[HL2DM] Bot Progress etc.., plus unreleased fixed bugs |
[HL2DM] Bot Progress etc.., plus unreleased fixed bugs |
Cheeseh |
Feb 14 2007, 02:20 AM
Post
#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
(This is not RCBot for Team Fortress 2)
Currently unreleased fixed bugs/additions: Released fixed bugs/additions Hotfix ------------------------------------------------------------------------ Preview Release 16h feb: http://filebase.bots-united.com/index.php?...file&id=260 Source Release 16th feb: http://filebase.bots-united.com/index.php?...file&id=259 ------------------------------------------------------------------------ fixed: crash when players leave server ------------------------------------------------------------------------ Preview Release 15th feb: http://filebase.bots-united.com/index.php?...file&id=260 Source Release 15th feb: http://filebase.bots-united.com/index.php?...file&id=259 ------------------------------------------------------------------------ 14 feb 22:07 added: bot profiles (key value pairs) in ini files in rcbot2/profiles folder added: force bots to select a specific weapon/team/model/name/pathticks/visionticks in bot profiles fixed: waypoint types message fixed: replaced bug prone RANDOM_INT with engine's RandomInt (caused bots to run round the same waypoints and other unwanted stuff) example bot profile "1.ini" rcbot2/profiles/ CODE # bot name name = lam3r # team number team = -1 # model path model = models/humans/Group03/Male_02.mdl weapon = weapon_smg1 visionticks = 10 pathticks = 200 ------------------------------------------------------------------------ 14 feb , (2 in the morning, feelin' tired) fixed: min_bots cannot be equal to or more than max_bots fixed: bad copy & paste job causing bots mod not to be picked up therefore bots stand still and do nothing on client listen server added: support for HL2DM Teamplay |
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