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> Any one tried RCBot2 on a steamcmd docker?
INsane_dod
post Jul 21 2019, 12:04 AM
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I have an Unraid server for a home server. It has plugins that can install VM's and Docker containers right off the Browser based GUI.

There is a series of steamcmd servers where you install TF2, DoD:s and HL2DM (and others) https://forums.unraid.net/topic/79530-suppo...server-dockers/
I installed the Day of Defeat Source docker and it runs MetaMod Source and ScourceMod no problems. So does HL2DM and TF2.

However if you put RCBot2 and configure it correctly... it is not even recognised as a plugin.

Here is the console result from a Linux VM, Ubuntu based Zorin OS 12/4 Lite (free version core essential) ...
] meta list
[01] RCBot2 (1.04 (r491-apg-ch)) by Cheeseh, RoboCop, Ducky
[02] SourceMod (1.9.0.6281) by AlliedModders LLC
[03] SDK Tools (1.9.0.6281) by AlliedModders LLC

...and it plays rock solid for hours, admin access, medic mod, it all works and very fast.

Here is the console result using the Unraid docker using the same files (files used on both servers are here)...
] meta list
[01] SourceMod (1.9.0.6281) by AlliedModders LLC
[02] SDK Tools (1.9.0.6281) by AlliedModders LLC

...as you can see nothing. Keep in mind I am using a set of files I know works. Also... SourceMod does work on this docker, not RCBot2.

The docker hub for this Unraid plugin is here... https://hub.docker.com/r/ich777/steamcmd

I tried all the normal fault finding on the bot_mods.ini "steamdir" value and waypoint folder name change... but it isn't even recognised in the console but SourceMod is.

So my question is... has anyone else used a steamcmd docker install on a server and got RCBot2 working OK?

I have contacted the guy who made this docker, just be nice to get another view why this fails and if other dockers like these... are working.

Having a docker install of TF2, DoD:s and HL2DM... with bots on Unraid is like a mini game server manager for a small Local LAN party. Very easy to manage files and stop and start the servers.

I use it instead of the Listen server method... that way I can use medic mods and all sorts of SourceMod controls and the server also has better stability.

Be nice to get this working cool.gif
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Cheeseh
post Jul 21 2019, 08:21 AM
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Looks like it is an issue with the dll , either compilation (such as system target framework x86 x64 etc ) or it can't find exposed meta mod plugin headers to make it seem a valid plugin

I don't exactly know what a docker is, or what it's doing differently, so I'm not much help.

Are there no meta debug commands to check any errors upon loading plugins?
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INsane_dod
post Jul 21 2019, 09:19 AM
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QUOTE(Cheeseh @ Jul 21 2019, 06:21 PM) *

Are there no meta debug commands to check any errors upon loading plugins?


No, none I can find at all, weird. I'll have to brush up on my plugin fault finding tongue.gif

Docker is a containerised environment for apps like a game server, media server, anything.

Say you need a forum to run an upgraded version of pHp and on the same server you have an older forum that cannot run that version, you place the forum inside a docker along with its different version of pHp... it all works inside the container not the OS.

Sort of like a VM but not, it can separate apps and place them in a environment where they think they are the only thing running on the OS.

I understand only enough to install them at the moment, they really do help on a home server like mine, I can see how a server admin would like them.

I guess that's also a good point, people who want a lot of "apps" but cannot stand the constant fine tuning of the main server OS can have these pre-built very efficient (on space and resources) they also make updates easy.

Here is a good video on dockers. https://www.youtube.com/watch?v=YFl2mCHdv24
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