Somebody have this waypoints ?
Thanks man, I have been many days trying to win ... But I can not do it alone jeje, and my connection is bad, thank you
Here is my rcw versions of svencooprpg2.rcw & svencooprpg3.rcw, recently updated.
[Edit] All 3 waypoints are in one pack now, see post 7
Kind of old maps, but fun for a game or two. There are two versions of rcw's for each map included in the zip.
I believe it was Cheeseh's rcw from rcbot_beta_full.zip, from the filebase, that i used as a base for the svencooprpg2.rcw's. Details are included in the readme.txt.
Hope you like them, have fun...
Guess I'm on a svencoop waypointing tangent from NS waypointing. Waypointed svencooprpg1, release coming soon. Just want to tweak & test it a bit more. Another map waypoint to be released first, though..
I wanted to try out the autowaypointing feature, it works pretty slick, nice work cheeseh. I thought this would be a good map to try it out on. I didn't use it everywhere, mostly in open areas, works good.
Here are my brand new RCbot waypoints for the first svencooprpg (rpg1) map in the series. Hope you guy's like them.
Map can be found in the classic mappack (svencoop_classic.zip), at the svencoop website files section.... http://www.svencoop.com/files.php.... Or at http://scmapdb.com/
RCbots can run the whole map and do almost everthing. They can activate/use all the shortcuts, but don't allways do so immediately, leaving some things for the player to do. There is one thing the bots don't do that a player must do for them. All the details are included in the readme & spoilers docs in the zip.
After waypointing most the map, I found out there was a problem with the final rope/ladder, thus the main reason for 2 rcw's. Basicly, the rope is not climbable in sc3.0/4.5/4.6 (invisible ladder doesn't trigger?)(edit: see next post). In sc2.1 the rope is climbable and works perfectly with the bots .
The default rcw is for sc3.0 and newer (4.0? thru 4.6) (was tested on sc3.0/4.5/4.6) (bots won't use last shortcut rope)
The alternate rcw is for sc2.1 only, unless there is an updated fixed version of the map I am not aware of? One that makes that rope climbable again? (edit: see next post for fixed shortcut rope)
Also, I did see on the web where someone bypassed this rope problem by adding a new teleport location on top of that ledge, that was triggered by lowering the rope (edit: see next post). I added extra waypoints to the top of the ledge for that to work with the bots.
Release3 Waypoints & Rope Fix, see next post for details...
Guess I'll bump this , i'm satisfied with the results now. My first Ripent to fix a problem with an old map (the broken rope in svencooprpg). Bots and Players can use the teleporter once the rope has been lowered from the ledge above. It works perfect now in sc3.0 through sc4.8. Use the svencooprpg_alt2e.rcw with the ropeteleport modified map. I also expanded the rcw's for svencooprpg3 as well. see below...
SC5.0 is out, but rcbot does not work on sc5 yet...
[Edit 12-13-16] The ROPE in the first map has been fixed (ropeteleport fix no longer needed). The patched maps are included in the latest version of the Classic Map Pack and you can get that here:
http://www.svencoop.com/files/mappacks/ (official downloads)
http://distfiles.lifeisabug.com/svencoop/maps_official (mirror)
Or if you just want the RPG series you can use one of these patched map packs. Credits to BlackShadowX for the global model & res fixes, and to Spy-Warrior for the rope & bsp crash fixes. The model fixes with these packs seem more complete (or work better on sc4.8) than those that come with the classic packs. Works on sc5.0 too...
SvenCoopRPG123_fix.rar (Removed unnecessary files, that already come with sc4.x & newer, wad & mdl files)
https://drive.google.com/file/d/0B9tUv2tOt5-hS3hzNHNDVkU0SW8/view?usp=sharing
SvenCoopRPG_123_complete.rar (Includes wad & mdl files) (may or may not be needed for sc3.0?)
https://drive.google.com/file/d/0B9tUv2tOt5-hUkVRal9KR0haWnc/view?usp=sharing
(this will install unnecessary duplicate files if installing on sc5.0)
Extract this to the svencoop folder if using sc4.x, or extract to svencoop_addon folder if using sc5.x (Includes path/folder info) (Or extract to a temporary folder & copy manually to the proper locations). Overwrite all files if you installed these maps before...
Note: I only checked these packs on sc5.0 & sc4.8, they should work on sc3.0 and newer (I did verify the rope fix does work on sc3.0). Bots can use the rope correctly on sc4.8 & 3.0 (use the alternate rcw, not the default rcw). It does not happen often, but occasionally a bot will stick on the rope coil and suicide. I tried to fix that, but my original wpt configuration seems to work the best, so no change to the rcw. Even though it is no longer needed, I still like the way the teleporter works with the bots (it's faster), so I'll leave the ropeteleport fix posted, for now...
Also, the bsp file sizes are slightly different than the bsp's that come with the classic packs, that could just be the difference in using bspedit or ripent, extra spaces maybe? I did check the rope fix and it is the same fix. Just consider the RPG packs Unofficial patches, I may replace the bsp's when I have time?
I decided to post my latest svencoopRPG waypoints... See post7 ^^^
[RPG1 Release3b](should be final) (both rcws) (minor fix)
Added more waypoints along the wall opposite the rope shortcut, saw a bot lost/stuck against that wall, one time. Added a wpt next to that water gate in same area, saw a bot stuck behind the open gate, one time. Fixed!
Also, See post7 for new links to the "fixed/patched" maps, including my ropeteleport fix for RPG1...
Nice to see people doing w aypoint stuff, I may work at it, but I want to wait for the 5.0 compatable version before I work on it too heavily, because of new maps, and c hanges, because I actually find it fun to go through a map, invisible to enemies, and work it out so the bots -can- beat the map without human help, or minimal human help, that way it can be done with minimal human players, since normally I do play with just me, and a friend or two.
Hi Ryusho,
It would be great to have another waypointer on board ... I wanted to do more waypointing this winter, but some RL stuff got in the way. I still may get something new done? Yeah, I think some of the stock waypoints will need fixing for sc5.0. I think most of my waypoints will work, I already fixed deadsimpleneo2, but can't test it. HL1 campaign and Uplink campaign will need some work, probably a few others will need tweaking...
I love watching the bots duke it out with the svencoop AI while I waypoint, it is often very comical...
[Edit] Get the latest waypoints & "fixed" bsp's from http://rcbot.bots-united.com/forums/index.php?s=&showtopic=1079&view=findpost&p=13850
Heh, well, like I said, I'm waiting on Rcbot for 5.0 before I start trying to do waypoints again at the moment, though I will say right now I wouldn't be supprised if Mine are...well either rudimentary, or -not efficient- as I can do some very strange things to try to get the bots to behave, but hey, at least if I do make some and upload them, I can add the disclaimer, "These can probably be improved upon somehow."