Can you Fix it?, this error[@cheeseh] |
Can you Fix it?, this error[@cheeseh] |
Price |
Mar 5 2009, 09:42 PM
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#1
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Member Group: Members Posts: 13 Joined: 14-February 09 Member No.: 1,479 |
Hey cheeseh, first i want to thank you for the great bot, but now its not working anymore.
The Team fortress 2 bot isnt working, if i use this one http://code.google.com/p/rcbot2/downloads/list it loads, but after typing "rcbot addbot" into the console. The game crashs, except if you type "rcbot_stop 1" before you addbot then you can add a bot but the bots do nothing because the stop command. I wanna tell you the error, it says HandleCommand_JoinClass( undefined ) - invalid class name. * You get this error nonstop if you add a bot and if you don't type "rcbot_stop 1", then this* message and -> crash) Please fix it, that would be great. Good luck and greetings |
NifesNforks |
Mar 6 2009, 07:36 PM
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#2
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Advanced Member Group: Members Posts: 69 Joined: 17-January 09 From: Stockholm, Sweden Member No.: 1,450 |
If you have been reading the other topics you should know that we are already aware of it.
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Price |
Mar 17 2009, 06:36 PM
Post
#3
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Member Group: Members Posts: 13 Joined: 14-February 09 Member No.: 1,479 |
new sdk update, so cheeseh can work on botupdate?
QUOTE # SDK Tools # # Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck # Fixed an issue in studiomdl pertaining to $shadowlod { # # Hammer # # The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software. # Added additional auto visgroups for sprites and cubemaps # Separated the VRAD calls into two sequential while using HDR (-ldr and –hdr) instead of –both # Model browser is now created once per session # Displacement brush dial now has greater range # Added a stop button to sound previews # # SDK Launcher # # Added the ability to edit game configurations with vconfig # # Source Code # # Added a new template mod that replaces the old ‘advanced’ source . This template has options for teams,classes, sprinting, prone, stamina, etc. When you create a mod with the wizard it will ask you which options to enable by default. Note: you must build the source. Users wishing to create only content should not use this option. # Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\utilities folder and you must modify materialsystem\stdshaders\buildsdkshaders.bat to set your paths. # Most tonemap controller options now work in multiplayer. The ‘template mod’ map ‘sdk_teams_hdr’ demonstrates this. # All three mod types by default mount the required appids – Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry ‘AdditionalAppId’ for this purpose. # Particle systems can now be defined with a per-map manifest, similar to soundscapes. Inside the particles folder you simply create particles_mapname.txt and declare your particle system files just like the regular manifest. Prefix with ! to cache automatically. Ex: "file" "!particles/mymap_effects.pcf" # Fixed a number of issues which caused the server to not compile in linux. # # Multiplayer Source Code # # Players animate with the new animation system that came along with TF2. # Fixed third person animations and all effects # Fixed SLAM issues # Fixed Use of UTIL_GetLocalPlayer on the server in various locations # Fixed a number of other bugs / asserts. # # Singleplayer Source Code # # Fixed a number of issues preventing the source from functioning correctly # Added new vehicle “hl2buggy” so that users may have both the charger and the old buggy. http://developer.valvesoftware.com/wiki/SDK_Beta |
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