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> [Request] abandoned (Sven)
RoboCop
post Dec 24 2020, 02:12 AM
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Hello is someone making waypoints for abandoned.bsp map? There's no waypoints for this map and its quite a popular map for Sven.
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madmax2
post Dec 26 2020, 11:40 PM
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Hey Robocop,

If this is for angelscript RCbot, this waypoint is in the git & master download. smile.gif

If it is for old beta RCbot 1, it is in w00tguys's Waypoints Motherload pack. But I just discovered the download link for that is broken. So I'll have to see if I can host that someplace? I'll rip this waypoint from the pack and add it here...

I'm guessing that you want the angelscript version, which is in the git... I don't know the condition of either waypoint, but I did load the git waypoint and bots did move out from the spawn room...

Merry Christmas

From w00tguy123's Waypoint Motherload pack, For RCbot 1 beta
Attached File  abandoned_rcw.zip ( 5.95k ) Number of downloads: 24


[Edit 1-5-21]
I've Re-uploaded w00tguy123's Motherload Pack here:
http://rcbot.bots-united.com/forums/index....ost&p=11995
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RoboCop
post Dec 28 2020, 12:03 AM
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That AngelScript of abandoned waypoint is incomplete. The bots that are spawned from where this photo shows are not moving:-

https://steamcommunity.com/sharedfiles/file.../?id=2338188611

Also there's two concealed doors that lead to an area that appears to not allow the bots to enter that path:-

https://steamcommunity.com/sharedfiles/file.../?id=2338189062

You will find this area just after you leave the spawn room and go upstairs from the right.
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madmax2
post Dec 28 2020, 11:48 PM
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QUOTE(RoboCop @ Dec 27 2020, 04:03 PM) *

That AngelScript of abandoned waypoint is incomplete. The bots that are spawned from where this photo shows are not moving:-

https://steamcommunity.com/sharedfiles/file.../?id=2338188611

Also there's two concealed doors that lead to an area that appears to not allow the bots to enter that path:-

https://steamcommunity.com/sharedfiles/file.../?id=2338189062

You will find this area just after you leave the spawn room and go upstairs from the right.

Okay, I'll have a look at it and see if I can fix the waypoint. I don't think I ever tried to play through this map rolleyes.gif . It will be at least a few days, I think?
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madmax2
post Jan 4 2021, 01:31 AM
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I decided to convert the waypoint from w00tguy123's Motherload pack, it was mostly complete. The git rcwa was about 1/2 complete. So it was quicker to use w00tguy's rcw. There are some small issues to iron out, but this should work ok. I started a script for it, but it's not ready, and a partial script won't work good...

I suggest 3 to 4 bots for single player, and follow the bots to the first keycard. Then the player needs to disable the lasers going the other direction, bots can't disable the lasers (requires grenades). The player will need to work with the bots to get past the obstacles and open a couple doors. Bots likely won't do these things on their own except by some random chance. They can go to all areas of the map and will help the player end the map.

Let me know if you see any stuck bots. I am aware of some issues, see the readme.txt.

See below for improved rcwa...
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RoboCop
post Jan 4 2021, 04:06 PM
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QUOTE(madmax2 @ Jan 4 2021, 01:31 AM) *

I decided to convert the waypoint from w00tguy123's Motherload pack, it was mostly complete. The git rcwa was about 1/2 complete. So it was quicker to use w00tguy's rcw. There are some small issues to iron out, but this should work ok. I started a script for it, but it's not ready, and a partial script won't work good...

I suggest 3 to 4 bots for single player, and follow the bots to the first keycard. Then the player needs to disable the lasers going the other direction, bots can't disable the lasers (requires grenades). The player will need to work with the bots to get past the obstacles and open a couple doors. Bots likely won't do these things on their own except by some random chance. They can go to all areas of the map and will help the player end the map.

Let me know if you see any stuck bots. I am aware of some issues, see the readme.txt.

Yes that looks better now
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madmax2
post Jan 5 2021, 07:44 AM
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Fixed & improved the rcwa. I noticed bots were not getting the 2nd keycard very well, so fixed that and some other things were improved...

Bots are faster getting to some objectives - generator buttons & 2nd keycard (bridge)
Better at opening some of the tunnel doors
A few door & navigation fixes

Attached File  abandoned_rcwa2.zip ( 9.14k ) Number of downloads: 29


[Edit 1-5-21]
I've Re-uploaded w00tguy123's Motherload Pack here:
http://rcbot.bots-united.com/forums/index....ost&p=11995
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madmax2
post Mar 7 2021, 04:43 AM
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Here is Release 3 waypoint & script for abandoned.

I wanted to get this out before the weekend is over. I'm still working on some improvements, but not sure if they will work better than this? I mainly want to improve the bridge button & keycard part, and perhaps weapon pickups? Bots are better at some things with the script, but maybe not the bridge part? See the readme for some details on the script...

This rcwa can be used with or without the script. The script should work with Release 2 rcwa, as well.

(rcwa)
* Reworked the supply room & door next to spawn, for headcrab/door problems & occasional froze bot due to the jump wpts
* Tried to improve the tunnel doors, specifically the 2 doors at the garg room
* Removed the checkground at far end of bridge, bots should suicide now if they get trapped there.
* Added wpts for bots stuck next to pipes on left side, only where I saw them stuck, may need more?


Attached File(s)
Attached File  abandoned_rcwa_script3.zip ( 10.94k ) Number of downloads: 16
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