Working with Scout Update, Please try this test DLL |
Working with Scout Update, Please try this test DLL |
Fillmore |
Jun 14 2009, 04:11 PM
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#61
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
When checking through some of Rcbot2:s commands, I saw one called setcp. How does the thing work?
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SonicKun |
Jun 15 2009, 09:06 AM
Post
#62
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Newbie Group: Members Posts: 9 Joined: 25-April 09 Member No.: 1,529 |
most likely it will be a seperate script file , called something like <mapname>.rcs maybe, not really anytime soon, still things to fix with it first before getting into scrpting. and that will also take a little bit of time too, doh, have you ever tried to put a cvar for the gravity only for the bots? |
Cheeseh |
Jun 15 2009, 02:26 PM
Post
#63
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
QUOTE When checking through some of Rcbot2:s commands, I saw one called setcp. How does the thing work? i didn't make any setcp command, but theres a rcbot waypoint setarea command if u use the rcbot debug gameevent 1 command and then walk on a command point an event will appear and it will tell you the area number, you should create a waypoint with capturepoint type on the point and use setarea to set it to the same area number as in the gameevent. no need to have two different waypoints for each team. have you ever tried to put a cvar for the gravity only for the bots? i don't think this is going to be easy using with the available Plugin API |
Zeta |
Jun 16 2009, 01:41 AM
Post
#64
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Newbie Group: Members Posts: 9 Joined: 17-April 09 Member No.: 1,524 |
hi, could it be used with dods? i've tried it and just the originals dumb ones join the game. could somebody compile to linux? kind regards.
Zeta |
Geralt |
Jun 16 2009, 02:24 AM
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#65
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Zeta - I have got it working with DoDs, but bots won't shoot. They only run along the waypoints and do nothing else.
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bir3yk |
Jun 16 2009, 10:47 AM
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#66
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RCBot Fan Group: Members Posts: 107 Joined: 4-June 09 Member No.: 1,566 |
Zeta - I will compile 76 release under linux, now test for TF2;)
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Zeta |
Jun 17 2009, 12:38 AM
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#67
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Newbie Group: Members Posts: 9 Joined: 17-April 09 Member No.: 1,524 |
I can add waypoints without problems but they don't seem to follow them on DoDS. 'rcbot addbot' works just like 'bot' on console, they even have the same name as the valve's ones: Bot01, Bot02, etc and only join the Allies. What could I be doing wrong?
And yes, they work great for TF2 Thanks for the prompt replies and kind regards. Zeta |
Geralt |
Jun 17 2009, 03:47 AM
Post
#68
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Add your bot with:
rcbot addbot Then type: rcbot control Bot01 rcbot control Bot02 etc |
Zeta |
Jun 17 2009, 08:42 PM
Post
#69
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Newbie Group: Members Posts: 9 Joined: 17-April 09 Member No.: 1,524 |
Thanks Geralt, i've done it and now they follow waypoints and shoot from time to time.
Zeta |
Ark |
Jun 18 2009, 07:12 AM
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#70
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Newbie Group: Members Posts: 5 Joined: 22-February 09 Member No.: 1,484 |
Am I the only one with crashing problems?
Whenever I play with the bots TF2 will always crash after 5 minutes of play. |
Cheeseh |
Jun 18 2009, 05:20 PM
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#71
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
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Fillmore |
Jun 21 2009, 11:07 AM
Post
#72
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
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