Latest DLL, win32 Metamod Debug dll |
Latest DLL, win32 Metamod Debug dll |
Cheeseh |
Jun 30 2004, 03:10 PM
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#1
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
DOWNLOAD HERE : http://filebase.bots-united.com/index.php?...=category&id=19 -------------------------------------------------------------------------------------------------- September 15 Added command rcbot debug_bot (fix for rcbot debug debug_bot on dedicated serevr) Added command rcbot util showreps Fixed: some times bots stopped moving whilst jumping from waypoint to waypoint August 30
!!! just fixed bots not doing stuff bug just there with that crappy dll i posted *updated source code - available for download* - tidied up some code.
july 30 fixed tooltip bug added rcbot users adduser command added rcbot users removeuser command added rcbot users showusers command use "rcbot help users" for info Attention: Access levels changed: rcbot users command can only be accessed with certain access level, see the updated Access level help page here: http://rcbot.bots-united.com/accesslev.htm july 27 improved bot memory bots running for cover improved put bot movement back to normal, but is still more accurate july 25 fixes are: -that schedule bug -changed bot movement -changed handling of lifts (buggy still) -added new waypoint "check for lift" type july 21 command "rcbot config unstick <1 or 0>" makes bots jump when they touch each other to save them sticking to each other (happens in WON) haven't seen it in steam, so I added this command to disable it (default is 0) user friendly stuff less waypoints are drawn when waypoints are on (incase of network lag) fix with bots still keeping squad modes from old leaders after changing leader meaning bots could keep holding fire/stay crouching/stay walking when leader dies. possible WON fix..? july 14 a crash fix July 13 update fixed a problem with bots climbing ladders (I added something buggy in a beta version) fixed bots using badly mapped buttons (instead of two buttons on either side of a door, there are some buttons that go right through the wall) added max_update_vision_revs etc configurable in each bot profile, just put the same config commands (i.e. max_update_revs=<value>), don't put a space between = and the value!! added command: rcbot users readusers. it will read the bnot users config aain. I will add adduser commands and removeuser commands soon. July 12 update added checking steam id in bot_users.ini how to use : Like the regular adding of users: ok, this is what it used to look like "<name>" <password> <access level> now it is "<name>" <password> <access level> [steam Id/won id] You can just put: "John" johnspass 31 ***STEAM ID*** or: "blahblah this is not even the right name" dontneedpass 31 ****STEAM_ID**** or: "Name for this guy" * 63 ***STEAM ID*** So you can just leave out the password and name you can just do it as that above. Plase try it, make sure it works and there are no exploits. July 7 update fixed more memory allocation and freeing in megaHAL casuing crashes (please test!) svencoop additions: bots use scientists/barneys if scientist point/barney point waypoints are in the map. July 5 update Added autowaypointing, command is "rcbot autowaypoint". Type "rcbot help autowaypoint" in-game on how to use. Oh yeah, there is also another command "rcbot config autowaypoint_humans" if it is 1, any humans that join the game will automatically be set for autowaypointing. I only tested it in SvenCoop, but its quite good I guess, It'll pick up corners, jump waypoints and ladders, but you should put autowaypoint back off if you don't want to autowaypoint ladders/jump waypoints, since they're a bit dodgy! If it crashes, it might make an rcbot_crashlog.txt file in HL folder with some info. PS: here is the 'full'-ish change 'log' !!
This post has been edited by Cheeseh: Oct 24 2004, 09:57 PM |
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CybaWolf |
Jul 1 2004, 12:14 PM
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#2
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Member Group: Members Posts: 15 Joined: 29-January 04 Member No.: 202 |
Please excuse my ignorance, but what do I do with this DLL file? Is it for RCBot or HPB Bot ?
Thanks |
Meat_Popsicle |
Jul 1 2004, 12:46 PM
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#3
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RCBot Fan Group: Mappers Posts: 104 Joined: 22-September 03 From: England Member No.: 29 |
rcbot, its a beta so under a different name, put it in your rcbot/dlls folder and point to it in your metamod plugins file
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Cheeseh |
Jul 1 2004, 01:28 PM
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#4
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
It's a debug BETA DLL, if you do not know what you are doing, don't use it... after all it's BETA (use at your own risk.. type thing)
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CybaWolf |
Jul 1 2004, 02:12 PM
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#5
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Member Group: Members Posts: 15 Joined: 29-January 04 Member No.: 202 |
thanks.
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link2002 |
Jul 1 2004, 03:11 PM
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#6
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RCBot Fan Group: Members Posts: 126 Joined: 7-February 04 From: Brazil Member No.: 231 |
good work whit the CPU usage Cheeseh
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Prof. BallsKnocker |
Jul 1 2004, 03:30 PM
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#7
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Member Group: Members Posts: 41 Joined: 1-October 03 Member No.: 47 |
very nice...
in interest... are you gonna add some sort of vgui for the botcam |
Cheeseh |
Jul 1 2004, 03:44 PM
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#8
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
All I guess I can add is text saying :
"(Enemy/Waypoint/Bot) Cam : Watching <botname>" |
Prof. BallsKnocker |
Jul 1 2004, 04:21 PM
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#9
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Member Group: Members Posts: 41 Joined: 1-October 03 Member No.: 47 |
good enough
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Cheeseh |
Jul 5 2004, 03:37 PM
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#10
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
Dll updated see first post
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Prof. BallsKnocker |
Jul 5 2004, 04:08 PM
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#11
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Member Group: Members Posts: 41 Joined: 1-October 03 Member No.: 47 |
wow impressive
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Gruuunt |
Jul 6 2004, 04:35 AM
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#12
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
Errrm, I have access of 31 as a user, and I issue:
] rcbot autowaypoint <[UEA]>Gruuunt{NS} on or ] rcbot autowaypoint <[UEA]>Gruuunt{NS} 1 and everytime I get: autowaypoint set to 0 on <[UEA]>Gruuunt{NS} I get the same if I dont issue a name or just Rcbot autowaypoint |
Gruuunt |
Jul 6 2004, 04:40 AM
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#13
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
oh darn it, Soz Cheeseh, It does work - muggins hadn't issued a waypoint on to see the waypoints... duuh
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Cheeseh |
Jul 6 2004, 11:18 AM
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#14
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
You know you can just type:
"rcbot autowaypoint" or "rcbot autowaypoint <[UEA]>Gruu" |
link2002 |
Jul 6 2004, 12:53 PM
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#15
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RCBot Fan Group: Members Posts: 126 Joined: 7-February 04 From: Brazil Member No.: 231 |
cheeseh, I tested the throw granade waypoint on SC_another and the bots throw the granade too high, is there one way to chose the throw angle?
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Cheeseh |
Jul 6 2004, 02:36 PM
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#16
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
I'll try to improve the gren throwing.. atm it's just hit & miss. I'll need to create some formula which works out the best throwing angle
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LordSkitch |
Jul 7 2004, 03:53 PM
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#17
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Serverdoc has restarted your server.
Total restarts: 5 Restarts Today: 5 07-06-2004 16:28:22 Started 07-06-2004 16:28:19 Crash - Restarting 07-06-2004 12:50:07 Started 07-06-2004 12:50:05 Crash - Restarting 07-06-2004 09:13:21 Started 07-06-2004 09:13:19 Crash - Restarting 07-06-2004 08:37:01 Started 07-06-2004 08:36:59 Crash - Restarting 07-06-2004 07:47:21 Started 07-06-2004 07:47:18 Crash - Restarting 07-06-2004 06:54:59 Started (power went out here for a few minutes due to storms) Serverdoc has restarted your server. Total restarts: 6 Restarts Today: 6 07-07-2004 03:09:54 Started 07-07-2004 03:09:52 Crash - Restarting 07-06-2004 22:05:49 Started 07-06-2004 22:05:47 Crash - Restarting 07-06-2004 21:29:14 Started 07-06-2004 21:29:13 Crash - Restarting 07-06-2004 20:49:14 Started 07-06-2004 20:49:12 Crash - Restarting 07-06-2004 18:51:48 Started 07-06-2004 18:51:45 Crash - Restarting 07-06-2004 18:50:45 Started (removed commandline for sake of cleanliness) |
Cheeseh |
Jul 7 2004, 03:58 PM
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#18
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
uhh wtf
You know, do you get any crash errors, crash logs anything? I can't just say, oh yeah theres a crash, lemme fix I still don't know where the hell it is.. (i.e. memdumps, fatal exceptions, offsets, code locations.. arf) oh yeah, try DISABLING megaHal (disbale bot chat altogther..) "rcbot config chatting 0", i've noticed loads of mem alloc probs in megaHAL... typical, the code I didn't write fully and don't have a clue about. I think I might ditch it and make my own chat ! The guy who wrote megaHAL was no software engineer, more of a theorist and just a coder that could implement them in anyway possible. oh yeah, maybe a particular bots megahal .brn file is corrupt. Sometimes that happens ... (...) try deleting some .brn files... Is there an rcbt_crashlog in Half-life folder??? |
LordSkitch |
Jul 7 2004, 04:03 PM
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#19
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Thats the weird thing, I'm not even gettin crashes in the event viewer anymore, the application just damn closes and serverdoc starts it up again. I'll disable the MegaHAL stuff... make those damn bots shut their yaps.
...16.4 meg of brain files! lol |
Cheeseh |
Jul 7 2004, 04:05 PM
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#20
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
could be rcbot quitting of its own accord, see if there is an rcbot_crashlog.txt in HL folder. (or somewhere :s)
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