Spawn Points Specifically for Bots, Is there a way to setup spawn points only for BOTS |
Spawn Points Specifically for Bots, Is there a way to setup spawn points only for BOTS |
Claw99 |
Mar 23 2014, 12:37 AM
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#21
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
There is a way, but you'd need to decompile the map (if you haven't already) and edit it through Source SDK to do that. Yes I tried to however I don't know what kind of trigger to use. I can setup a teleporter however what kind of trigger do I use to only allow BOts to be effected. I've tried NPC's but that didn't work. How do I set it up? |
Cheeseh |
Mar 23 2014, 04:30 AM
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#22
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Yes I tried to however I don't know what kind of trigger to use. I can setup a teleporter however what kind of trigger do I use to only allow BOts to be effected. I've tried NPC's but that didn't work. How do I set it up? well if I could figure out how to teleport things, (it shouldn't be too difficult). I'll be able to make trigger boxes as teleports. |
Claw99 |
Mar 23 2014, 08:22 AM
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#23
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
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Claw99 |
Mar 23 2014, 03:31 PM
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#24
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Member Group: Members Posts: 28 Joined: 8-March 14 Member No.: 2,328 |
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Cheeseh |
Apr 1 2014, 12:31 PM
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#25
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Cheeseh, Let me know if you come up with anything. Thanks. I'm reintroducing the teleport command in RCBot 2 along with the noclip command that can be used without needing cheats. I will also introduce a "Teleport cheat waypoint" that will teleport any bot to any chosen waypoint on the next path it follows, it will teleport if it is within the radius of the teleport waypoint. IT should recognise that teleport waypoints are also quicker options. |
Cheeseh |
Apr 2 2014, 02:44 PM
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#26
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
I'm reintroducing the teleport command in RCBot 2 along with the noclip command that can be used without needing cheats. I will also introduce a "Teleport cheat waypoint" that will teleport any bot to any chosen waypoint on the next path it follows, it will teleport if it is within the radius of the teleport waypoint. IT should recognise that teleport waypoints are also quicker options. please check here and try the teleport waypoint |
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