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> dod_switchback_b1, Italy, 1943 (6 flags)
madmax2
post Jul 7 2019, 06:13 AM
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Yahoo!!! A new RCbot2 waypoint for DOD:source! This time for the map dod_switchback_b1 (6 flags)

Italy, 1943

A Good Classic DoD Remake/port, Nice looking old style map. Good RCbot action, with some vertical action too. Includes many sniper, mg, and defend waypoints, with nearly every window used by the bots.

I don't want to say to much about the game play or waypoint, for a few days, until people have had a chance to play it.

8 vs 8 is a good bot/player load. I like 2 sniper & 2 mg bots per team to get the full effect of the map & waypoint.

So have fun with it... smile.gif

====================================================================
Map Author (from the readme.txt):
(DoDs) Port by Adam "Punishment" Powers
Credit for original (dod_switch) map goes to Jeremy "Izuno" Miller.

Map downloads:

http://www.dodbits.com/dods/index.php/down...d-switchback-b1

https://gamebanana.com/maps/160486

http://www.dodmap.com/index.php?option=com...nfo&id=1236

http://www.sunlitgames.net/index.php?modul...d=808&cid=2

====================================================================
Some RCbot2 action shots:

IPB Image

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Attached File(s)
Attached File  dod_switchback_b1_rcw.zip ( 11.91k ) Number of downloads: 244
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Cheeseh
post Jul 11 2019, 07:48 PM
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Great!

remember to make use of "route" waypoints to help them take different routes through out the map. I don't think these are used enough maybe because they aren't well known.

Oh and "cover_reload"
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madmax2
post Jul 13 2019, 07:59 PM
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Been working on this rcw off & on since Feb 28 , yikes rolleyes.gif ! Had a playable rcw in the first few days, but kept adding, removing, and testing, etc... spent a lot of time on those windows, and some of the props in the map were causing problems for the bots. Like the allied sniper/mg window above the area1 (2nd allied flag) flag (bots hung up on the shudders, desk, the props blown around by rockets), and the bed springs in front of an axis sniper window, bots had trouble getting to the window.

There are a few cover_reload as well as crouch wpts for cover, probably could be a few more?

I did try adding route wpts at one point, but removed them. There are a couple sparsely used routes, that bots will use when meeting stiff resistance, and snipers will use to get to a couple forward windows to attack. I was thinking of putting them in later, but didn't feel they were needed on this map? The 2 "side" routes leave the main path then return to it before the center flags and 2 choke points at those "arches" (2nd image).

Yeah, route wpts have not been used much in DoDs waypoints, I don't think I have released a rcw with them yet? I'm sure some of my old waypoints could benefit. Most of my waypoints were done on RCB 0.76, and perhaps could use some tweaking for the newer bots? I did do some work on kaust, but didn't finish it yet.

I did read this: http://rcbot.bots-united.com/forums/index....route+waypoints
I think I just need to experiment more with the route waypoints to find where & when they will give the result I want. I'm working on beachlanding now, but will try adding a few route wpts to this rcw again, and see the result? The 1st time I tried, I was getting more bots than I wanted on the side routes, I don't want too many drawn away from the main path, and I want them using the windows a lot... smile.gif
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INsane_dod
post Jul 20 2019, 11:00 PM
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Nice!
Just played a round, plays out well for that kind of "bottleneck in the middle" map, multi grenade kills up to 4 are easy on this map. blink.gif

https://steamcommunity.com/sharedfiles/file.../?id=1810343435

I noted the work on the MG positions, appreciate the work on this. biggrin.gif
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madmax2
post Jul 21 2019, 06:05 PM
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QUOTE(INsane_dod @ Jul 20 2019, 03:00 PM) *

Nice!
Just played a round, plays out well for that kind of "bottleneck in the middle" map, multi grenade kills up to 4 are easy on this map. blink.gif

https://steamcommunity.com/sharedfiles/file.../?id=1810343435

I noted the work on the MG positions, appreciate the work on this. biggrin.gif

Yeah, there are a few killer bot MG/sniper locations, where MG's can dominate a short while smile.gif . There are a couple places bots need to make a sprint-jump or they won't get there reliably (one place is the middle image). To increase the success rate bots go thru a crouch wpt several wpts before the sprint then jump, like N--C--N--S--N--J--N--MG/sniper.

There is great constant action on this map, probably due to the somewhat linear design. Most of the time I was working on this, the axis have dominated most all games, so allied side got more testing & attention. The defenses are not an exact mirror image, like some of my rcw's. I spent the last few weeks focused on axis side defenses, and doing a combination of things to help the allied side do better. In my testing, bots vs bots, allies do best on the first game, after that the axis do better (temp files rcd,rcb,rcv exist). Did you play both sides? Does it seem somewhat balanced to you?

Work on beachlanding is progressing smile.gif . I'm thinking of having a couple rcw versions for that map. Right now I'm setting it up to be an attack/defend situation. That is, axis bots defend from the bunkers & top area, and are not waypointed to go down onto the beach to cap, so axis bots won't likely cap the beach flags, ever, but players can try? Also, I'm doing it this way so I can focus on improving the axis beach defenses. Axis snipers & MG's are now putting more fire down onto the beach, but still more work to be done in that area. I might release this rcw in stages, but would like to have a bit more done on the axis defenses. Later, after a attack/defend rcw is done, I'll add paths back in so axis can cap the beach flags, perhaps allied beach defenses too. How doe's that sound to you? Do you like the idea of an attack/defend rcw for this map, where axis bots cannot cap the beach flags? rolleyes.gif
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INsane_dod
post Jul 27 2019, 01:09 PM
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QUOTE(madmax2 @ Jul 22 2019, 04:05 AM) *

How doe's that sound to you?
Sounds like an evil plan biggrin.gif

I'm still fooling around with dedicated servers of different types time to stop it.... must do some waypoints!

These... dod_old_mainz

dod_old_snowcity_b1

dod_old_thunder_b8

dod_old_koln_b5

My "ported" maps tongue.gif


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madmax2
post Jul 27 2019, 10:14 PM
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The images on your ported maps look very good, nice. Those were some good old maps. I remember playing dod_thunder from dod beta3.1 a lot. Seems like dod_mainz was one of the first dod maps I played with sturmbot? I'll be looking forward to those rcw's, thanks... smile.gif
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Emotional
post Dec 16 2019, 06:41 AM
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Thanks for your work, Max!
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madmax2
post Dec 19 2019, 07:51 PM
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Have a Merry Christmas, everyone smile.gif
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