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> koth_viaduct, Next waypoints for next official TF2 map - now KOTH!
MiroslavR
post Aug 22 2009, 10:18 PM
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KOTH_VIADUCT WAYPOINTS
~===================~
Author: MiroslavR
Bots: RCBot2 v.5.1b
Map name: koth_viaduct
Map type: King Of The Hill

Those are my first KOTH waypoints. smile.gif
I haven't tested the waypoints so much, but they seem to work well - capturing the control point & winning the game without any human help. It also contains additional waypoints such as sniper & build ones.

Waypoint version: 0.1a (first release)

Please download & leave some comments so I can now what should I fix/improve/add!

See the last Cheeseh's post to download working version!
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The_Shadow3
post Aug 23 2009, 10:02 AM
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Mhhh.. The bots don't capture really the point. They only run over the point, but don't stand on the point.
I don't know if this is a bot or waypoint problem or you need a scriptfile(?).

You see this problem better in 2vs1 war.
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MiroslavR
post Aug 23 2009, 12:13 PM
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Well, they try to move to the point, only I don't know if RCBot supports something like this. I have brought GOAL and CAPTURE waypoint near the control point because this is like it's in arena_watchtower. Does anyone know better method? Does it work with scripts? unsure.gif
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Cheeseh
post Aug 23 2009, 04:10 PM
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QUOTE(MiroslavR @ Aug 23 2009, 12:13 PM) *

Well, they try to move to the point, only I don't know if RCBot supports something like this. I have brought GOAL and CAPTURE waypoint near the control point because this is like it's in arena_watchtower. Does anyone know better method? Does it work with scripts? unsure.gif

you need scripts with arena and koth maps to work, just have on_reset point to capture point area 1, and give the capture point waypoint an area of 1

edit: by the way its just a "Capture" waypoint you need
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Cheeseh
post Aug 23 2009, 05:51 PM
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I tried out the waypoints to test KOTH style, I found a few bugs with the waypoints, e.g. tele-entrance waypoints in spawn confused the engis, because they couldn't build there, also some path bugs. I made a script and edited the capture point. I removed the Goal waypoint and just used Capture waypoints, I have two capture waypoints, one for each team, the only difference is the angle, because the bots from different teams should face a different angle so they face where the enemy is coming from,

you can have a look an edit at your whim,

you could add "Defend" waypoints for each team with area of 1 around defend points


Attached File(s)
Attached File  koth_viaduct.zip ( 3.31k ) Number of downloads: 205
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MiroslavR
post Aug 23 2009, 08:08 PM
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Thank you, Cheeseh! smile.gif
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Fillmore
post Aug 24 2009, 12:36 PM
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QUOTE(Cheeseh @ Aug 23 2009, 04:10 PM) *

you need scripts with arena and koth maps to work, just have on_reset point to capture point area 1, and give the capture point waypoint an area of 1

edit: by the way its just a "Capture" waypoint you need

does this mean,if I make a script named tc_hydro and put all things necessary for the script itself,it's possible to script Hydro?
considering the koth_ tag Viaduct has.
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Cheeseh
post Aug 25 2009, 01:07 PM
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QUOTE(Fillmore @ Aug 24 2009, 12:36 PM) *

does this mean,if I make a script named tc_hydro and put all things necessary for the script itself,it's possible to script Hydro?
considering the koth_ tag Viaduct has.

yeah you can also script TC maps, but TC Hydro will be difficult to script because of all the different points and combinations
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Fillmore
post Aug 26 2009, 01:59 PM
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by the way, Viaduct's script doesn't work. The bots still won't cap the point.
EDIT: forget what I said. I didn't know there was a update on the bot biggrin.gif
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