koth_viaduct, Next waypoints for next official TF2 map - now KOTH! |
koth_viaduct, Next waypoints for next official TF2 map - now KOTH! |
MiroslavR |
Aug 22 2009, 10:18 PM
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#1
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Member Group: Members Posts: 34 Joined: 5-March 08 Member No.: 1,321 |
KOTH_VIADUCT WAYPOINTS
~===================~ Author: MiroslavR Bots: RCBot2 v.5.1b Map name: koth_viaduct Map type: King Of The Hill Those are my first KOTH waypoints. I haven't tested the waypoints so much, but they seem to work well - capturing the control point & winning the game without any human help. It also contains additional waypoints such as sniper & build ones. Waypoint version: 0.1a (first release) Please download & leave some comments so I can now what should I fix/improve/add! See the last Cheeseh's post to download working version! |
The_Shadow3 |
Aug 23 2009, 10:02 AM
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#2
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Newbie Group: Members Posts: 8 Joined: 27-June 09 From: Germany Member No.: 1,589 |
Mhhh.. The bots don't capture really the point. They only run over the point, but don't stand on the point.
I don't know if this is a bot or waypoint problem or you need a scriptfile(?). You see this problem better in 2vs1 war. |
MiroslavR |
Aug 23 2009, 12:13 PM
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#3
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Member Group: Members Posts: 34 Joined: 5-March 08 Member No.: 1,321 |
Well, they try to move to the point, only I don't know if RCBot supports something like this. I have brought GOAL and CAPTURE waypoint near the control point because this is like it's in arena_watchtower. Does anyone know better method? Does it work with scripts?
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Cheeseh |
Aug 23 2009, 04:10 PM
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#4
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Well, they try to move to the point, only I don't know if RCBot supports something like this. I have brought GOAL and CAPTURE waypoint near the control point because this is like it's in arena_watchtower. Does anyone know better method? Does it work with scripts? you need scripts with arena and koth maps to work, just have on_reset point to capture point area 1, and give the capture point waypoint an area of 1 edit: by the way its just a "Capture" waypoint you need |
Cheeseh |
Aug 23 2009, 05:51 PM
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#5
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
I tried out the waypoints to test KOTH style, I found a few bugs with the waypoints, e.g. tele-entrance waypoints in spawn confused the engis, because they couldn't build there, also some path bugs. I made a script and edited the capture point. I removed the Goal waypoint and just used Capture waypoints, I have two capture waypoints, one for each team, the only difference is the angle, because the bots from different teams should face a different angle so they face where the enemy is coming from, you can have a look an edit at your whim, you could add "Defend" waypoints for each team with area of 1 around defend points Attached File(s) koth_viaduct.zip ( 3.31k ) Number of downloads: 205 |
MiroslavR |
Aug 23 2009, 08:08 PM
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#6
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Member Group: Members Posts: 34 Joined: 5-March 08 Member No.: 1,321 |
Thank you, Cheeseh!
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Fillmore |
Aug 24 2009, 12:36 PM
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#7
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
you need scripts with arena and koth maps to work, just have on_reset point to capture point area 1, and give the capture point waypoint an area of 1 edit: by the way its just a "Capture" waypoint you need does this mean,if I make a script named tc_hydro and put all things necessary for the script itself,it's possible to script Hydro? considering the koth_ tag Viaduct has. |
Cheeseh |
Aug 25 2009, 01:07 PM
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#8
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
does this mean,if I make a script named tc_hydro and put all things necessary for the script itself,it's possible to script Hydro? considering the koth_ tag Viaduct has. yeah you can also script TC maps, but TC Hydro will be difficult to script because of all the different points and combinations |
Fillmore |
Aug 26 2009, 01:59 PM
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#9
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
by the way, Viaduct's script doesn't work. The bots still won't cap the point.
EDIT: forget what I said. I didn't know there was a update on the bot |
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