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> Some questions about waypoints
BadLife
post Nov 27 2003, 04:33 AM
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I have some questions about the diffrent waypoint types. Should the wait for lift waypoint be in front of the lift or on the lift? Should the open later waypoint be in the area that opens later? Should there be more than one object waypoint say in each of the open later areas? How well can the bots use the long jump? and how would you tell them where to take off crouch jump ? how about where to land ? a waypoint where they are likely to end up at the end of a long jump? So far the bots do a good job most of the time but I need to heard them along so they don't hang out at the start of a level is that what the objective waypoint is for. I did read all the docs so sorry if I just did not understand. blink.gif
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Cheeseh
post Nov 27 2003, 05:58 PM
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with reference to waypoint readme wink.gif

Wait for lift:
QUOTE
waypoint readme :

"Tells the bot to wait for a lift/door or similar object to be
nearby the waypoint before moving onto it."


so that's ON the lift.

Open Later:
QUOTE
waypoint readme :

Tells the bot that this waypoint is in an area
which opens later.



so thats in the area that opens later

Just put objective waypoints where the bots need to go, keep experimenting with them tongue.gif You might need a few in different places.

QUOTE

how would you tell them where to take off crouch jump


long jump:
QUOTE
waypoint readme :

CROUCH JUMP
-------------
Tells the bot to crouch and then jump, which will also make the bot
do a long jump if it has the long jump module.


They will land where the next path takes them on that waypoint. They will land where they can land, i.e. where you did a long jump and landed and placed the waypoint basically.

QUOTE

what the objective waypoint is for


It's for places where the bot can go instead of wandering aimlessly ...


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BadLife
post Nov 28 2003, 04:21 AM
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Thanks for the help I was just a little confused about where and when to use some of the waypoints. I sort of had the right idea but the bots were being stubborn and made me wonder if I was clear on the concept. smile.gif
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|2usty
post Jan 26 2004, 04:41 PM
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Just a quick one, with the 'opens later' waypoints i've got the hang of these but i'm a bit confused as to what happens to areas where doors/vents are welded 'shut' after the game has started. Will the bot's be able to find a patha round if given a waypoint on the other side of the door or will they start head bangin'? blink.gif
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Sandman[SA]
post Jan 27 2004, 08:55 AM
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I find it's always a good idea to put the "opens-later" waypoint on weldable doors/vents IF there is another way to get in or out of a room, otherwise, don't bother.

If a bot encounters a "opens-later" waypoint that is blocked, it will turn away and look for another route. Otherwise, it would just sit there till the door/vent opens or it finds a new target.
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Cheeseh
post Jan 27 2004, 12:58 PM
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oh yeah the opens later waypoints will also work in any mod, but not as effective than in svencoop (in svencoop it can check if doors can be opened) maybe I should also include that with NS but I need to be sure that the NS doors are done the same as Svencoop's
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[ASA]ODEN
post Jan 27 2004, 09:03 PM
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"Opens later" runs just fine in NS
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