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> ctf_sawmill, Waypoints for new official TF2 map
MiroslavR
post Aug 22 2009, 06:56 PM
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CTF_SAWMILL WAYPOINTS
~===================~
Author: MiroslavR
Bots: RCBot2 v.5.1b
Map name: ctf_sawmill
Map type: Capture the Intel

I haven't tested the waypoints so much, but they seem to work well - capturing the intel & winning the game without any human help. It also contains additional waypoints such as sniper & build ones.

Waypoint version: 0.1a (first release)

Please download & leave some comments so I can now what should I fix/improve/add!

See the last post to download newest version!
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Fillmore
post Aug 27 2009, 10:47 AM
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QUOTE(MiroslavR @ Aug 22 2009, 06:56 PM) *

CTF_SAWMILL WAYPOINTS
~===================~
Author: MiroslavR
Bots: RCBot2 v.5.1b
Map name: ctf_sawmill
Map type: Capture the Intel

I haven't tested the waypoints so much, but they seem to work well - capturing the intel & winning the game without any human help. It also contains additional waypoints such as sniper & build ones.

Waypoint version: 0.1a (first release)

Please download & leave some comments so I can now what should I fix/improve/add!
Click here to download!

Cheers,Miroslav. I'll test the maps waypoints and give some info if I bump into problems.
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Fillmore
post Aug 27 2009, 12:04 PM
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QUOTE(Fillmore @ Aug 27 2009, 10:47 AM) *

Cheers,Miroslav. I'll test the maps waypoints and give some info if I bump into problems.

I found a single problem with the waypoints.
-The engie bots try to build their teleporters where they can't build.
I would advise to place the teleporter waypoints like I do it.
Go engineer,and make sure you can build there tongue.gif
Other than that,the waypoints are good for an untested release.
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MiroslavR
post Sep 3 2009, 04:30 PM
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New version has just been released!

Version: 0.2a
Changelog:
-fixed engineers try to build where they can't
-added more teleport entrances
-fixed some path bugs
-fixed some paths that allowed another bot team to caputure faster

Click to download here!
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