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> cp_orange_x3 waypoints and script, hey... someone had to do it... :)
DrPuffinKind
post Sep 4 2009, 04:57 PM
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here is my first attempt at waypointing... someone may feel the need to tweak the waypoints a little more, as i am still learning the finer points of map flow and AI manipulation... but they know how to attack and defend all 5 points... and left to an even match it appears that they split the wins pretty evenly, so i would say it is getting close anyhow...


have fun


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Attached File  cp_orance_x3_waypoints_and_script.zip ( 7.47k ) Number of downloads: 103
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wyn10
post Sep 5 2009, 02:02 AM
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Finally thank you. Just tryed them on my server. Works good and Im surprised they don't get stuck going up tower. I find though they get stuck on one waypoint in the flatlie area's though. I know it's not me cause my rcbot_pathrevs is 5000.
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DrPuffinKind
post Sep 5 2009, 02:43 AM
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QUOTE(wyn10 @ Sep 4 2009, 10:02 PM) *

Finally thank you. Just tryed them on my server. Works good and Im surprised they don't get stuck going up tower. I find though they get stuck on one waypoint in the flatlie area's though. I know it's not me cause my rcbot_pathrevs is 5000.


if u link me a screen shot of the offending spot, i will fix and post an update

like i said... i am new to this, and will likely need a few attempts to work this type of thing out...

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wyn10
post Sep 5 2009, 03:37 PM
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One I got this mourning. The heavy is stuck.

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Another one. Outside blue spawn engy class.
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DrPuffinKind
post Sep 5 2009, 07:33 PM
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here... these points are optomised a little better... i think i fixed both issues pitured above... as well as a host of other little things


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Attached File  cp_orange_x3.zip ( 7.78k ) Number of downloads: 79
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