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> RCBot v1.4 Temp Compiles
LordSkitch
post Mar 17 2007, 08:13 PM
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While the forums are kinda crapped out due to ftp access being all messed up, I'll throw my compiles on my content server and link to em.

So, in this compile over the standard version is (most likely due to ol Cheeseh's help):

1) [ALL] Added config variable config disable_all_squads to completely disable squads
2) [NS] Fixed bot's upgrading on NS maps (mostly)
3) [ALL] Fixed a bug that would make the bots not attack in certain situations
4) [NS] Added scan to possible marine bot upgrades in combat
5) [NS] Removed fades blink attempt through wallsticks until fade blinking can be sorted out
6) [ALL] Added config variable config disable_humanize to make the bots not mess up their speech
7) [ALL] Cheeseh found and fixed a bug with the perceptron (artificial intelligence, specifically learning) code. Increases stability (hopefully) and may fix errors with learning.
8) [ALL] Fixed some small problems with the bot learning code.
9) [ALL] Fixed a bug with the weapon selection code. Previously all weapons disregarded the "min_distance" and gave it a value of 0, so all weapons had no minimum range.
10) [NS] Removed scent of fear from the bots upgrade abilities. They don't need it as they already see through walls... dun dun dunnnn.
11) [NS] Bypassed a crash caused by re-enabling the lerk flight genetic algorithm. It keeps the server from crashing, they just wont learn lerk flight at the moment.
(Aug 17th 2008) IPB Image (Aug 17th 2008)
12) [ALL] Fixed the last known crash, it was caused by some AI stuff. <-- tested with a 151 hour uptime before I took the server down to start work on the #13 fix
13) [NS] GORGES HEAL ONCE AGAIN!!!

Hey LordSkitch,
I've added the working download links to the bottom of this post...Hope it's okay... wink.gif
Thanks,
madmax2

Windows IPB Image
Standalone - http://skitch.dwmh.net/rcbot/rcbot.dll
Metamod - http://skitch.dwmh.net/rcbot/rcbot_mm.dll

Linux IPB Image
NOT UPDATED, MY LINUX SYSTEM IS OFFLINE FOR THE MOMENT!!!
(Compile date - Jan 17, 2007)
Metamod - rcbot_mm_i486.so - http://skitch.dwmh.net/rcbot/rcbot_mm_i486.so
(More to come when the system is back online.)

Venom's Compile IPB Image
These are Venom's compiles, if you couldn't figure that out. He's working on getting MvM and AvA working, so if you need that functionality with the bots, download this one. It's the same base code as my compiles, but with support for same-species fighting. Once he's got em all debugged, I'll include it in mine and we'll all have the same compile.

Standalone - http://skitch.dwmh.net/rcbot/venom/rcbot.dll
Metamod - http://skitch.dwmh.net/rcbot/venom/rcbot_mm.dll

Source Code IPB Image
Base Source (The latest source as depicted by the previous compiled DLLs) - http://skitch.dwmh.net/rcbot/source.rar

Profiles & Configs IPB Image
Cheeseh suggested that I put a link to the bot profiles I've made on here, so here you go.

112 bot profiles ranging from completely unskilled, to insanely difficult.
Bot Profiles - http://skitch.dwmh.net/rcbot/bot_profiles.zip

Bot weapons for Natural Selection, Sven Co-op, HL DM, Deathmatch Classic, Battlegrounds, TFC
Weapon configs - http://skitch.dwmh.net/rcbot/bot_weapons.ini

Waypoints for several NS maps
Waypoints - http://skitch.dwmh.net/rcbot/waypoints.zip

Updated 6-5-13 by madmax2:

Here are working download links for some of these files...

Download Links provided by Cheeseh...

This includes rcbot.dll, rcbot_mm.dll, bot_profiles.zip, bot_weapons.ini, and readme.txt
http://rcbot.bots-united.com/downloads/rcb...bot_8_17_08.zip

LordSkitch's NS waypoints pack...
http://rcbot.bots-united.com/downloads/rcb...32waypoints.zip

For Venom's compiles, more info, and backup links to these files, see this post...
http://rcbot.bots-united.com/forums/index....ost&p=10988

Unfortunately, I have not located either the source or the Linux build for this... If anyone has them, please post a link to them in this thread. I will add the links here, and host them too...thanks... madmax2
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zodiac
post May 9 2007, 04:41 AM
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Dang, your Linux link is broken...

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LordSkitch
post May 10 2007, 05:33 PM
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oh crap i forgot about these, 1 sec...

oh nice, i cant get to my linux compile cause my linux system is currently in 3500 parts as im building all the stuff for it. maybe i have a copy of it somewhere on this system...

alright i found ONE on here, it was like 1 compile before that one i think, im not sure. so you'll have to see if it works or not.

first post will be edited with the stuff.
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micx1
post May 25 2007, 03:27 AM
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bots still cannot be the commander right...?
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LordSkitch
post May 25 2007, 06:09 AM
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right. they need actual commander functionality put in NS by the NS devs, then the bots could comm.
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micx1
post May 26 2007, 06:16 AM
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somehow i remember the bots could comm a LONG LONG time ago... tongue.gif
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LordSkitch
post May 26 2007, 09:31 AM
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they could, by totally bypassing the normal way structures are dropped and such, forcing them to be put down inside areas called nav meshes. the problem with that is that when you bypass the normal methods for dropping structures, it leads to instability, and the game will be like 300% more likely to crash.

starr long, one of the devs for origin, and later destination games and ncsoft explained coding style in one sentence that seems to sum stuff up: "Stable, fast, and fun, in that order."

such that

1) if it won't stay up, there's no point in doing it.
2) if it works, but it's so slow nobody can use it, there's no point in doing it.
3) if it's up and fast, but not fun, again, there's no point in doing it.

sacrificing stability and speed for fun will invariably lead to nobody using your code. so until flayra and the other NS devs put in functionality to support 3rd party plugins comming via the same methods that normal humans do, theres a better chance that im going to get laid, than the bots comming.
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Jeffman12
post Jul 31 2007, 06:36 PM
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Which version of metamod.dll should I be using for this?
I've tried this one:
http://metamod-p.sourceforge.net/
And I get a game dll version mismatch message when using rcbot_mm.dll to start a game.
Then I've tried the latest official version (1.19) and the game crashes entirely when I try to start a game.
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LordSkitch
post Jul 31 2007, 09:26 PM
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im using plain old version 1.19, compiled april 17, 2006

why is it not updated you ask? updating metamod usually never seems to do anything for me, except when amxx no longer works cause theyre using some new command that the existing metamod doesnt have. causes a lot of problems when you update it too.

if you have a lot of plugins loaded, try loading them a handful at a time to see if you can determine if its a specific plugin causing the crashes.
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Jeffman12
post Jul 31 2007, 09:34 PM
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Haven't added any recently, but I'm gonna try with a fresh installation of it.

IT WORKED! I did a clean install, set up metamod and everything, moved all of my custom content backups into the new install, and now everything works!
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GiGaBiTe
post Oct 17 2007, 04:08 AM
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Heh, using your Linux compile results in HLDS segfaulting with a bus error, which is a first; never seen that type of segfault before.
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LordSkitch
post Oct 17 2007, 05:36 AM
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i only know of 1 or 2 people who use it and i havent heard of any segfaults with them... whats the error say?
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LordSkitch
post Dec 11 2007, 12:58 AM
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files updated! check first post for more information.
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Cheeseh
post Dec 15 2007, 12:51 PM
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you should probably upload your bot_weapons.ini for NS too, skitch tongue.gif I seen your alien bots use leap and blink a lot quite well
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LordSkitch
post Dec 15 2007, 09:25 PM
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alright, i added it. not sure how many other mods it works for, but its pretty good for NS. if we can figure out how to weigh the distances more heavily, ill redo it to make them even more deadly.
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zodiac
post Dec 16 2007, 09:01 AM
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I see a Windows MvM/AvA .dll optimized compile (Venom), is there the same for Linux .so?

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Cheeseh
post Dec 16 2007, 02:15 PM
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thanks skitchy! could you also put my list of TFC weapons into your bots_weapons.ini file

I wrote them at the end of the thread: http://rcbot.bots-united.com/forums/index....=635&st=280

thanks ! just for anyone who needs them
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LordSkitch
post Dec 17 2007, 04:02 PM
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added tfc to the weapons.ini

and no, the only linux compile i know of is that one i did forever ago. venom's source isnt up there, cause it's not complete, but i bet if you PM him he'll send it to you and you can pull a compile out of it.
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LordSkitch
post Feb 15 2008, 07:17 PM
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first post updated with fun fixes i did on valentines day cause im a fat loser bastard with no chick!
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Azetab
post Feb 24 2008, 10:50 PM
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QUOTE(LordSkitch @ Feb 15 2008, 02:17 PM) *

first post updated with fun fixes i did on valentines day cause im a fat loser bastard with no chick!


hey LordSkitch your bots are amazing, but I was just wondering, what settings should I use for the profiles of the bots to make their fight their best? Thanks!
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