dod_peleliu_semperfi, + dod_donner, dod_anzio wpt updates |
dod_peleliu_semperfi, + dod_donner, dod_anzio wpt updates |
genmac |
Jul 12 2013, 12:44 AM
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#1
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Here's another beach map gameplay simplification just like dod_strand_semperfi.
Changes are: - Axis Spawn points relocation. - Instant respawn. - Map has one goal now and that is to capture the 2 big guns so gameplay is concentrated to beach area and on top making the map feel smaller, fast paced and hopefully fun. Also added ... dod_donner - wpts update, no buggy sniping/mg spots and some further refinement. dod_anzio ...fully rewaypointed! - I love this map and just wanted a wpt that's fully refine to my liking and style. - bots spread out more and deleted unecessary sniping/mg spots especially the room near the bridge where the bot can't shoot bec. the glass window is blocking it's tracelines. - Church tower snipers shoot much better now. - so either overwrite the original one created by Master CHeezey or just make another copy of the map and rename it accordingly to use the other wpt named differently. Download... http://www.fileden.com/files/2013/5/29/344...liu_semperfi.7z or here... http://www.mediafire.com/?9lo5825cwve3548 btw... dod_wn71_b1...is out and will wpt that soon. |
madmax2 |
Jul 12 2013, 09:11 PM
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#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hey genmac,
Cool, i can't wait to try this out, donner & anzio too . Hopefully i'll get some of that dsl goodness this weekend. I've got a bunch of things to download now... Have you tried out the wn71 map yet? Is it well optimized? I've been playing some Red Orchestra 41-45 for the last week or two. And working on a few svencoop rcw's to be released soon, then i'll be back to dods .. Later, max |
genmac |
Jul 13 2013, 05:08 AM
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#3
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
DSL will change everything bro hehe...get a big internal or external hard drive to coz files and stuff will pile up really fast. btw what's the speed you gonna get?
Yeah I've tried wn71 but it has some sound files the engine can't load via bsp but other than that the map seems very optimize already and it ain't big compared to dod_strand or dod_peleliu. Hopefully the bots on the bunker won't be blind low hehe. Does RO has bots? |
madmax2 |
Jul 14 2013, 05:36 PM
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#4
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Heh heh, i think I kinda mis-stated what i ment to say, the dsl will only be temporary when I go over to a friends place ... Yeah, if I had it, thats what i'd be doing, filling up hard drives & dvd's... Not sure if i'll make it over there this weekend or not, he might be out camping or fishing??
That WN-71 map sure looks cool in the images, i'll have to download it too, when i get a chance. Yeah, RO has bots. They sorta work on most the official maps that comes with steam, which includes a community made mappack, i believe. I also have the RO mod version for UT2004, I am a bit of a Unreal/UT nut/fan, love the UT series, it's a great game engine, been playing it slightly longer than HL1, since 2000 i think.. In native UT the bots work great, but sometimes they don't adapt to well to "realism" type mods, like RO. It does seem they did do some work on the AI for the retail RO, like adding some avoidance code, so bot driving tanks don't crash into other tanks/vehicles, or run over infantry. The pathnodes for maps seems better on most maps, bots spread out better, but I still see pathnode problems, mostly with vehicles. They can kill you, and I have found it difficult to win many of the maps, partly because it's hard to get bots to do what you want them to do, and partly because of the complexity of the game & some maps. Bots are not the quality of rcbot2, they could of polished them much more than they did it seems to me. It seems only certian classes of bots work, I haven't seen any MG or demolition bots running around? With all the faults with the bots, it's still fun to get in a tank and blast away . And Try & take the next objective... The game has great atmosphere. The music really adds to it when you first start playing, but might get old after a while, the menu music plays on many maps, but some have thier own music. I think there are still servers running it, but they may all be in Russia, not sure? I spectated a game a couple months ago, when I first installed it. Also, I have RO2: Heros of Stalingrad (UT3 engine) on steam, sure would like to try that out, but my PC is below the system requirements... It seems my hardware is allways behind the game tech... btw, seems all my fileden links went dead (yours too!), sometime over the last week , I just discovered it yesterday. I can login to my account, but don't have access to my files, just get a message saying the server is down for maintenance. Hope this is just temporary, a full 24 hours seems a bit long for just maintenance? I really like the direct linking feature, i don't really want to go looking for another hosting service... max |
genmac |
Jul 15 2013, 02:15 AM
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#5
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Oh I love UT series too. Drove me crazy at first when I could not make the mods work until I finally discovered how to patch them properly so to speak hehe. Google was still none existent during those times but tnx to yahoo which manage to help.
I finally remembered I've tried RO mod version sometime ago but seems I immediately lost interest when the bots just wasn't good enough for me seems I'm so spoiled using hl/hl2 mod bots hehe. Yeah fileden is doing some maintenance, again hehe. Anyway I need to finish wpting wn71 asap seems Charlestone really needs it as I was told but Septien hehe. |
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