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> How to install Waypoints, Read on how to install the waypoints.
Cheeseh
post Sep 24 2003, 07:38 PM
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i. If you downloaded a ".zip" file open the zip file with winzip or other zip compressor utility and extract the .rcw file into

<HALF LIFE FOLDER>/rcbot/waypoints/<MOD FOLDER NAME>/

ii. If you downloaded an ".rcw" file then save it to the same folder above



-: Replace <HALF LIFE FOLDER> to the folder where your half-life hl.exe is stored.
-: Replace <MOD FOLDER NAME> with the name of the MOD's folder that the MOD is used in.


-: Delete the .rcv file that has the same name as the map that the waypoints are for
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SASUKE2
post Dec 23 2003, 10:44 PM
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i. If you downloaded a ".zip" file open the zip file with winzip or other zip compressor utility and extract the .rcw file into

<HALF LIFE FOLDER>/rcbot/waypoints/<MOD FOLDER NAME>/

ii. If you downloaded an ".rcw" file then save it to the same folder above



-: Replace <HALF LIFE FOLDER> to the folder where you're half-life hl.exe is stored.-: Replace <MOD FOLDER NAME> with the name of the MOD's folder that the MOD is used in.


-: Delete the .rcv file that has the same name as the map that the waypoints are for

The parts thats red i dont under stand
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Cheeseh
post Dec 23 2003, 11:47 PM
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stop drinking ! wink.gif

Read the line, then read the text and read the line again.

sorry i can't put it much clearer than that, its just mental stuff nothing practical at all.
and of course my crappy grammar does not help at all.. (fixed on first post)
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SASUKE2
post Dec 24 2003, 03:47 PM
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tongue.gif ahh i c now thx biggrin.gif smile.gif laugh.gif
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zodiac
post Mar 26 2004, 05:03 PM
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It would be extremely helpful to also post the creation process of Waypoints. In the FAQ under
QUOTE
Q: How do I make my own waypoints?

See the waypoint readme that you get with the bot!<back to top


I do not necessarily have acess to this readme all the time, it would be great to have the procedure posted on the website or the forum (it might already be, I don't know). To make this procedure available might even help the development of waypoints. I know that I am kinda hurtin on waypoints for COMBAT standard levels. The only level I have waypoints for is co_angst.

I guess for COMBAT Waypoints the rcbot would just need a clever path to the Hive and the the precision ability to accurately kill along with the ability to use COMBAT player resources to a high potential. Do I ask too much? smile.gif

And yes my server is dedicated to NS 3.0B3 COMBAT levels only. wink.gif

These are the map that I am in search for waypoints on (I will also post them under waypoint s request)

co_faceoff
co_daimos
co_kestrel
co_rebirth
co_core (I think someone here has this)
co_ulysses
co_pulse

Thanks
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|2usty
post Jul 30 2004, 05:49 AM
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Just a question in regards to the rcv files Cheeseh, you said to delete the .rcv file of the same name as the .rcw, is this because the rcv will stay the same as it was before?

Put more simply: the rcv is created after the rcw is introduced in order for bots to find cover etc...etc...if a new rcw file is introduced does the rcv stay true to the original rcw or will it right itself. For example with maps that have changed with the updating of NS, which leaves old .rcw files leading waypoints through walls etc....will the .rcv still be referring to the original .rcw or no?

In short (which i prolly should have put first tongue.gif ) do i delete the old .rcv in order for a new one to be made?


Think i just confused myself laugh.gif
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