I am trying to get started with waypointing on cp_rats_alpha2.

The bots load fine, and stand in spawn while I set the first point. I do this by hitting the f1 key, which is bound to the rcbot waypoint add command. They run to it, as one would expect... then, I exit spawn and walk a few steps, add a second waypoint (F1) which is when the server hard crashes and then the linux daemon restarts it (I love you linux<3). I've not been able to catch the crash dialogue since it's on a remote server in a screen instance and the useless debug.log provides nothing of interest either.

Is the bot engine writing any error states & debug events, and if so, where?

Any ideas on how to add more waypoints without this crash? I may have seen a seg fault, but can't be sure since it was flying by too fast.

Thanks for any feedback.
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Cheeseh
post Aug 5 2009, 12:16 AM
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You can only create waypoints on a listen server, i.e. on windows by creating your own server in game
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OctoberCat
post Aug 7 2009, 01:45 AM
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QUOTE(Cheeseh @ Aug 4 2009, 04:16 PM) *

You can only create waypoints on a listen server, i.e. on windows by creating your own server in game


Oh! Ok, thanks mate, easy enough.
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