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> [Release] Desert Circle Waypoint
madmax2
post Jan 7 2016, 11:52 PM
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Here is a new RCbot waypoint for the Sven-coop map Desert Circle.

It's a fun combat map and bots can run the whole map, but can't do everything. It's a large wide open map, good for sniping. You can follow the bots, they know were to go. Map is by The-Middleman, get it here...

Map download: http://scmapdb.com/map:desert-circle

Looks like this map version (v6) is no longer available from scmapdb. The map is now v7 and only available with sc5... see next post...

I have only run this on sc4.8, so i'm not sure about older versions. sc4.8 bots will chase after dropped weapons, I think I waypointed all those areas where they may get lost. At least I have not seen a lost bot for a while now. There are a couple large open areas without waypoints, but I have not seen any lost bots there. Let me know if you see any lost bots...

The map weapons are sniper rifle, uzi, and crowbar, only.

For now, I recommend using the default weapons.ini that comes with the installer, or the ini I included. If you use my other weapons.ini's, the range on the uzi's is to short for this map and bots tend to pull out the crowbar often. With the installer weapons.ini bots will prefer the sniper rifle over single uzi's when they have both (but not duel uzi's). With the included ini bots will prefer uzi's when they have both weapons, but not at very long range. This weapons.ini has not been tested or balanced for other maps yet, but I did increase range on some weapons to match the uzi's, so it probably will work ok.

Other stuff...

* Bots will only raise/capture 1 of 4 flags (the 2nd flag on top of building). A bot may get stuck to 2nd flag, you may need to go get him after capturing the 3rd flag (mortar flag), use your crowbar to make noise and he will let go of flag and follow.

Note: bots will run past un-captured flags, but they will be killed by enemies or the towers, and respawn at the proper location.

* Bots won't use the mortar to open the castle wall, a player must do this.

* Bots won't climb the castle wall deployable ladders, but will lower them, sometimes.

* Bots will use the castle gate to enter, but won't press the lever to open it.

* Bots will blow up both castle towers.

* You may have to go hunt the king, if he gets to far from the castle. Bots/players will respawn at start spawn and mortar spawn, after the castle is conquered and the king appears.

Also, at this point in game, bots will run around outside castle, but they are blocked from returning to the first 3 areas, they will only re-spawn there. This was to keep them focused on attacking the castle in first part of game, otherwise those towers would just slaughter them to much. I guess you could form a squad with a bot, and it would be able to follow you back to those areas, but it's really not needed...

Recommended number of bots/players: 3 bots for single player works well, then adjust to your preference

Have Fun... wink.gif

[Edit 1-25-16]
I will be posting a waypoint for the sc5.0 version of this map, once RCbot has been fixed for sc5.0...


Attached File(s)
Attached File  descrcl_v6_3__rcw.zip ( 10.85k ) Number of downloads: 390
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madmax2
post Feb 23 2016, 12:36 AM
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Looks like this map version (v6) is no longer available from scmapdb. The map is now v7 and only available with sc5...

There is a v6 map available on this ftp server: http://clan-master.com/svencoop/maps/
Use the res file to get the rest of the files needed... Or join their server?

OR

Here is the desert circle v6 full map package, for sc4.8. (Link expires 30 days after last download)

descrcl_v6_3.zip
http://www57.zippyshare.com/v/q9wdgnw7/file.html

Avoid the adverts and "fake" download buttons. Use the orange "Download Now" button on upper right side of screen...

Another map link... smile.gif

descrcl_v6_3.zip
https://drive.google.com/file/d/0B9tUv2tOt5...iew?usp=sharing
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