RCBot 2 0.96 |
RCBot 2 0.96 |
Cheeseh |
Feb 6 2015, 02:43 PM
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#1
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
TF2 Spy Vs Engi update!
includes new MVM waypoints by genmac 0.96 ==== all: rcbot_supermode 1 allows bots to increase skill to aimbot like skill for a challenge (works mainly for tf2) all: rcbot_addbottime changes the time bots are automatically added after each other all: an addbot queue that allows multiple addbot commands without crashing or any bad effect tf2: spies run away once they reach a lower amount of health (customised by cvar rcbot_spy_runaway_health) tf2: spies now only cloak if they see an enemy and uncloak if they think no-one is looking at them tf2: spies put more priority into attacking enemies who can't see them tf2: improved spy sapping and engi sap removal, upgrading and building tf2: crash fix tf2: more spy fixes tf2: engineer teleport exit building improved tf2: spies don't attack any players if there is an unsapped sentry in range tf2: demomen stop piping when they get hurt tf2: spies don't attack if they see an unsapped sentry around them http://sourceforge.net/projects/rcbot2/fil...96.zip/download |
Fillmore |
Feb 6 2015, 03:13 PM
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#2
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
Damn, that was quick.
I'll probably make a quick gameplay clip with this version (on the not-yet-released Cactus Canyon waypoints) |
Fillmore |
Feb 6 2015, 08:26 PM
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#3
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
TF2 Spy Vs Engi update! 0.96 ==== all: rcbot_supermode 1 allows bots to increase skill to aimbot like skill for a challenge (works mainly for tf2) all: rcbot_addbottime changes the time bots are automatically added after each other all: an addbot queue that allows multiple addbot commands without crashing or any bad effect tf2: spies run away once they reach a lower amount of health (customised by cvar rcbot_spy_runaway_health) tf2: spies now only cloak if they see an enemy and uncloak if they think no-one is looking at them tf2: spies put more priority into attacking enemies who can't see them tf2: improved spy sapping and engi sap removal, upgrading and building tf2: crash fix tf2: more spy fixes tf2: engineer teleport exit building improved tf2: spies don't attack any players if there is an unsapped sentry in range tf2: demomen stop piping when they get hurt tf2: spies don't attack if they see an unsapped sentry around them http://sourceforge.net/projects/rcbot2/fil...96.zip/download So, how exactly does supermode work? Does it just amp-up aiming to outrageous levels? |
Cheeseh |
Feb 6 2015, 09:47 PM
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#4
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
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madmax2 |
Feb 7 2015, 12:22 AM
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#5
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Thanks, downloading....
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genmac |
Feb 7 2015, 09:51 AM
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#6
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
TF2 Spy Vs Engi update! includes new MVM waypoints by genmac Hehe tnx Cheeseh! Btw do you love cheese so much? haha just asking. the new TF2 wpts are... mvm_mannhattan mvm_mannworks mvm_rottenburg Here's some mvm gameplay at rottenburg...and those 4 tanks? no problem for rcbots hehe. http://youtu.be/ZLtGCKaof-Y |
Cheeseh |
Feb 7 2015, 03:17 PM
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#7
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Hehe tnx Cheeseh! Btw do you love cheese so much? haha just asking. the new TF2 wpts are... mvm_mannhattan mvm_mannworks mvm_rottenburg Here's some mvm gameplay at rottenburg...and those 4 tanks? no problem for rcbots hehe. http://youtu.be/ZLtGCKaof-Y of course. cheese is awesome anyway there are some bugs 1 medics have problems healing 2 engineers don't move sentry after wave complete in mvm |
genmac |
Feb 10 2015, 12:33 AM
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#8
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
well here goes some more problems...
I installed this bot items/weapons randomizer sm plugin and it's awesome, all those items, weapons, cosmetics are being used from the looks of it so far but for rcbots seems some guns or items bugged them out, seems they don't fire some of the new weapons and the medic doesn't have that healing effect rays ( well yes mentioned it already). TF bots seems fully compatible to all the items and weapons. HEre's the plugin... https://forums.alliedmods.net/showthread.ph...light=tf2+cvars AS what instructed all files are all here if you wanna test it out... https://www.mediafire.com/?8c5ie14p8a14kb2 Seems weapons with a different "weapon class" aren't code in yet reason why some of them aren't fired by the bots... https://wiki.alliedmods.net/Team_Fortress_2...inition_Indexes |
Fillmore |
Feb 10 2015, 11:08 AM
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#9
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
well here goes some more problems... I installed this bot items/weapons randomizer sm plugin and it's awesome, all those items, weapons, cosmetics are being used from the looks of it so far but for rcbots seems some guns or items bugged them out, seems they don't fire some of the new weapons and the medic doesn't have that healing effect rays ( well yes mentioned it already). TF bots seems fully compatible to all the items and weapons. HEre's the plugin... https://forums.alliedmods.net/showthread.ph...light=tf2+cvars AS what instructed all files are all here if you wanna test it out... https://www.mediafire.com/?8c5ie14p8a14kb2 btw yes I have all items unlocked on my tf2 back-up copy...pm me. TFBots are coded to understand their weapons as weapon-slots rather than individual weapons, which allows them to use non-stock weaponry reliably. RCBots are not coded as such and if I remember correctly from the last time I looked into RCbot's code, they check their classes by the weapons they wield (demoman has TF_WEAPON_GRENADELAUNCHER) so at the moment, non-stock weapons are unreliable at best. Also, that Cactus Canyon match is on YouTube now. |
genmac |
Feb 10 2015, 11:37 PM
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#10
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
I see...well hope cheeseh can do something about that coz it feels awesome seeing them have different weapon skins and cusmetics as if I'm actually playing with well behave human players. good thing there's just a few of those non firing weapons and MILK , i just had to carefully configure my item list...no wonder TF2 has survived all these years tnx to those HATS
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Cheeseh |
Feb 12 2015, 09:22 AM
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#11
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
I've put a new test debug dll here for you to try with the randomizer:
http://rcbot.bots-united.com/downloads/rcb...bug_weapons.zip I've added: CODE {TF2_SLOT_SCNDR,TF2_WEAPON_FLAREGUN, "tf_weapon_flaregun", WEAP_FL_PRIM_ATTACK,0,800,2,2,0}, {TF2_SLOT_OTHER,TF2_WEAPON_SENTRYGUN, "obj_sentrygun",0,0,0,0,0,0}, {TF2_SLOT_MELEE,TF2_WEAPON_BAT_WOOD, "tf_weapon_bat_wood", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,180,0,1,0}, {TF2_SLOT_SCNDR,TF2_WEAPON_LUNCHBOX_DRINK, "tf_weapon_lunchbox_drink", WEAP_FL_NONE,0,180,0,1,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_BOW, "tf_weapon_compound_bow", & nbsp;WEAP_FL_SCOPE|WEAP_FL_PRIM_ATTACK|WEAP_FL_PROJECTILE,700,2400,1,3,TF2_ROCKE TSPEED}, {TF2_SLOT_SCNDR,TF2_WEAPON_JAR, "tf_weapon_jar", WEAP_FL_NONE,0,180,0,1,0}, {TF2_SLOT_MELEE,TF2_WEAPON_BAT_FISH, "tf_weapon_bat_fish", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,180,0,1,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_DIRECTHIT, "tf_weapon_rocketlauncher_directhit", & nbsp;WEAP_FL_PRIM_ATTACK|WEAP_FL_EXPLOSIVE|WEAP_FL_UNDERWATER,BLAST_RADIUS,4096, 1,3,TF2_ROCKETSPEED}, {TF2_SLOT_MELEE,TF2_WEAPON_SWORD, "tf_weapon_sword", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,190,0,1,0}, {TF2_SLOT_MELEE,TF2_WEAPON_KATANA, "tf_weapon_katana", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,210,0,1,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_COWMANGLER, "tf_weapon_particle_cannon", WEAP_FL_KILLPIPEBOMBS|WEAP_FL_PRIM_ATTACK|WEAP_FL_UNDERWATER,0,500,2,2,0}, {TF2_SLOT_PRMRY,TF2_WEAPON_CROSSBOW, "tf_weapon_crossbow", WEAP_FL_PRIM_ATTACK,600,2500,1,3,0}, {TF2_SLOT_MELEE,TF2_WEAPON_CLEAVER, "tf_weapon_cleaver", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,150,0,1,0}, {TF2_SLOT_MELEE,TF2_WEAPON_BAT_GIFTWRAP, "tf_weapon_bat_giftwrap", WEAP_FL_PRIM_ATTACK|WEAP_FL_MELEE|WEAP_FL_UNDERWATER,0,150,0,1,0}, {TF2_SLOT_SCNDR,TF2_WEAPON_RAYGUN, "tf_weapon_raygun", WEAP_FL_PRIM_ATTACK,100,2000,2,2,0} |
genmac |
Jul 28 2015, 07:10 AM
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#12
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Here's a good read hehe...go to the last post...
http://shrikebot.yuku.com/topic/569/dods?page=2#.VbcpT7V00dU |
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