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> Working with Scout Update, Please try this test DLL
Fillmore
post Jun 14 2009, 04:11 PM
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When checking through some of Rcbot2:s commands, I saw one called setcp. How does the thing work?
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SonicKun
post Jun 15 2009, 09:06 AM
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QUOTE(Cheeseh @ Jun 13 2009, 11:50 PM) *

most likely it will be a seperate script file , called something like <mapname>.rcs maybe,
not really anytime soon, still things to fix with it first before getting into scrpting. and that will also take a little bit of time too, doh,

have you ever tried to put a cvar for the gravity only for the bots?
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Cheeseh
post Jun 15 2009, 02:26 PM
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QUOTE
When checking through some of Rcbot2:s commands, I saw one called setcp. How does the thing work?

i didn't make any setcp command, but theres a rcbot waypoint setarea command

if u use the rcbot debug gameevent 1 command and then walk on a command point an event will appear and it will tell you the area number,

you should create a waypoint with capturepoint type on the point and use setarea to set it to the same area number as in the gameevent. no need to have two different waypoints for each team.



QUOTE(SonicKun @ Jun 15 2009, 10:06 AM) *

have you ever tried to put a cvar for the gravity only for the bots?

i don't think this is going to be easy using with the available Plugin API
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Zeta
post Jun 16 2009, 01:41 AM
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hi, could it be used with dods? i've tried it and just the originals dumb ones join the game. could somebody compile to linux? kind regards.

Zeta
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Geralt
post Jun 16 2009, 02:24 AM
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Zeta - I have got it working with DoDs, but bots won't shoot. They only run along the waypoints and do nothing else.
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bir3yk
post Jun 16 2009, 10:47 AM
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Zeta - I will compile 76 release under linux, now test for TF2;)
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Zeta
post Jun 17 2009, 12:38 AM
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I can add waypoints without problems but they don't seem to follow them on DoDS. 'rcbot addbot' works just like 'bot' on console, they even have the same name as the valve's ones: Bot01, Bot02, etc and only join the Allies. What could I be doing wrong?
And yes, they work great for TF2 biggrin.gif
Thanks for the prompt replies and kind regards.

Zeta
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Geralt
post Jun 17 2009, 03:47 AM
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Add your bot with:
rcbot addbot

Then type:
rcbot control Bot01
rcbot control Bot02
etc
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Zeta
post Jun 17 2009, 08:42 PM
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Thanks Geralt, i've done it and now they follow waypoints and shoot from time to time.

Zeta
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Ark
post Jun 18 2009, 07:12 AM
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Am I the only one with crashing problems?

Whenever I play with the bots TF2 will always crash after 5 minutes of play.
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Cheeseh
post Jun 18 2009, 05:20 PM
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QUOTE(Ark @ Jun 18 2009, 08:12 AM) *

Am I the only one with crashing problems?

Whenever I play with the bots TF2 will always crash after 5 minutes of play.

A crash bug exists with the program, I have fixed one of them at the moment but haven't released anything, bear in mind it's beta version
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Fillmore
post Jun 21 2009, 11:07 AM
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QUOTE(Ark @ Jun 18 2009, 07:12 AM) *

Am I the only one with crashing problems?

Whenever I play with the bots TF2 will always crash after 5 minutes of play.

used to have the same glitch,but it turned out to be the "bot tries to kill world" glitch.
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