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> Spawn Points Specifically for Bots, Is there a way to setup spawn points only for BOTS
Claw99
post Mar 14 2014, 11:46 AM
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Is there a way to setup spawn points only for BOTS in specific areas on a map? Allies and Axis would not spawn there.
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Cheeseh
post Mar 20 2014, 11:14 PM
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Anyway don't worry I've got bots to join without needing cheats now without needing an extra plugin! IT was so simple but I just thought of why it wasn't working today and fixed it.

rcbot_botcmd_nocheats must be 1

DLL

http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw

non home version

http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw

------------

If youre doing this on dedicated server it wont work unless u physically type in the commands after the map has started , theres a bug that resets everything to default and it doesnt load the config until the map has begun . If you do have rcbot sv cheats commands in your config make sure they are first

The admin cvar plugin was a sourcemod plugin just that root used to make his own. The cvar plugin could change permissions for any cvar. The plugin must be able to set the "bot" command as no cheats

If it's an rcbot problem console will say:
error: sv_cheats must be 1 to add bots

If it's not an rcbot problem console will say:
'Can't use cheat command "cmd" in multiplayer, unless the server has sv_cheats set
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Claw99
post Mar 22 2014, 12:44 AM
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QUOTE(Cheeseh @ Mar 20 2014, 07:14 PM) *

Anyway don't worry I've got bots to join without needing cheats now without needing an extra plugin! IT was so simple but I just thought of why it wasn't working today and fixed it.

rcbot_botcmd_nocheats must be 1

DLL

http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw

non home version

http://sourceforge.net/p/rcbot2/code/HEAD/....dll?format=raw

------------

If youre doing this on dedicated server it wont work unless u physically type in the commands after the map has started , theres a bug that resets everything to default and it doesnt load the config until the map has begun . If you do have rcbot sv cheats commands in your config make sure they are first

The admin cvar plugin was a sourcemod plugin just that root used to make his own. The cvar plugin could change permissions for any cvar. The plugin must be able to set the "bot" command as no cheats

If it's an rcbot problem console will say:
error: sv_cheats must be 1 to add bots

If it's not an rcbot problem console will say:
'Can't use cheat command "cmd" in multiplayer, unless the server has sv_cheats set

Ok. I'll test it out. Thanks Cheeseh
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Claw99
post Mar 22 2014, 03:09 AM
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QUOTE(Claw99 @ Mar 21 2014, 08:44 PM) *

Ok. I'll test it out. Thanks Cheeseh

Yes it worked! Thanks!!

QUOTE(Claw99 @ Mar 21 2014, 11:03 PM) *

Yes it worked! Thanks!!

Do you know any way to setup different spawn points just for bots? in other words, have the bots spawn at their own locations away from axis and Allies? Who would know how to get this done?
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Claw99
post Mar 22 2014, 03:28 AM
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QUOTE(Claw99 @ Mar 21 2014, 11:09 PM) *

Yes it worked! Thanks!!
Do you know any way to setup different spawn points just for bots? in other words, have the bots spawn at their own locations away from axis and Allies? Who would know how to get this done?

Does RCbot have the bot_teleport command available similar to tf_Bot.

QUOTE(Claw99 @ Mar 21 2014, 11:19 PM) *

Does RCbot have the bot_teleport command available similar to tf_Bot.

An example of Bot_Teleport would be;

bot_teleport Teleports a specified bot to a given coordinate.
Map coordinates of where you are standing can be found by typing Status in the console.
Syntaxbot_teleport <botname> <X> <Y> <Z> <Pitch> <Yaw> <Roll> Where botname is the bot name or id to teleport. X Y Z are the map coordinates. Pitch Yaw Roll is the direction the bot should face.

Examplebot_teleport bot01 -4815 1385 -447 0 0 0
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Cheeseh
post Mar 22 2014, 10:34 AM
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QUOTE(Claw99 @ Mar 22 2014, 04:28 AM) *

Does RCbot have the bot_teleport command available similar to tf_Bot.
An example of Bot_Teleport would be;

bot_teleport Teleports a specified bot to a given coordinate.
Map coordinates of where you are standing can be found by typing Status in the console.
Syntaxbot_teleport <botname> <X> <Y> <Z> <Pitch> <Yaw> <Roll> Where botname is the bot name or id to teleport. X Y Z are the map coordinates. Pitch Yaw Roll is the direction the bot should face.

Examplebot_teleport bot01 -4815 1385 -447 0 0 0


Not yet I've not yet added any functionality for teleporting players or bots, i'll have a look soon
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Claw99
post Mar 22 2014, 11:00 AM
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QUOTE(Cheeseh @ Mar 22 2014, 06:34 AM) *

Not yet I've not yet added any functionality for teleporting players or bots, i'll have a look soon

Thanks for all the help. Your plugin is great! smile.gif
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Claw99
post Mar 22 2014, 01:15 PM
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QUOTE(Claw99 @ Mar 22 2014, 07:00 AM) *

Thanks for all the help. Your plugin is great! smile.gif

I was also contemplating whether there was a way to create a trigger that teleports BOTs (only) not human players to another location after spawning and when they touch or cross a trigger box. For example, placing a trigger box in the exit of the spawn area where the way points automatically sends the Bots. However when the human players cross the trigger nothing happens. So only the Bots get teleported. Any ideas?
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SPYderman
post Mar 22 2014, 06:42 PM
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QUOTE(Claw99 @ Mar 22 2014, 01:15 PM) *

I was also contemplating whether there was a way to create a trigger that teleports BOTs (only) not human players to another location after spawning and when they touch or cross a trigger box. For example, placing a trigger box in the exit of the spawn area where the way points automatically sends the Bots. However when the human players cross the trigger nothing happens. So only the Bots get teleported. Any ideas?

There is a way, but you'd need to decompile the map (if you haven't already) and edit it through Source SDK to do that.
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Claw99
post Mar 23 2014, 12:37 AM
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QUOTE(SPYderman @ Mar 22 2014, 02:42 PM) *

There is a way, but you'd need to decompile the map (if you haven't already) and edit it through Source SDK to do that.

Yes I tried to however I don't know what kind of trigger to use. I can setup a teleporter however what kind of trigger do I use to only allow BOts to be effected. I've tried NPC's but that didn't work. How do I set it up?
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Cheeseh
post Mar 23 2014, 04:30 AM
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QUOTE(Claw99 @ Mar 23 2014, 01:37 AM) *

Yes I tried to however I don't know what kind of trigger to use. I can setup a teleporter however what kind of trigger do I use to only allow BOts to be effected. I've tried NPC's but that didn't work. How do I set it up?


well if I could figure out how to teleport things, (it shouldn't be too difficult). I'll be able to make trigger boxes as teleports.
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Claw99
post Mar 23 2014, 08:22 AM
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QUOTE(Cheeseh @ Mar 23 2014, 12:30 AM) *

well if I could figure out how to teleport things, (it shouldn't be too difficult). I'll be able to make trigger boxes as teleports.

I'll just keep experimenting with it.
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Claw99
post Mar 23 2014, 03:31 PM
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QUOTE(Claw99 @ Mar 23 2014, 04:22 AM) *

I'll just keep experimenting with it.

Cheeseh, Let me know if you come up with anything. Thanks.
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Cheeseh
post Apr 1 2014, 12:31 PM
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QUOTE(Claw99 @ Mar 23 2014, 04:31 PM) *

Cheeseh, Let me know if you come up with anything. Thanks.


I'm reintroducing the teleport command in RCBot 2 along with the noclip command that can be used without needing cheats. I will also introduce a "Teleport cheat waypoint" that will teleport any bot to any chosen waypoint on the next path it follows, it will teleport if it is within the radius of the teleport waypoint. IT should recognise that teleport waypoints are also quicker options.
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Cheeseh
post Apr 2 2014, 02:44 PM
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QUOTE(Cheeseh @ Apr 1 2014, 01:31 PM) *

I'm reintroducing the teleport command in RCBot 2 along with the noclip command that can be used without needing cheats. I will also introduce a "Teleport cheat waypoint" that will teleport any bot to any chosen waypoint on the next path it follows, it will teleport if it is within the radius of the teleport waypoint. IT should recognise that teleport waypoints are also quicker options.


please check here and try the teleport waypoint
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Posts in this topic
Claw99   Spawn Points Specifically for Bots   Mar 14 2014, 11:46 AM
madmax2   Is there a way to setup spawn points only for BOT...   Mar 14 2014, 06:31 PM
Claw99   No... not just for bots... why just for bots??? ...   Mar 15 2014, 08:43 PM
madmax2   I'm trying to set this up for a custom map I...   Mar 15 2014, 11:53 PM
Claw99   Cool, building a custom map, it's good to hav...   Mar 17 2014, 11:20 AM
Claw99   Thanks for the help Max! Do you know if ther...   Mar 17 2014, 12:52 PM
madmax2   Do you know if there is a way to still use RCBots...   Mar 17 2014, 07:06 PM
Claw99   You can try these things, but I have no dedi so c...   Mar 18 2014, 09:47 PM
Claw99   I'm a bit of a noob when it comes to cvar stu...   Mar 19 2014, 09:26 AM
madmax2   I'm a bit of a noob when it comes to cvar stu...   Mar 19 2014, 08:00 PM
Claw99   Sorry for late reply, not at home right now... I...   Mar 20 2014, 01:49 AM
Claw99   Thank guys. I'll work on it tonight. I remo...   Mar 20 2014, 02:23 AM
Cheeseh   Anyway don't worry I've got bots to join w...   Mar 20 2014, 11:14 PM
Claw99   Anyway don't worry I've got bots to join ...   Mar 22 2014, 12:44 AM
Claw99   Ok. I'll test it out. Thanks Cheeseh Yes it ...   Mar 22 2014, 03:09 AM
Claw99   Yes it worked! Thanks!! Do you know a...   Mar 22 2014, 03:28 AM
Cheeseh   Does RCbot have the bot_teleport command availabl...   Mar 22 2014, 10:34 AM
Claw99   Not yet I've not yet added any functionality ...   Mar 22 2014, 11:00 AM
Claw99   Thanks for all the help. Your plugin is great...   Mar 22 2014, 01:15 PM
SPYderman   I was also contemplating whether there was a way ...   Mar 22 2014, 06:42 PM
Claw99   There is a way, but you'd need to decompile t...   Mar 23 2014, 12:37 AM
Cheeseh   Yes I tried to however I don't know what kind...   Mar 23 2014, 04:30 AM
Claw99   well if I could figure out how to teleport things...   Mar 23 2014, 08:22 AM
Claw99   I'll just keep experimenting with it. Cheese...   Mar 23 2014, 03:31 PM
Cheeseh   Cheeseh, Let me know if you come up with anything...   Apr 1 2014, 12:31 PM
Cheeseh   I'm reintroducing the teleport command in RCB...   Apr 2 2014, 02:44 PM


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