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> req : sc_frontline, can anyone make me waypints for this map
cyberdaemon
post Oct 11 2003, 10:11 AM
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can anyone make me a waypoints taht work
http://www.hlrse.com/vhe/cyberdaemon/
heres map urld <- its sc_frontlineSE.zip
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Riotblade
post Oct 11 2003, 04:01 PM
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Sure, I'll try to make it for that map. It's going to be kind of tricky though since its such a big map.
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cyberdaemon
post Oct 18 2003, 06:27 PM
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any progress on waypoints ?
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cyberdaemon
post Dec 7 2003, 07:22 PM
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hm ... its mounths for now... and still no waypoints sad.gif
what the hell is wrong with these ppl here , who
promise to try and then just disaphear
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Cheeseh
post Dec 7 2003, 10:14 PM
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it happens sad.gif
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Sandman[SA]
post Dec 8 2003, 03:46 AM
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Sorry, I don't have svencoop installed. But if it's an NS map you need waypointed, I would be happy to waypoint it for ya.
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BadLife
post Dec 9 2003, 01:35 AM
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I have been messing around with this map but so far I have a few problems with it. At the start you get to choose your class by jumping down a hole and all the bots go for the same hole sniper I think or just stand around looking for a path. Then do not seem to be abel to find a path after they respawn ? They just stand there dry.gif I will look at it again and if I get it to work right I will post it here. No telling if I can beat the bugs out of it though rolleyes.gif
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Sandman[SA]
post Dec 9 2003, 08:02 AM
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They maybe repawning to far away from a waypoint or pathway to see it. Try using more waypoints to get them on track. If it's just to lead them into one area where they need to go, just use oneway paths so it does not make them run in circles.
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BadLife
post Dec 11 2003, 01:15 AM
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No matter what I do the bots only go down one hole and refuse to move after they respawn. Not sure what the problem is sad.gif
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Cheeseh
post Dec 11 2003, 08:11 PM
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I am adding stuff for bots to walk around without waypoints.. s that in the hope they find one..
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Prof. BallsKnocker
post Dec 15 2003, 09:05 AM
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It seems most of the peeps at this forum are supporting NS not svencoop..
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Cheeseh
post Dec 15 2003, 05:49 PM
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Who said that? wink.gif
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Prof. BallsKnocker
post Dec 15 2003, 07:40 PM
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well... dry.gif look around you, this whole place is infested with NS querys.. this is aboot the only place to talk aboot svencoop
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Cheeseh
post Dec 15 2003, 07:46 PM
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I like Svencoop more than NS myself wink.gif It's just the features for NS aren't as much for Svencoop so there are ppl asking for additions and stuff for it
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Prof. BallsKnocker
post Dec 15 2003, 07:47 PM
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QUOTE (Cheeseh @ Dec 15 2003, 07:46 PM)
I like Svencoop more than NS myself wink.gif

Yeh... dont we all.. *sigh*
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BadLife
post Dec 16 2003, 02:37 AM
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The thing I find strange is that the bots on this map just go down one hole and after they respawn the just stand around. I checked with the debug nav and they are looking for paths but there are plenty of waypoints and paths around. It seems like if they don't find what they are looking for after about 2 or 3 seconds they should just make for the nearest waypoint and go on down the path that is there. Problably harder to implement that it sounds though unsure.gif
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Cheeseh
post Dec 16 2003, 03:50 PM
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leave the waypointing it till next version then.. ive fixed/ added a few nav things
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