Latest "beta" DLL files :), latest dll files will be in here soonish |
Latest "beta" DLL files :), latest dll files will be in here soonish |
Cheeseh |
May 29 2004, 12:57 PM
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#1
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Hey ... since I've got a BIT of spare time on my hands I've been working on the bot more often.
I've spotted a memory leak and fixed it , I noticed it as my memory use kept going up all the time, spotted it, had to do with the bots choosing weapons, a stack I never freed.. bleh. Also removed (in the process of removing) much MSVC implicit memory de-allocation stuffs messing up my data structures. When I was playing it earlier it was crashing a minute into the game, thanks to MSVC's memory deallocation and fixing a possible memory overflow again with bot chatting ... jees, so I got to work on it .. Well whenever I get a non-crashing non-memory leaking bot, i'll post it |
Cheeseh |
May 29 2004, 01:24 PM
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#2
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Dll in here soon... (had one up, noticed another crash WTF?! where are all these suddenly coming from!!!)
seems as though the megaHAL code is unstable.. and It's not my code so I'll be here for ages trying to work it out... okay, sorted some stuff, might help.. played it there for a bit latest: http://rcbot.bots-united.com/forums/index....t=15entry2200 |
Chichou |
May 29 2004, 04:32 PM
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#3
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Member Group: Members Posts: 23 Joined: 29-May 04 From: france Member No.: 305 |
okay, it worked for me...
If you still have some spare time, it would be cool to have a look to the code which decide whether something is friendly or enemy, because the bots shoot each other on MvM maps, and they may still shoot that barney on ns_siege007 (didn't test) And what about NS combat for marines ? I know Sandman will say we have to wait final release of NS, but i don't think combat will change very much. Could you least make them choose abilities, even at random, if you don't have the time .. ? |
link2002 |
May 29 2004, 07:39 PM
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#4
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RCBot Fan Group: Members Posts: 127 Joined: 7-February 04 From: Brazil Member No.: 231 |
good work cheeseh!!!
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Cheeseh |
May 29 2004, 07:50 PM
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#5
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Of course, I wanna do combat stuff, although I am still unsure about how to do it.. I'll need a lot of patience. I'd also like to try and get ladder climbing working better, also with better lerk flying, leaping, blinking, wall-sticking and even commanding. That's what I have to do
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Chichou |
May 29 2004, 08:34 PM
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#6
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Member Group: Members Posts: 23 Joined: 29-May 04 From: france Member No.: 305 |
i'm not sure about that, but commanding is maybe not so hard... dropping buildings randomly in marine site would be enough, i think (though siege will be very hard to code ). After all, researches are like the combat upgrades...
it seems bots don't leap nor blink at all, you may make them do it when they have more than 4-5 meters to walk ? |
Lyran |
May 30 2004, 12:46 AM
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#7
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Advanced Member Group: Members Posts: 60 Joined: 27-April 04 Member No.: 295 |
Thanks Cheeseh for the time you take for your own creation and our entertainment
Nice to see something with constant support from the developer(s) and the product's community Keep on rockin' ! |
Sandman[SA] |
May 30 2004, 01:12 AM
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#8
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
It's not my place to say when rcbot would support combat mode, I only suggested on waiting to implament it for rcbot because the NS dev's were changing it with every beta patch. It's usually not by much but always enough to royally screew the bots up on what upgrades they can get and for how meny points will it take to get there. See, I'm just a waypointer and a pretty good one at that but personally, I think it's a waste of my time and yours to waypoint combat maps for rcbot when they can't play them effectively because of lack of support. That's why I never waypointed them yet. |
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LordSkitch |
May 30 2004, 06:14 AM
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#9
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
You tell 'em Sandy! I dunno if I'd be much help coding for you Cheeseh, but if you want it, my "skills," if you'd call them that, are available to you... I can make up some insane algorithms that are confusing and complex and make you code them! HA!
*hides the forgotten about front-end for rcbot* |
LordSkitch |
May 31 2004, 06:52 AM
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#10
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
By the by, did you remove the debug commands, or am I a retard and can't get them to work right?
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Chichou |
May 31 2004, 07:13 AM
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#11
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Member Group: Members Posts: 23 Joined: 29-May 04 From: france Member No.: 305 |
strange, because it works with me...
what's the command "developer 1" meant to do ? |
Sandman[SA] |
May 31 2004, 08:34 AM
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#12
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
It shows console messages in plain text in the upper left hand corner of your hud only a little slower then the console so you can actually read it. |
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LordSkitch |
May 31 2004, 08:51 AM
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#13
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Why doesn't my crap work!? AHH! *kicks the server*
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Chichou |
May 31 2004, 10:13 AM
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#14
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Member Group: Members Posts: 23 Joined: 29-May 04 From: france Member No.: 305 |
maybe logs would show what isn't working ? or it is a rcon command ?
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LordSkitch |
Jun 1 2004, 08:01 PM
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#15
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
bump!
Cheeseh! Fix it for me! lol And speaking of fixing the ladder code... what exactly is their algorithm for using ladders? Cause like.. say on.. co_angst, theres the one big ladder aliens have to go up to get to the marine base. The skulks will sit at the bottom freaking out, and if i turn off clipping for them, they sorta.. go straight down.. id think if they hit a ladder waypoint, if the z location on the next waypoint is higher than the z location of their current waypoint, they should do some sort of +forward, +moveup command, and for the other situation... i generally fix waypoints just so they fall off in the ways that will hurt them the least... I dunno what you fixed exactly in the code, but my servers been up for 36 hours with no crashes, go cheeseh!! |
Chichou |
Jun 1 2004, 08:08 PM
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#16
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Member Group: Members Posts: 23 Joined: 29-May 04 From: france Member No.: 305 |
I looked at the code, but I don't understand anything about how bots can even climb ladders, especially that update_angles thing. Isn't there a way to detect the orientation of ladder to give the right angles to bot ? because any misplaced waypoint will mess up all the bots climbing (i'd like to play some basic custom maps, but i am not a good waypointer : i usually make them just before playing, and it is not easy in 10 mins...)
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Cheeseh |
Jun 1 2004, 08:55 PM
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#17
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
They face the waypoint above them.... if the waypoint above them is in some stupid orientation, .i.e. in 2d orientation, the path from the lower ladder waypoint to the top one is facing away from the ladder, that is bad and will cause bots to jerk around like crazy... I added a big blue streak from ladder waypoints which point to a ladder waypoint above them that it is connected to, it should be near enough facing the ladder. If not you need to fix paths or move that top ladder waypoint.
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LordSkitch |
Jun 2 2004, 12:01 AM
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#18
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
lol you spoot, go read all the stuff on page1 you missed
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Cheeseh |
Jun 6 2004, 12:49 AM
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#19
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
UPDATE: more aliens stuff and marines scurry back to comm console when under attack (hopefully) Here is a version which makes bots upgrade in NS combat and fixed some more crashes/memory leaks and a freeze. Also added some user friendly tool tip things. combats really crazy. I played rcbot marines v whichbot aliens, marines won! yay! thanks to their hmgs and grenade launchers! Here is the list of changes
its a win32 STANDALONE debug dll file tested it with co_angst: everything okay except aliens getting stuck under ladder tested with co_faceoff: marines kicked alien butt, but aliens wouldn't evolve much --- you need to enlight me with alien evolves stuff in combat, can aliens only evolve if there are gorges or something? Earlier the bots were goin onos' and stuff but then I removed some gorge stuff in combat and then no bot would evolve at all here is the win32 STANDALONE debug dll file Attached File(s) HPB_bot.zip ( 227.44k ) Number of downloads: 365 |
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Cheeseh |
Jun 6 2004, 12:57 AM
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#20
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
UPDATE: more aliens stuff and marines scurry back to comm console when under attack (hopefully) new metamod bot DLL file on later post! |
Lo-Fi Version | Time is now: 19th April 2024 - 05:37 PM |