RCBot 2 for Windows and Linux (TF2, HL2:DM, DOD:S) v1.00 r473 |
RCBot 2 for Windows and Linux (TF2, HL2:DM, DOD:S) v1.00 r473 |
Nightc0re |
Jul 15 2015, 03:11 PM
Post
#1
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Advanced Member Group: Moderator Posts: 58 Joined: 10-July 15 From: Austria Member No.: 2,397 |
(This is the latest version, for older releases see this post)
RCBot 2 for Windows and Linux (TF2, HL2:DM, DOD:S) v1.00 r473 Information After several weeks of hard work, I've managed it, to compile RCBot2 for Linux. I've also fixed some bugs, and searched new offsets for TF2. You can find a complete list of changes below. I'm using the latest version 1.00 (revision 473) from the SVN repository, so this version might not be a stable release. However, I've tested this version a lot, and I've not encountered any problems. I've compiled the libraries for Windows and Linux (debug and release). Which version should you choose?
This plugin needs MetaMod:Source (at least version 1.10.7). You don't have to download it, because it's already included in this package. 1.) Download the complete package for your OS. 2.) Copy the "addons" folder to your "mod" folder. 3.) (Only for In-Game Servers) Add "-console -insecure" to your launch options in Steam. For HL2:DM the folder structure is "hl2_server/hl2mp/addons/". For DOD:S the folder structure is "dod_server/dod/addons/". For TF2 the folder structure is "tf2_server/tf/addons/". This is the complete folder structure for TF2. QUOTE tf2_server/tf/addons ├─ metamod │ ├─ bin │ │ ├─ metamod.2.tf2.so │ │ ├─ server_i486.so │ │ └─ server.so │ ├─ metaplugins.ini │ ├─ rcbot2.vdf │ └─ README.txt ├─ metamod.vdf └─ rcbot2 ......├─ bin ......│ ├─ RCBot2MetaDebug_i486.so ......│ └─ RCBot2Meta_i486.so ......├─ config ......│ ├─ accessclients.ini ......│ ├─ attack_util.csv ......│ ├─ bot_mods.ini ......│ ├─ bot_quota.ini ......│ ├─ config.ini ......│ ├─ hookinfo.ini ......│ ├─ normal_util.csv ......│ └─ weapons.ini ......├─ launcher ......├─ manual ......├─ profiles ......└─ waypoints Bot Quota This version supports an automatic bot quota, based on the human players. To enable "Auto Bot Quota" set the rcbot_bot_quota_interval to a value above 0 (e.g. 5) (unit is seconds). This interval is used to check the human/bot player count. For more information see config.ini. QUOTE rcbot_bot_quota_interval 5 For more information about the bot quota see bot_quota.ini. QUOTE # Bot Quota Settings # To use this settings you have to enable rcbot_bot_quota_interval # Bear in mind, that the bots also count towards the max_players setting Humans "0" => Bots "0" # This is used for the default bot quota (empty server) Humans "1" => Bots "3" # 1 Human => 3 Bots => 4 Total Players Humans "2" => Bots "2" # 2 Humans => 2 Bots => 4 Total Players Humans "3" => Bots "0" # etc. You can also use the original bot quota settings. But don't use them together with the above settings! QUOTE rcbotd config min_bots 5 rcbotd config max_bots 30 Troubleshooting
.) Fixed bug in getNextRoutePoint, which destroyed bot aiming, because of invalid vLook. .) Fixed reading of files with windows line ending (\r\n) .) Fixed all offsets for Linux .) Added "master offset" settings for TF2. .) Fixed a typo while reading bot configs (visionticksclients -> visionticks_clients) .) Fixed macro in bot_profile.cpp .) Fixed consecutive use of "addbot" .) Added debug messages in chat (rcbot debug chat 1) .) Added automatic bot quota, based on human players. .) You can now edit the path of where you have installed RCBot by writing it in the rcbot2.vdf (relative paths to the mod folder are also supported) Credits
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NewBie |
Apr 9 2018, 08:20 AM
Post
#2
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Member Group: Members Posts: 25 Joined: 12-August 14 Member No.: 2,349 |
And not someone who does not throw off the ready-made RCbot2 kit for Linux , and then he tortured them, like I put an official version, so the bots are already getting stuck like that. Adding waypoints even more.
Server Configuration v4014252 (Linux, Dedicated, Protocol 17) ,MetaMod:Source v1.10.7-devV, SourceMod v1.7.3-dev+5280 meta list : Listing 5 plugins: [01] SourceMod (1.7.3-dev+5280) by AlliedModders LLC [02] RCBot2 (1.00 (r473)) by Cheeseh, Nightc0re [03] Process Commands (1.0.3) by GoDtm666 (www.MyArena.ru) [04] SDK Tools (1.7.3-dev+5280) by AlliedModders LLC [05] SDK Hooks (1.7.3-dev+5280) by AlliedModders LLC 1. And still where now to take here these parameters runplayermove_dods_win = 418 runplayermove_dods_linux = 419 (interest figures). What is now all so for DOD: s Linux? And then maybe because of them all the same this happens. 2. And when creating vaypointov, sv_sheets what is all the same 0 or 1? 3. And I would like to know what is the exact order of entering the command for setting up and recording the waypoins for the bots, and then something like doing the correct but sometimes stupid bots. and stand still. I thought, maybe I'm doing something wrong - the order of entering commands or something else .. And I would like to know the order of command input. Here is a video from the game https://youtu.be/IkRcrwVxT4Y my list of meta and plugins on the server https://pastebin.com/aeHCyUGf log crash Error the server : QUOTE L 04/13/2018 - 11:06:11: "Bot01<3><BOT><>" connected, address "none" ./srcds_run: line 324: 26805 Segmentation fault $HL_CMD Fri Apr 13 11:06:11 MSK 2018: Server Quit CRASH: Fri Apr 13 11:06:11 MSK 2018 Fri Apr 13 11:06:11 MSK 2018: Server restart in 10 seconds and so on a circle .. with this set of plugins, like everything works. https://pastebin.com/wGMRfnzT added plugins res.smx,ratechecker.smx,roundevents_ex.smx,savechat.smx. But after capturing all the flags, the server goes into crash. I have a suspicion of these 2 plugins res.smx, rundevents_ex.smx.Which one of these plugins crashes the server or both, who exactly knows which one of them is crashing the server? It would be nice in the first message to write a list of forbidden plugins for rcbot2. Well, it's not clear why, I get an error, but on another server, on the same hosting, the same assembly rсbot2 for worked .. Now it works even not bad .. p.s. This behavior with and without Waypoints. Sometimes when you upload files, bots like working, and when the "live" player enters the server out of the box, it goes to the crash. And the fact that he was already suffering with them .. Added : I wanted to ask if you write plug-ins on the sourсemod or you can correct the AFK manager? And then I would not like a big add-on in the form of afk manager for bots, and then on some maps like the way there are some, 1-2-3 sometimes stand still .. With what it can be connected? And yet, how to off. bots through the config for the card, on which I do not want the bots to work? and Sorry my bad English !!! |
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