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> cp_steel +script, Map waypoint +script
Sjru
post Aug 23 2009, 05:40 PM
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This one was very hard to waypoint, but finally I did.

Bots first capture the 5 optional cp and last they cap the main one.
They use correctly the map changes due to capping some points.

I've put teleporters and sentry waypoints in places that i think they're optimal, but i'm not an expert when putting the best places for sniper/sentrys waypoints.

Bugs:
-Sometimes red engies get confused on the first cap.
I haven't found any other issue yet, please try.
Enjoy

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