req : sc_frontline, can anyone make me waypints for this map |
req : sc_frontline, can anyone make me waypints for this map |
cyberdaemon |
Oct 11 2003, 10:11 AM
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#1
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Newbie Group: Members Posts: 5 Joined: 8-October 03 Member No.: 81 |
can anyone make me a waypoints taht work
http://www.hlrse.com/vhe/cyberdaemon/ heres map urld <- its sc_frontlineSE.zip |
Riotblade |
Oct 11 2003, 04:01 PM
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#2
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Newbie Group: Members Posts: 1 Joined: 5-October 03 Member No.: 59 |
Sure, I'll try to make it for that map. It's going to be kind of tricky though since its such a big map.
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cyberdaemon |
Oct 18 2003, 06:27 PM
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#3
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Newbie Group: Members Posts: 5 Joined: 8-October 03 Member No.: 81 |
any progress on waypoints ?
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cyberdaemon |
Dec 7 2003, 07:22 PM
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#4
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Newbie Group: Members Posts: 5 Joined: 8-October 03 Member No.: 81 |
hm ... its mounths for now... and still no waypoints
what the hell is wrong with these ppl here , who promise to try and then just disaphear |
Cheeseh |
Dec 7 2003, 10:14 PM
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#5
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
it happens
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Sandman[SA] |
Dec 8 2003, 03:46 AM
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#6
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Sorry, I don't have svencoop installed. But if it's an NS map you need waypointed, I would be happy to waypoint it for ya.
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BadLife |
Dec 9 2003, 01:35 AM
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#7
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RCBot Fan Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 |
I have been messing around with this map but so far I have a few problems with it. At the start you get to choose your class by jumping down a hole and all the bots go for the same hole sniper I think or just stand around looking for a path. Then do not seem to be abel to find a path after they respawn ? They just stand there I will look at it again and if I get it to work right I will post it here. No telling if I can beat the bugs out of it though
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Sandman[SA] |
Dec 9 2003, 08:02 AM
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#8
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
They maybe repawning to far away from a waypoint or pathway to see it. Try using more waypoints to get them on track. If it's just to lead them into one area where they need to go, just use oneway paths so it does not make them run in circles.
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BadLife |
Dec 11 2003, 01:15 AM
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#9
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RCBot Fan Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 |
No matter what I do the bots only go down one hole and refuse to move after they respawn. Not sure what the problem is
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Cheeseh |
Dec 11 2003, 08:11 PM
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#10
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
I am adding stuff for bots to walk around without waypoints.. s that in the hope they find one..
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Prof. BallsKnocker |
Dec 15 2003, 09:05 AM
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#11
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Member Group: Members Posts: 41 Joined: 1-October 03 Member No.: 47 |
It seems most of the peeps at this forum are supporting NS not svencoop..
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Cheeseh |
Dec 15 2003, 05:49 PM
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#12
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Who said that?
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Prof. BallsKnocker |
Dec 15 2003, 07:40 PM
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#13
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Member Group: Members Posts: 41 Joined: 1-October 03 Member No.: 47 |
well... look around you, this whole place is infested with NS querys.. this is aboot the only place to talk aboot svencoop
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Cheeseh |
Dec 15 2003, 07:46 PM
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#14
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
I like Svencoop more than NS myself It's just the features for NS aren't as much for Svencoop so there are ppl asking for additions and stuff for it
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Prof. BallsKnocker |
Dec 15 2003, 07:47 PM
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#15
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Member Group: Members Posts: 41 Joined: 1-October 03 Member No.: 47 |
Yeh... dont we all.. *sigh* |
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BadLife |
Dec 16 2003, 02:37 AM
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#16
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RCBot Fan Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 |
The thing I find strange is that the bots on this map just go down one hole and after they respawn the just stand around. I checked with the debug nav and they are looking for paths but there are plenty of waypoints and paths around. It seems like if they don't find what they are looking for after about 2 or 3 seconds they should just make for the nearest waypoint and go on down the path that is there. Problably harder to implement that it sounds though
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Cheeseh |
Dec 16 2003, 03:50 PM
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#17
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
leave the waypointing it till next version then.. ive fixed/ added a few nav things
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