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> plr_pipelines, map also needs assistance in a glitch
Cheeseh
post Jul 16 2010, 07:04 PM
Post #21


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QUOTE(Otakumanu @ Jul 16 2010, 07:20 PM) *

Yes, Ive set mark. 2 and mark. 3, but it did not worked.
Do I need to do it in all of the waypoints?

only flagged waypoints, you dont need to type "mark" if thats what youre doing just 1,2,3,4 etc..

you can check the area by using rcbot waypoint drawtype 2

and it will show the areas above eeach waypoint
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Fillmore
post Jul 16 2010, 09:29 PM
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QUOTE(Otakumanu @ Jul 16 2010, 06:20 PM) *

Yes, Ive set mark. 2 and mark. 3, but it did not worked.
Do I need to do it in all of the waypoints?

No, just the ones you gave givetypes to. Add them to your script like so:
:on_reset:
:setup_time:toomuch
:blue_blaablaa:1
:red_blaablaa:1
:blue_blabblab:1
:red_blabblorb:1
:areas:1
:on_someone_cap: STAGE 1 CAP
:blue_blaablaa:2
:red_blaablaa:2
:blue_blabblab:2
:red_blabblorb:2
:areas:2
:on_someone_cap: STAGE 2 CAP
:blue_blaablaa:3
:red_blaablaa:3
:blue_blabblab:3
:red_blabblorb:3
:areas:3
:on_someone_cap: STAGE 3 CAP
:blue_blaablaa:1
:red_blaablaa:1
:blue_blabblab:1
:red_blabblorb:1
:areas:1
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