punting bot server is hibernating problem |
punting bot server is hibernating problem |
My Time |
Feb 17 2013, 11:45 PM
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#1
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Member Group: Members Posts: 49 Joined: 17-February 13 From: Southern IL Member No.: 2,256 |
Ok first off , New member here and I love the Bot program ! Was using the Sourcemod bots(props to Dog !) and he posted on the DODS fourms to look at these bots. They are a lot funner to play with for sure ! Is there a way to donate for all of this hard work ? Well on to my problem. I run a few Dedicated Day of Defeat source servers and installed the RCbots2 on them. They work great for the most part. My problem is when the server goes empty of real players I get this "punting bot server is hibernating" . They are still there but they all change class's and then run around in spawn,lost. They somehow loose the waypoints they had with the class change. Anybody else had this problem. a fix maybe ?
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Cheeseh |
Feb 18 2013, 12:38 AM
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#2
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Ok first off , New member here and I love the Bot program ! Was using the Sourcemod bots(props to Dog !) and he posted on the DODS fourms to look at these bots. They are a lot funner to play with for sure ! Is there a way to donate for all of this hard work ? Well on to my problem. I run a few Dedicated Day of Defeat source servers and installed the RCbots2 on them. They work great for the most part. My problem is when the server goes empty of real players I get this "punting bot server is hibernating" . They are still there but they all change class's and then run around in spawn,lost. They somehow loose the waypoints they had with the class change. Anybody else had this problem. a fix maybe ? Try disabling hibernate sv_hibernate_when_empty 0 The bots dont know about this so when you rejoin most likely the original dod:s bots have taken over |
My Time |
Feb 18 2013, 02:06 AM
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#3
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Member Group: Members Posts: 49 Joined: 17-February 13 From: Southern IL Member No.: 2,256 |
Thanks for the fast reply Cheeseh. Your command fixed the bots going into hibernatetion. But the bots changing class and then running around in spawn is the same. Looking into the logs I also see they leave the server and then reenter. then change classes. The server is a new setup so they old bots are not on it. Just the rcbots.I also have sourcemod and metamad installed so I am going to try and make a new server with out that to see if they still do this. Will report back.
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Cheeseh |
Feb 18 2013, 03:40 AM
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#4
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Thanks for the fast reply Cheeseh. Your command fixed the bots going into hibernatetion. But the bots changing class and then running around in spawn is the same. Looking into the logs I also see they leave the server and then reenter. then change classes. The server is a new setup so they old bots are not on it. Just the rcbots.I also have sourcemod and metamad installed so I am going to try and make a new server with out that to see if they still do this. Will report back. 1) did they work ok before hibernation ? 2) do they have bot names such as Bot001 , Bot002 and so on? 3) have you tried 'rcbot control <botname>' to check if it controls the bot correctly? (or rcbotd if dedicated) |
My Time |
Feb 18 2013, 05:11 AM
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#5
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Member Group: Members Posts: 49 Joined: 17-February 13 From: Southern IL Member No.: 2,256 |
yes they where working fine before. Yes when the server gets empty it says bot 001 changed name to ... bot 002 changed name to ... then when they all have names it says they are,one by one, changing class. but I figured out somewhat what is causing it(running around in spawn). the SMAC plugins was causeing them to all loose there waypoints.If I move all of the SMAC stuff to disabled they they still do the change name and class stuff but if I reconnect they spawn and play normal.
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My Time |
Feb 18 2013, 05:51 AM
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#6
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Member Group: Members Posts: 49 Joined: 17-February 13 From: Southern IL Member No.: 2,256 |
New question. How can we get the bots to auto join. I am typing in rcbot config max_bots 20 on a server restart but would like them to just join unattended.
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Cheeseh |
Feb 18 2013, 10:30 AM
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#7
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
New question. How can we get the bots to auto join. I am typing in rcbot config max_bots 20 on a server restart but would like them to just join unattended. use min_bots e.g. rcbot config min_bots 10 , will ensure 10 bots minimum will join the game without needing extra players, but will not allow any more than 10 normal players if max players is 20 |
darkranger |
Feb 19 2013, 06:34 AM
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#8
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
read a little bit through my thread here:
http://rcbot.bots-united.com/forums/index.php?showtopic=1710 for the stupid bots it helps putting CODE rcbot_runplayer_hookonce 0 bots jump in when you write in the config CODE rcbotd config min_bots 1 rcbotd config max_bots 6 |
My Time |
Feb 19 2013, 09:18 AM
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#9
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Member Group: Members Posts: 49 Joined: 17-February 13 From: Southern IL Member No.: 2,256 |
good to see you in here Ranger ! I am under the name Blondknight in the Alliedmodders and the dods fourms. Everything runs good on my end now as I found two plugins that was causing me headachs. The game dont like SMAC at all. It will run with it but I have to leave one of my steam accounts in the game 24/7. Like I said before , if I leave and no other players are ingame they all leave the server,reneter,change names, change class, then run around lost in spawn. I remove SMAC alltoghter and all is fine. Also they dont like any class restrict plugins(in the team manager plugin). As for the bots joining at a map change all is fine there as well. what I am looking for is if the server goes down and my restart script restarts it there are no bots untill i see its empty and then type the rcbot command. I have both rcbot config min_bots 10 and rcbot config max_bots 20 in my server.config,autoexe.bat, and the rcbot config. none will start them if the server restarts. again during map changes all is well.
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darkranger |
Feb 19 2013, 10:36 AM
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#10
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
what i tested out is that there is no change to start bots without a player on it. so i think there is no change to start with running bots on the server. (maybe the guys here can change something in rcbots2?)
and "sv_hibernate_when_empty" ist not a cvar for dods at all. on my testserver i had not problem with SMAC. i dont use all plugins so maybe one of them causes your problems! here is my plugins list: CODE 01 "Admin File Reader" (1.5.0-dev+3784) by AlliedModders LLC 02 "Admin Help" (1.5.0-dev+3784) by AlliedModders LLC 03 "Admin Menu" (1.5.0-dev+3784) by AlliedModders LLC 04 "Anti-Flood" (1.5.0-dev+3784) by AlliedModders LLC 05 "Basic Ban Commands" (1.5.0-dev+3784) by AlliedModders LLC 06 "Basic Chat" (1.5.0-dev+3784) by AlliedModders LLC 07 "Basic Comm Control" (1.5.0-dev+3784) by AlliedModders LLC 08 "Basic Commands" (1.5.0-dev+3784) by AlliedModders LLC 09 "Basic Info Triggers" (1.5.0-dev+3784) by AlliedModders LLC 10 "Basic Votes" (1.5.0-dev+3784) by AlliedModders LLC 11 "Client Preferences" (1.5.0-dev+3784) by AlliedModders LLC 12 "DOD:S Balancer" (1.0) by AMP 13 "DoD:S Drop Random Pack Plugin" (1.8) by Darkranger 14 "DoD Anti-Prone Source" (1.1 Slap) by FeuerSturm 15 "DoD BasicGore" (1.1) by FeuerSturm 16 "DOD:S Fireworks" (1.2) by Silent_Water 17 "DoD:S GunGame" (5.9Alight) by Darkranger (orig. by Tsunami), with help from friends of dodsplugins.com 18 "DoD Medic with random Sound" (1.4) by Darkranger, original Script by Tsunami 19 "Dod Models" (1.0) by Andi67 20 "DoD ReloadGarand Source" (1.1) by FeuerSturm 21 "DoD:S Rocket Radius and Damage Modifier" (1.2) by Andersso, Darkranger 22 "DoDs SpawnProtect Source for GunGame Colored Version" (1.5GG) by Darkranger 23 "Fun Commands" (1.5.0-dev+3784) by AlliedModders LLC 24 "Goomba Stomp Core" (2.0.2) by Flyflo 25 "Goomba Stomp DODS" (1.0.2) by Flyflo & Darkranger 26 "HLstatsX CE Ingame Plugin" (1.6.18) by psychonic 27 "High Ping Kicker - Lite Edition" (1.0.0.1) by Liam 28 "DoD:S Instant Respawn [DoD Hooks]" (1.4) by Andersso 29 "Nextmap" (1.5.0-dev+3784) by AlliedModders LLC 30 "Change StandardMap to 3xi4_trainmap" (0.1) by darkranger 31 "Player Commands" (1.5.0-dev+3784) by AlliedModders LLC 32 "Quake Sounds" (2.7) by dalto, Grrrrrrrrrrrrrrrrrrr, and psychonic 33 "Server Clean Up" (1.1.7) by Jamster 34 "SourceMod Anti-Cheat" (0.8.3.3) by SMAC Development Team 35 "SMAC Aimbot Detector" (0.8.3.3) by SMAC Development Team 36 "SMAC AutoTrigger Detector" (0.8.3.3) by SMAC Development Team 37 "SMAC Client Protection" (0.8.3.3) by SMAC Development Team 38 "SMAC Command Monitor" (0.8.3.3) by SMAC Development Team 39 "SMAC ConVar Checker" (0.8.3.3) by SMAC Development Team 40 "SMAC Eye Angle Test" (0.8.3.3) by SMAC Development Team 41 "SMAC Rcon Locker" (0.8.3.3) by SMAC Development Team 42 "SMAC Anti-Speedhack" (0.8.3.3) by SMAC Development Team 43 "SM Parachute" (2.5s4e) by SWAT_88 44 "Sound Commands" (1.5.0-dev+3784) by AlliedModders LLC 45 "SuperLogs: DOD:S" (1.1.3) by psychonic 46 "Tidy Chat DODS Version" (0.4DODS) by linux_lover, modified from Darkranger 47 "[UMC] Admin Menu" (3.4.5) by Steell 48 "[UMC] Ultimate Mapchooser Core" (3.4.5) by Steell 49 "[UMC] Echo Nextmap" (3.4.5) by Steell 50 "[UMC] Map Commands" (3.4.5) by Steell 51 "[UMC] Player Limits" (3.4.5) by Steell 52 "[UMC] Random Cycle" (3.4.5) by Steell 53 "[UMC] Rock The Vote" (3.4.5) by Steell 54 "[UMC] Vote Command" (3.4.5) by Steell 55 "[UMC] Random Nextmap Chooser" (0.1) by darkranger 56 "Updater" (1.1.5) by GoD-Tony today i will move it to my Gameserver to test it there.. |
darkranger |
Feb 19 2013, 10:54 AM
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#11
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
i have 2 plugins for you. try these please:
ADD BOTS AFTER MAP START PREVENT SHOWING SV CHEATS IN CHAT |
My Time |
Feb 19 2013, 11:18 AM
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#12
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Member Group: Members Posts: 49 Joined: 17-February 13 From: Southern IL Member No.: 2,256 |
Ok Ranger I shut down the server and then restarted it. When I got in there was already 3 bots in the server ! all german but at least there was some already there. so then I filled the server with the rcbot config max_bots 20 command and it does not say anything about changing sv_cheats on as the bots enter. Nice job !
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darkranger |
Feb 19 2013, 12:09 PM
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#13
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
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darkranger |
Feb 19 2013, 05:00 PM
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#14
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
found a problem!
when the last player leaves the server and sometimes later an fresh new player joins, the bots are stupid. after mapchange the do normal then. |
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