RCBot2 For TF2 Alpha Test (Not working with Scout Update) |
RCBot2 For TF2 Alpha Test (Not working with Scout Update) |
Cheeseh |
Dec 28 2008, 09:25 PM
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#1
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Admin Group: Admin Posts: 3,059 Joined: 11-September 03 From: uk Member No.: 1 |
- HASN'T BEEN WORKING SINCE SCOUT UPDATE! - Test RCBot 2 Alpha with TF2 http://filebase.bots-united.com/index.php?...view&id=449 Use to: - Create Waypoints - Think of new additions to the bot - Find bugs Etc... there is no support given for it right now, all the details (very little) to use are on the download page. i.e. If you don't know how to use it, don't try just now!! QUOTE RCBOT 2 Alpha 0.3 for TF2 ------------------------- Put "rcbot2" folder in "Steam\steamapps\<your email>\" folder Put "HPB_Bot2.dll" into "Steam\steamapps\paul.murphy@ntlworld.com\team fortress 2\bin" folder Run Team Fortress 2 with "-console" enabled (Or goto Options, Keyboard, Advance, Enable Developer Console) Type plugin_load "..\bin\HPB_Bot2" Create a server with a CTF map (ctf_2fort / ctf_well / ctf_turbine) When map started, Open console and type "rcbot addbot" or "rcbot addbot <class number>" Class numbers: 1 = scout 2 = sniper 3 = soldier 4 = demoman 5 = medic ( Bugs ) 6 = hwguy 7 = pyro ( Bugs ) 8 = Spy 9 = Engineer (There are many bugs) the SVN is always up to date Also note: This version should work with Orange Box HL2DM and also fixes some bugs |
LordSkitch |
Dec 29 2008, 08:00 PM
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#2
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
i couldnt get her running on a dedicated server, but i got it working on a listen server, and it would appear as though they dont give a rats fart about encountering turrets. putting up one gun was enough to keep them away from the flag for the full game.
they did kick the crap out of me in normal combat though. woohoo! |
Cheeseh |
Dec 30 2008, 01:08 PM
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#3
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Admin Group: Admin Posts: 3,059 Joined: 11-September 03 From: uk Member No.: 1 |
i couldnt get her running on a dedicated server, but i got it working on a listen server, and it would appear as though they dont give a rats fart about encountering turrets. putting up one gun was enough to keep them away from the flag for the full game. they did kick the crap out of me in normal combat though. woohoo! they can shoot sentrys now dont worry just not uploaded that one! you can download the source and compile it though Oh, did u use the "rcbotd" command in dedicated server instead of just "rcbot" ?? if not your lack of rcbot2 knowledge disturbs me |
Cheeseh |
Dec 31 2008, 12:38 AM
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#4
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Admin Group: Admin Posts: 3,059 Joined: 11-September 03 From: uk Member No.: 1 |
I've uploaded a new version (0.2) to the filebase (same place)
new command: rcbot addbot <class> <team> <name> Engineer bots build a level 1 sentry Medics try to heal (Bug exists) bots know weapons now bot speeds reduced HWGuys use minigun ok now bots shoot buildings better now bug with Pyro flamethrower and medic medigun some bugs with bots going to waypoints and hanging about |
LordSkitch |
Dec 31 2008, 01:52 AM
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#5
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
QUOTE Oh, did u use the "rcbotd" command in dedicated server instead of just "rcbot" ?? if not your lack of rcbot2 knowledge disturbs me i couldnt even get the server to run using rcbot, it'd start up, find the profiles, then it said something about "blahblah orangebox/tf" and something about mods.ini, and closed. i fiddled with mods.ini and still couldnt get it to work, im not even 100% sure where the folders are sposda go and after all, that was my first actual try at using rcbot2 ever ill have to try again later |
Cheeseh |
Dec 31 2008, 02:16 AM
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#6
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Admin Group: Admin Posts: 3,059 Joined: 11-September 03 From: uk Member No.: 1 |
i couldnt even get the server to run using rcbot, it'd start up, find the profiles, then it said something about "blahblah orangebox/tf" and something about mods.ini, and closed. i fiddled with mods.ini and still couldnt get it to work, im not even 100% sure where the folders are sposda go and after all, that was my first actual try at using rcbot2 ever ill have to try again later I wouldnt use it with dedicated server just now as there will be many bugs anyway |
LordSkitch |
Dec 31 2008, 10:29 PM
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#7
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
i dont actually run a tf2 server, but ive got dedicated servers set up for most every HL/HL2 mod, crap ive got dozens of game servers set up, just they never run lol
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Cheeseh |
Jan 1 2009, 01:08 PM
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#8
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Admin Group: Admin Posts: 3,059 Joined: 11-September 03 From: uk Member No.: 1 |
i dont actually run a tf2 server, but ive got dedicated servers set up for most every HL/HL2 mod, crap ive got dozens of game servers set up, just they never run lol Well my main machine just packed in today ... Just doesnt boot up , powers up and evertyhing but the power cuts out after 2 sec edit: after I replaced the PSU its going ok so far happy new year too |
LordSkitch |
Jan 1 2009, 07:49 PM
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#9
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
what kind of psu did you have? and what kind do you have now?
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Cheeseh |
Jan 2 2009, 02:20 AM
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#10
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Admin Group: Admin Posts: 3,059 Joined: 11-September 03 From: uk Member No.: 1 |
what kind of psu did you have? and what kind do you have now? I think I told u before and you told me to get a better one! IT wad only a 300Watter but the currents on it looked good enough.. The "new" one I put in is one of my old PSUs but its a 400Watter apparantly, although its got some better currents it got some worse ones too. but it works.. for now |
laurent |
Jan 2 2009, 03:42 PM
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#11
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Newbie Group: Members Posts: 4 Joined: 16-June 08 Member No.: 1,366 |
just for info
there is some relative path error in your project for strtools.h;iplayerinfo.h;Icommandline.h a other solution to load the dll: create somme folder to have this: Valve\Steam\SteamApps\xxxxxx@free.fr\team fortress 2\tf\addons\rcbot\bin\ put the hpbot2 dll in this bin folder modify the HPB_bot2.vdf to have this so no more command line to use "Plugin" { "file" "..\tf\addons\rcbot\bin\HPB_bot2.dll" } |
Coldplayer |
Jan 3 2009, 03:15 PM
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#12
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Member Group: Members Posts: 13 Joined: 3-January 09 Member No.: 1,443 |
umm how come the bots dont work for me? can you provide a installation guide or something. After i add he bots they dont do anything?..they dont move or shoot or anything. I followed the commands it needed and everything. Ideas?
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LordSkitch |
Jan 3 2009, 05:20 PM
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#13
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
QUOTE there is no support given for it right now, all the details (very little) to use are on the download page. i.e. If you don't know how to use it, don't try just now!! but, the way i got it to work, only using a listen server (that is, opening tf2, and clicking create server): go here: http://filebase.bots-united.com/index.php?...view&id=449 and get the latest compiled version put hpb_bot2.dll in \steam\steamapps\<yourname>\team fortress 2\bin put the rcbot2 folder in \steam\steamapps\<yourname> start up tf2, hit ~ to go into the console and type plugin_load ../bin/hpb_bot2 if everythings working right, some messages should pop up showing that rcbot2 was loaded click create server, set the map to ctf_2fort (as thats the only map with waypoints at the moment) once the game has started, type rcbot in the console and it will show you the list of available commands to add bots, type rcbot addbot that should be everything you need to get it started. worked for me anyways. I think I told u before and you told me to get a better one! IT wad only a 300Watter but the currents on it looked good enough.. The "new" one I put in is one of my old PSUs but its a 400Watter apparantly, although its got some better currents it got some worse ones too. but it works.. for now http://www.newegg.com/Product/Product.aspx...N82E16817703012 thats what you need sir. |
Buck |
Jan 4 2009, 01:55 AM
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#14
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Newbie Group: Members Posts: 9 Joined: 4-January 09 Member No.: 1,444 |
Found that all bots in my team always spawn as soldiers for some reason, and is this open source project ? if yeah where exactly can i take the look at the source code ?
Also please try and make all classes have proper speeds, and recognise you from further away, i spawned them in gravelpit, all red walked to middle point, i stood on a ramp and they didnt shoot me until i got closer to them where a real player would have killed you ages ago |
Coldplayer |
Jan 4 2009, 10:15 AM
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#15
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Member Group: Members Posts: 13 Joined: 3-January 09 Member No.: 1,443 |
played a bit..SO AWESOME..just a suggestion though when you do rcaddbot is it possible it randomizes classes it adds..
Great Work |
Cheeseh |
Jan 4 2009, 11:52 AM
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#16
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Admin Group: Admin Posts: 3,059 Joined: 11-September 03 From: uk Member No.: 1 |
I need to reduce the speeds a little I think
played a bit..SO AWESOME..just a suggestion though when you do rcaddbot is it possible it randomizes classes it adds.. Great Work use: rcbot addbot <class> classes: 1 = scout 2 = sniper 3 = soldier 4 = demo 5 = medic (doesn't work too well) 6 = hwguy 7 = pyro (doesn't work too well) 8 = spy 9 = engi ps. try the latest build if not already (from the same link, but choose the mirror sites) QUOTE Found that all bots in my team always spawn as soldiers for some reason, and is this open source project ? if yeah where exactly can i take the look at the source code ? SVN details: http://rcbot.bots-united.com/forums/index.php?showtopic=1128 and Btw, randomisation is added, its just that the Valve randomiser is crap or i'm not using it right! I'll add my own mersenne twister randomiser to the bot sometime. QUOTE Actually I found out last night it did the same thing with the new power supply. I am guessing its a short circuit somewhere or the power button is just gone crap |
Cheeseh |
Jan 4 2009, 11:09 PM
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#17
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Admin Group: Admin Posts: 3,059 Joined: 11-September 03 From: uk Member No.: 1 |
I've uploaded a new latest build with
some speed improvements hopefully Spy checking (they say "spy" when they see an enemy spy), spy disguising/cloaking. now using mersenne twister randomiser (fixes default bots from going soldier all the time) fix sniper bugs reduced player speeds a little but still a bit poor added commands: rcbot_flipout (bots always attack if 1), rcbot_scoutdj (double jump period for scouts), rcbot_anglespeed (speed bots turn) |
Buck |
Jan 5 2009, 12:09 AM
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#18
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Newbie Group: Members Posts: 9 Joined: 4-January 09 Member No.: 1,444 |
Great stuff ! keep the updates comming !
also an idea, try to make soldiers not to shoot if the enemy is really close to them with rockets but switch to shotgun instead or walk backwards if that happens. |
Cheeseh |
Jan 5 2009, 12:13 AM
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#19
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Admin Group: Admin Posts: 3,059 Joined: 11-September 03 From: uk Member No.: 1 |
Great stuff ! keep the updates comming ! also an idea, try to make soldiers not to shoot if the enemy is really close to them with rockets but switch to shotgun instead or walk backwards if that happens. it's already been done in the update weapons will be improved by allowing the user to alter their preferences using an ini file |
Buck |
Jan 5 2009, 12:41 AM
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#20
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Newbie Group: Members Posts: 9 Joined: 4-January 09 Member No.: 1,444 |
niice, so this is going to be really customizable bots ?
really sounds like it |
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