ns_rampage, Uber Classic Map |
ns_rampage, Uber Classic Map |
Gruuunt |
Jul 17 2004, 07:18 AM
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#1
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
Attached File(s) ns_rampage.rcw ( 6.01k ) Number of downloads: 23 |
Gruuunt |
Jul 17 2004, 07:20 AM
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#2
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
The ever present Whichbot waypoint to go with the map:
Attached File(s) ns_rampage.wpt ( 19.09k ) Number of downloads: 18 |
Sandman[SA] |
Jul 20 2004, 12:30 AM
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#3
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
And here is my waypoint version of ns_rampage for rcbot.
Attached File(s) ns_rampage.rcw ( 6.89k ) Number of downloads: 17 |
Sandman[SA] |
Jul 20 2004, 12:33 AM
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#4
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
And for you whichbot users, here is my waypoint version of ns_rampage for whichbot.
Attached File(s) ns_rampage.wpt ( 8.94k ) Number of downloads: 13 |
|2usty |
Jul 20 2004, 07:01 AM
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#5
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Advanced Member Group: Members Posts: 89 Joined: 7-January 04 Member No.: 173 |
Hey hey, Sandman do you think you could make up some waypoints for ns_hydrosity please. I'm too lazy these days so if you could have a crack at it that'd be good.
Cheers Map is here: http://members.lycos.co.uk/eliteguard/list.htm |
Sandman[SA] |
Jul 20 2004, 10:33 PM
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#6
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Have to wait till cheeseh fixed the ladder and wallstick problem because one hive is impossable to leave if you can't climb the walls.
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LordSkitch |
Jul 20 2004, 11:11 PM
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#7
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
I've had pretty freakin' good success with the new wallstick code, in fact, a bunch of people have got pissed cause skulks jump on their heads, out of holes in the ceiling they didnt know about.
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Cheeseh |
Jul 21 2004, 11:54 AM
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#8
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
the ladder and wall stick are about as good you can get for the time being... Just read my post on how to waypoint them properly.
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LordSkitch |
Jul 21 2004, 03:08 PM
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#9
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
The only problem I've seen with ladders, gorges love to get stuck at the bottom.... and on occasion, skulks get stuck to the sides of them, cause theres a little lip or something.
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Cheeseh |
Jul 21 2004, 03:11 PM
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#10
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
i need to improve waypoint touching on ladders.. see sometimes they get stuck because they think they havn't even touched the bottom ladder waypoint... and start circling the top waypoint because they think they haven't touched that either
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LordSkitch |
Jul 21 2004, 03:57 PM
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#11
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
On occasion, I've had to waypoint the top of ladders something like this...
Cause sometimes they'll get stuck at the top and do the whirling thing, that seemed to fix 'em though. |
Gruuunt |
Jul 21 2004, 04:12 PM
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#12
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
That's neat I will try that!
Skitchy has earned his new title of: Egotistical Botfondler Waypointing Artist LOL Don't you non-Brit's ever sleep?? |
LordSkitch |
Jul 21 2004, 07:24 PM
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#13
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Sleep? I did once in 6th grade.. but I was just experimenting
haha, waypointing artist |
Sandman[SA] |
Jul 22 2004, 01:46 AM
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#14
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Interesting? I have never tried a jump waypoint seperately like that before. I will give that a try and see how it works out.
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|2usty |
Jul 22 2004, 09:41 AM
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#15
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Advanced Member Group: Members Posts: 89 Joined: 7-January 04 Member No.: 173 |
Are these rcbot or whichbot waypoints you're talking about 'cos i've noticed the whichbot skulks seem to, follow wallstick waypoints OR climb walls in order to chew the crotch out of a marine. Where as the rcbot skulks still have dramas trying to climb walls. Seems a shame that there arent specific waypoints designed for each different class of alien so you dont see 0nos tryin to climb in to vents etc... |
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Cheeseh |
Jul 22 2004, 11:13 AM
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#16
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
err well yeh we're talking about rcbot here... after all i did make changes to wall stick stuff and they work find for me
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Gruuunt |
Jul 22 2004, 11:34 AM
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#17
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
(In posh Uk Accent for Skitchys Sake) Damn fine idea old chap, top ho and all that.
Seriously, that's not a bad idea at all |2usty! Maybe a start/finish waypoint for a path with Wall stick and Skulk only flags attached automatically to waypoints between. The only observation I forsee for that (Except more work for Cheeseh) is that you would have to be very careful making sure you use rcbot pathwaypoint create/remove to 'isolate' & stop unwanted nearby waypoints becoming 'infected' with the wallstick/skulk only ones. eg: What you want... NOT... |
Cheeseh |
Jul 22 2004, 12:14 PM
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#18
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
simply use the waypoint menu on the waypoint and choose "edit paths- > remove paths TO" ps: I'd rather have only one wall stick waypoint at the destination, the bottom waypoint should not be a wall-stick waypoint |
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LordSkitch |
Jul 22 2004, 04:10 PM
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#19
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
I think instead of creating new waypoint things.. it'd be easier to do something like..
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Cheeseh |
Jul 22 2004, 04:42 PM
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#20
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
huh I thought I already coded stuff like that ages ago (when they work out paths)
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